Mad Pea’s “Mad World” Coming Soon to Commemorate Made Pea’s 10th Anniversary in SL – Come be a V.I.Pea!

Mad Pea games in Second Life are a wonderful fun filled immersion into creative worlds and brilliant story lines.  They’ve taken us on dangerous adventures, horrors, and puzzles that boggle the senses!  I’m sure this will be of no exception to the quality we’ve all come to know and love from the wonderful crew over at Mad Pea Productions.  The excerpt below was featured on Mad Pea’s website, I am so excited to see what madness Queen Pea, Kiana Writer and her crew of Peas have come up with us for this adventure!

WHO WANTS TO BE A MAD WORLD V.I.PEA?!

“NO GREAT MIND HAS EVER EXISTED WITHOUT A TOUCH OF MADNESS.” ARISTOTLE

Over at MadPea we are literally bursting with excitement over the impending release of our new and unique 10th Anniversary interactive experience Mad World, and we can’t wait to share it with all our lovely Peas! Unless you have been locked in a dark room listening to heavy metal music, you will have seen all the articles and notices on our exclusive Mad World VIP tickets, which are available to buy NOW! With a nod to MadPea games of old, plus the mysterious story of the abandoned theme park and the tragic tale of the Washington family, this really is an experience not to be missed. But what does it mean to be a VIPea, you ask – well read on and find out!

Mad World Golden Ticket

If you are one of the lucky VIP ticket holders you can look forward to the following:

  • 24 hours of exclusive game play to hunt, explore, play, discover and enjoy Mad World;
  • Personal guidance by Queen Pea Kiana Writer and the MadPea Crew;
  • An exclusive VIP Souvenir;
  • MadPea 10th Birthday Goodie Bag;
  • Due to early access, the sims will be almost completely lag free;
  • Exclusive Group VIP Peas throughout June 2018 with special attention and help;
  • 1000 MadPoints.

All our Peas are important to us, but as a VIPea you will obtain something very few people in SL will get to experience, so this opportunity is not to be missed! With only 15 VIP tickets going on sale, you will be one of the first in hundreds, possibly thousands, who will get to see this amazing place and experience the magic. On top of all that, we are offering an exclusive VIP gift, only available for the handful of lucky Peas with a ticket. Plus the fun never ends! Mad World is a fantastic ‘work-in-progress’, which means the theme park will never be complete; we will be adding content, twists and turns every month! It will without a doubt be the most unique experience MadPea have created to date.

Mad World sneak peek!

Mad World Golden VIP tickets are ONLY on sale on the Second Life Marketplace and cost 5,000L each. If you are lucky enough to get your hands on one of them you will be told the date your exclusive entry begins. Once you log in on this day, send an instant message to Queen Pea, Kiana Writer so that you can be transported to the start of Mad World. Golden VIP tickets CAN be given to others or re-sold, but only one person can enter Mad World with each golden ticket. Finally, on the day of entry make sure you have your ticket with you, otherwise our Pea Bouncers will not allow you inside.

Good luck to all those that seek to purchase a ticket and we at MadPea look forward to sharing this experience with you.

Mad World is here!

________________________________________

For more information click on the links below:

   

What is the Windows Registry?

In many tech troubleshooting articles, you’ll find a way to fix a problem that involves “editing the Windows registry.” There’s always a dire warning attached, along with the lines of, “Do not attempt to edit the registry unless you know what you’re doing! One wrong registry edit can render your machine unusable!” That’s true, but with a bit of caution, you can safely edit the registry. Here’s what you need to know…

Slow Computer? It might be the Windows Registry…

What is the Windows Registry?

It’s always good to start with a definition. I like to call the Windows registry “a hideously complex ball of string, rubber bands, duct tape and bailing wire that’s supposed to keep track of Windows system settings, your hardware configuration, user preferences, file associations, system policies, and installed software.” It was intended to be an improvement on the simple text-based INI files that stored in Windows configuration settings, but apparently, too many pocket protectors were involved in the design.

One advantage of the registry is that it enables each user of a machine to maintain his/her own settings; each user can have a unique theme, speaker volume setting, set of apps, and so on. But the registry can also apply settings to all users, or a group of users specified by the system administrator (e. g., “adults” and “kids”). The registry is one of the most important files on your hard drive.

