Your Computer’s Worst Enemy?

Your PC or Mac shuts down without warning at random times? There are several possible causes, but overheating is the most likely, and easiest to solve. Read on to learn why heat is your computer’s Enemy Number One, and how to keep your computer from being damaged by overheating…

Signs of Overheating – And What To Do

Electronic components in your computer and other devices generate heat. The harder they work, the more heat they generate. But heat is the mortal enemy of all things electronic. (Witness the “Exploding Samsung Note 7” debacle of 2016.) So it’s important to be alert to temperature spikes in your computer,especially when using Second Life and take steps to cool it down when necessary.

How can you tell if your computer is overheating, and what can you do to keep it from frying, or worse? Sudden, inexplicable shutdowns of your computer are often due to overheating. Other symptoms of overheating include declining performance after running processor-intensive tasks for several minutes or hours. Games may run sluggishly, video may skip, and response to mouse clicks may be delayed.

More alarming are sudden software crashes, random reboots, and the dreaded Blue Screen of Death. These symptoms may have multiple causes, but overheating is one suspect that needs to be confirmed or eliminated.

Heat-sink Fan Overheating

Your computer’s BIOS (Basic Input/Output System) detects when the CPU, motherboard, hard drive, or graphics adapter is approaching its maximum operating temperature and shuts things down to avoid damaging that vital and expensive part. If you are experiencing seemingly random shutdowns, measure your computer’s temperatures and do something to lower them immediately.

Temperature sensors are built into many computer components; the trick is accessing these sensors to read temperatures. Unfortunately, Microsoft Windows and Mac OS X do not have built-in utilities to let users read temperatures. You have to find third-party software. Fortunately, there are several free temperature-monitoring utilities. Some can not only monitor temperatures but also do something to lower them.

MSI Afterburner is a long-standing favorite temperature monitoring utility. It also monitors voltages in various devices and the speed of the fan(s) which cool your CPU, power supply, and other components. Some motherboards allow users to control fan speeds while others do not; if fan speed can be controlled, SpeedFan will do it automatically to optimize the fan’s cooling.

Another tool to display temperature readings is Speccy . Speccy reads temperature sensors built into your motherboard, graphics adapter and hard drives. In addition to that, Speccy also gives you detailed information on every hardware component inside your Windows computer.

Open Hardware Monitor is a free system monitoring program for Windows and Linux computers. It monitors all of the voltage, temperature, fan speeds and other sensors built into your motherboard, including CPU temperature.

Hardware Monitor is a similar utility for Mac computers. It’s part of a suite of Mac monitoring utilities written by Marcel Bresink, and it’s available on a free trial basis. Hardware Monitor can detect and display information about your Mac’s processor type, battery data, hard drive information, voltage sensors, power and load sensors, and ambient light sensors. If you like the software and want to keep it, you can purchase it for under $10 USD.

Core Temp is designed for Intel and AMD multi-core CPU’s. It can monitor the temperature in each core in each processor in your system. It also has a logging feature to record temperatures over variable periods of time.

If you use a fan-speed controller that works with your system, it will provide several benefits. First, it will keep the temperature of your CPU and other components under the critical level, protecting your hardware and preventing shutdowns. Second, it will extend the life of your fan by running it only when it’s really needed. Third, it will minimize that irritating noise than cooling fans often make.
Other Overheating Solutions

A good rule of thumb is to make sure your CPU temperature is under 70 degrees Celsius, but each processor has a different safe operating range.
If adjusting the fan speed doesn’t bring the problem under control, there are several other possible causes for overheating. Dust is one common culprit that leads to overheating. You can buy cans of compressed air to clean the dust out of heat sinks, fans and airflow vents. Crack open the system unit every few months and you’ll be surprised at how much dust accumulates there, and how it affects your system temps.

Adequate air flow is important. A tower system should be placed so that its vents are not blocked by desk, wall, or other obstructions. A laptop can be elevated on a cooling pad to allow air to circulate under the machine. (In addition to cooling the laptop, this can keep your “human components” from overheating as well.)

It’s possible that the fans themselves may need to be replaced. If a fan is noisy, that’s a sign that it’s not working properly. Some components have built-in fans that can fail. This recently happened to the graphics adapter on my desktop machine. My computer was shutting down unexpectedly, and MSI Afterburner revealed that the temperature of that component was hitting 120 Celsius (about 250 degrees Fahrenheit). After opening the system unit case, I saw that the fan attached to the graphics card wasn’t spinning.

Another computer I had would occasionally make a loud sound that I can best describe as a combination of a “moo” and a buzz. Opening the case did not reveal any miniature cows or bees, but I did find a noisy fan with a bad bearing. As a temporary workaround in both situations, I left the case open and cooled things down with a small clip-on electric fan, until I was able to replace the failing components. Ebay is a great place to find these parts at a good price, and the only tool you’ll need is a screw driver for repairs of this type. If you’re hesitant to go the do-it-yourself route, you can find YouTube tutorials on how to fix almost anything.