ZoHa Islands Seeking Sim Builder

ZoHa Islands Seeking Sim Builder ( Please Share)
 
For More info please visit link below:
Serious Inquiries only please via email provided.
 
https://docs.google.com/document/d/1UCvSZd-41jg9tnwW5325UlZ9-DzYsbQFg5kV2YL_5NM/edit?usp=sharing

ZoHa Islands Business District Builder Wanted.

Please Read Thoroughly and respond via email @ ZoHaIslandsBD@gmail.com

Concept:

This would be a 12 full prim region build, roads, terraforming, sidewalks, landscaping etc, (buildings not required as this will be for open lots for rentals within our Business District – which also does allow for residential places as well)  We want this to have a community feel with open parcels for all of the various businesses and homes that will eventually fill the vacancies. Regions are in a 4 x 3 grid currently connected. The outer portions will need to be waterfront working up to a higher elevation towards the center.  No flat grid builds. All roads, bridges, tunnels etc must be mesh. The more detail the better…prim requirements will be discussed upon interview and a timeline will need to be followed and kept up on.

Requirements:

  • Must be able to build in mesh, high detail, low scripts/low lag.
  • Terraforming work is necessary.
  • Build will be completed on a separate build avatar only, and all items used shall be in the build avatar only, to protect the build upon completion.
  • Must provide a portfolio of some previous builds and work completed.  – this portfolio can be sent via email to the address above along with your in world contact details.
  • This is to include photos, Landmarks in places are currently still in world.
  • Ability to work in Blender, Maya, or programs of the like for custom mesh products is a plus.

Compensation:

This will be discussed upon hiring/interview process.  We would like to select a serious candidate for this job.  Attentiveness to time management and detail are a priority.

If we are interested in your work – we will contact you in world. (Legacy names only please – not display names for ease of contact)

Cybercrime

A new report that looks at the big picture pegs the worldwide haul from cybercrime at 1.5 trillion dollars. That’s not just criminal business, it’s an entire criminal economy, say the authors of the report, “Into The Web Of Profit.” So what’s this about secret sauce? Well, you’ll have to read on for that…

What do you know? Crime DOES Pay!

The cybercrime report was researched at the University of Surrey (UK) and commissioned (paid for) by Bromium, a startup security software firm that must have a lot of venture capital behind it.

The security software market has dozens of entrenched players, many of which are household names at least among computer-housing households. Think Symantec, McAfee, Avast, AVG, Kaspersky, Bitdefender, and all of the others I have tested over the years. To gain a profitable market share, Bromium will need some “secret sauce” that nobody else has and which sounds terribly sexy to its prospective users.

Sure enough, Bromium has it: “virtualization-based security” is what they’re selling, and it doesn’t come cheap; I know because no price is to be found anywhere, just “contact us for a demo” buttons on every page of Bromium’s site. Here is the company’s own explanation of its secret sauce:

“The Bromium Secure Platform protects you from threats by isolating user tasks, such as email attachments, links, and downloads, inside protected micro-virtual machines — a separate VM for each task. If malware is delivered, it can’t escape. Users can click with confidence.” (Sounds more like “reckless abandon” to me.)

Bromium’s tech was tested by NSS Labs and got a perfect score in defeating all malware and even expert human attempts at penetration. So you might be wondering if there’s a free version of Bromium for personal use. Fuggedaboutit… Bromium’s solution requires a specially equipped computer connected to a corporate network. Their product is aimed at companies, not consumers. But the cybercrime report that Bromium bought is useful and free.

Dr. Michael McGuire is a Senior Lecturer in Criminology at Surrey University, England. He spent nearly a year figuring out where the money goes after a ransom is paid or intellectual property is stolen. Let’s look at some the highlights of his report.

First, the cybercrime economy moves very fast! There are no hours-long lunches at Luigi’s where plots are discussed

obliquely; these criminals use encrypted, short-lived channels to make deals, swap data, commit crimes, and move on before Don Corleone puts a spoon to his spumoni.

Second, the real world of crime is blending into the cybercrime world. According to the report, “Companies and nation states now make money from it (the cybercrime world), acquire data and competitive advantages from it, and use it as a tool for strategy, global advancement and social control.”

Today’s Cybercrime is Carefully Planned and Executed

Gone are the days when “hacking” was just a prank, or a way to show off your skills to your circle of hacker pals. Today’s cybercriminal is in it for the money, sonny, and not for the laughs. There are no more “random attacks,” it’s all very carefully planned and executed.

The report contends that cybercrime “has now become a kind of mirror image of contemporary capitalism – reproducing disruptive business models popularised by the likes of Amazon and Uber.” The report lists a number of ways in which the cybercrime economy has copied the wealth-generating techniques developed by the legitimate information economy; here are just a few of them:

  • A dizzying range of methods and mechanisms for generating revenues, often at industrial scales.
  • Digitally specific currencies and currency exchange tools. (Somebody must be using those hundreds of Bitcoin imitators.)
  • A range of specialised economic agents, such as producers, suppliers, service providers and consumers.
  • The extraction and exchange of data as the key raw material and object of value for illicit trading (this trade now occurs across many dimensions and no longer simply involves buying or selling data from stolen credit or debit cards, but newer data forms that possess value – such as hotel loyalty points, ‘likes’ on Facebook, account login details and even soft drink formulas or government-developed hacking tools).
  • Dedicated production zones and centres of income generation – whether these be troll factories in Russia, the Hackerville fraud villages in Romania, or mass marketing scam centres in West Africa.
  • Specialised tool supply, technical support and provision of skills and expertise.
  • Professionalisation and the development of career structures – this includes training, CVs, personal recommendations and references.

Okay, let’s stop at the thought of hackers with resumes and references, marching (or video-calling, more likely) into the HQ of a Russian troll factory to apply for a job. That’s enough to freeze my brain.

Following the Money

The scariest headline-grabbing cybercrimes are barely registering on the global economy’s meter. Ransomware and “cyber-crime-as-a-service” each contributes less than 1 percent to the cybercrime economy. None the less, the FBI estimates worldwide revenues from ransomware were about $1 billion in 2017.

Also, cryptocurrencies such as Bitcoin may not play as large a role in cybercrime as the popular press has suggested. Only about 4 percent of laundered money – proceeds of crime that have been processed through enough legitimate online payment systems to appear “clean” or at least “not guilty” – is held in cryptocurrencies. The rest has found its way into more legitimate currencies and bank accounts, or is even used to buy tangible, untraceable commodities like gold or oil directly with cryptocurrencies.

And surprisingly, trade in stolen identities is not one of the biggest contributors to the cybercrime economy. In fact, such trade accounts for “only” $160 billion of the $15,000 billion cybercrime economy.

Trade in illegal drugs and other physical contraband accounts for $860 billion. Thefts and sales of “trade secrets,” such as soft drink recipes, and other intellectual property score $500 billion, and “data trading” brings in another $160 billion. “Data trading” is what happens after you lose your wallet, but on a much larger (digital) scale.

I have to wonder, given the labyrinthine world of cybercrime, how much of the digital iceberg Dr. McGuire was able to discover. The fact that he lives to tell may indicate that he’s only scratched the surface. Still, the report makes fascinating reading if you are interested in either crime or how cybercrime economies form, grow more complex, and eventually become dark shadows of the economies upon which they prey.

Have a great week

ZI Staff

SL Shopping Tutorial: How To Inspect Items Before You Buy So You Don’t Get A Lag-Causing Lemon

 

Chic Aeon has a very valuable, illustrated tutorial for customers (and creators) of Second Life content who want to avoid buying items with mesh textures that have been poorly optimized — a hot topic of late, because many if not most SL content creators poorly optimize their textures, contributing quite a bit of lag and poor performance for everyone in the vicinity.  Fortunately,
the latest release of the popular third party viewer Firestorm has some tools to find out if an item has been optimized before buying.

 

The New Firestorm Building and Shopping Tools

Remember when jellydolls and Avatar Complexity came on the scene?  It changed our world — well for q portion of us anyway.  Some designers paid attention also and our clothes and hair got “lighter” and that’s a GOOD thing for our overall SL experience.

The newest release of Firestorm adds to our information with three new features that let builders — and shoppers — see what they are getting. This of course if there is a demo out to view. On the SL forums we don’t always agree but we have a pat line when folks complain.  “Try the DEMO; No DEMO; No Buy.”

I reminded myself of that today when a popular creator had a very pretty set for sale on the Saturday Sale list. It was $50. I ventured over to the shop which was filled with vendors and almost NO demos out to view. Now I know this is a “well respected” creator and the items are lusciously textured, but still == NO demo. So I passed.

The MESH board of the SL forums has been interesting to read lately. So much info that before we could only guess at — or get the info through many steps and in a not very easy to understand way — is now at our fingertips.

NOW you can inspect an object in the build menu and not only see how “heavy” it is, you can see what distance it will break up and disappear. This isn’t a replacement for visual testing of course, but it is very handy for builders when they are testing their own creations.

I am using Mesh India’s work here as an example. Partly because I have a rule with blogables and I don’t keep things that I don’t blog or truly believe I will be able to blog in the future.   The close up above is from a really lovely chest available at this round of Tres Chic.

The MI Samyukta Lamp Cabinet isn’t low prim but it is very pretty and fairly SANE from my point of view anyway. It also has great LOD for long distance viewing without turning your LOD setting up to 4 or more. Since the new tools have come out, not only have I used them daily in my own work, I have been inspecting some work of other creators.

I found a very small bench (very small) that had NINETEEN textures on it and a vertices (think more vertices – more lag even if that is simplistic) count that was astronomical.  Another gacha item from awhile back caused lots of conversation on the board with enough vertices in the match heads to make a small building — you get the idea.

MI Samyukta Lamp Cabinet

Another VERY helpful tool that has been added is an enhancement in the Object Inspect pane.  It’s a big one now and tells you LOTS including the number of textures used and the download for those textures.

click to enlarge

This is a screenshot of the inspection pane on one of the buildings that I created for the upcoming Fantasy Faire. It has three textures total and a reasonable vertices count. It is various sizes up to 35 x 38.

THIS screenshot below is for an item that is less than one meter in the largest dimension — the bench I mentioned.

My point is that not all mesh is created equal. Some is more efficient than others and some will “cause” lag. Put enough of these heavy mesh and unreasonably textured  items together and moving can become an issue. It is up to BOTH the creators AND the consumers to pay attention. 

The folks that have been complaining about objects “disappearing” at a short distance and not being able to move in their house after they added their furniture now have the tools to make better choices when purchasing.

And, if the consumers pay attention, it won’t be long until creators not on the LOD 2 or less, good physics,  game asset bandwagon — will hop on. This would be a good thing for everyone.

One more tool, most likely used by builders rather than consumers is the physics model view. You can now see the shape of the physics on a mesh object. This could be particularly helpful with houses that may have incorrect physics. Again, you need to be able to SEE them (demo, demo, demo) before this will be helpful.

This is a build of mine that will be showing up at the Imaginarium in a few days.

There are plenty of opinions on the MESH forums about what is “best”. Some folks may create very low poly, lag free items that work but are less than glorious in their look. Others (not on the mesh board but they might read — I do not know) make gorgeous items that fall apart visually at three meters for the Firestorm default of LOD2 (the Linden viewer is 1.25 – even lower).

I, like Mesh India, try to find a happy meeting place where things can be reasonably low poly, have good LODs and still have nice textures.

Anyway, this was to let the folks that CARE know that there are now tools available via Firestorm that will let them make more informed choices should they care to.

Happy Shopping.

The improvements in the inspect floater including VRAM usage, contributed by Chalice Yao and Arcane Portal, based on code originally by Cinder Roxley.

And the great LOD info was courtesy of Beq Janus. Many thanks to both.

At right, for instance, is what you see using the Inspect feature (as Chic does)– a furniture item for sale with a crazy amount of poor optimization. She writes:

There’s nothing intrinsically wrong with people poorly optimizing content (or buying it) in the privacy of their own sims, but in public regions, it’s a tragedy of the commons kind of deal. The problem becomes even worse when popular and highly profitable SL brands sell poorly optimized content — making as much as six or seven figures in real income every year while making the overall SL experience worse for everyone else.

SL User/Age Trends and New Official Instagram Account