It could also be that the thermal seal between the CPU and the heat sink (which draws heat away) is not good. You can remove the heat sink and reapply thermal grease, but that’s beyond the scope of this article. Again, YouTube is your friend.

Have a great week
Deuce Marjeta

Second Life Explained…and WHY are we still here 14 years after??

To the average everyday person they may hear “Second Life” and think “OMG what a bunch of losers playing on cartoons!”  

I don’t know about you guys but there are few and far between people in the “real world” who know about my ventures online in Second Life.  There would so much immediate judgmental mentality from way too many people.

I recently submerged a relative of mine into the world of Second Life and and found myself explaining to someone who has never experienced it before, I sort of compared it to “The Sims on crack”.  The best way to explain it is that there’s really no other “game” like it.  Second Life is more of a unique combination of an MMO, mixed with a RPG, then coated in a heavy thick layer of weird sex stuff.  I mean that’s kinda what happens when you give the internet full range on content creation!  The possibilities are so endless.  I mean – hey come on! One of the first places I showed her was a male strip club “Le Bare” where I proceeded to tip a dancer until he was nude and emoting for her….ha!  I blame the margaritas!  She has since established and created an avatar with my help of course and is enjoying getting her feet submerged into this crazy world we know and love.

You can do everything from building a home, having a family, to having a weird futuristic alien sex dungeon.  The limits are only that of your imagination! It becomes a safe space to release inner kinks, a place to pick your own adventure and your own path.  Kind of like the “Choose your own Adventure” books that I personally loved so much as a child.  In fact over half of the most popular places in Second Life are adult related, Go Figure!

Perhaps you are wheelchair bound in real life, so you go to a club, listen to live performances and dance your heart out in Second Life.  As unfortunate an event as it is, perhaps you cannot have children in Real Life due to medical complications so you give birth to a few babies in Second Life and start a relationship and a family.  It’s a place to have fun and meet people from all over the globe whom you’d never have met any other way.  A place to be creative, to share your talents, live out lives where it may not be a possibility in RL and even just to release some tension after a hard day at work like as many others use it as.  Whatever your outlet maybe – thi sis the diversity that makes Second Life a successful community over the past 14 yrs!  Linden Lab the creators of Second Life are hosting a 14th Birthday Carnival in June 2017.

As previously stated – you can have babies, you can have jobs, you can even make money and turn it into Real Life cash.  There are many ways to make money in game, from creating items and selling them via in world stores, events and on marketplace to webcam shows and virtual escorting to virtual land sales and customer support.  Many people have turned Second Life into a Real World job/income.  There are tons successful business people within the world of Second Life.  Marketplace offers an additional platform to sell content on – a sort of virtual catalog for purchasing user created content – everything for your avatar, to land information to home and decorating items.  The market possibilities are so vast.

There are also role play communities galore! General, Moderate to Adult content rated. There have been numerous Universities with online in world classes, museums for teaching and learning, in world classes to learn another language, and venues for art exhibits.   Community sims, with firemen and police RP, Furry forests, all the way to Vampire/Werewolves and Gorean RP.  There are also many subgames within the world of Second Life….in example…breed-able pets or plants which you can raise and sell for money.  Gaming regions for states that do allow gambling casinos. (You need to be verified and follow the SL guidelines to enter Skilled Gaming Regions).  Fighting games with HUDs (heads up displays) are also prevalent.  Vampire/Werewolf or Angel/Demon RP systems such as Bloodlines, Hunger, Eternal Conflict are quite popular.

Whatever your reasons, it’s the diversity that makes Second Life a place for everyone.

Whichever SL purpose is yours….we are so glad you’ve stayed because that’s what makes our community great 🙂

Sincerely Yours –

Jᴜʟᴇs Mᴀᴢɪᴋᴇᴇɴ Gʀᴇʏsᴏɴ (kittykat.jules)

Image result for second life

Image result for second life

8 Things You Should Know About Support Tickets

8 Things You Should Know About Support Tickets

No one wants to have to deal with issues in Second Life, but we all face them. It is the nature of the game. All kinds of things pop up here and there and luckily, with ZoHa Islands, you have Support on your side to help with these things. By following the list below, you will find you can get your issues taken care of very quickly, and move on to the real reason for being in SL… to have fun!


This might sound a little obvious, but you would be surprised at the number of people that submit tickets each day, that are no longer ZoHa residents. They have moved to another estate that does not provide support, so they come to us asking for help. Sorry, we only have time for our residents. Best of Luck to you.


Use your USER NAME. Again, you would be amazed at the number of tickets we get that either use a display name or have a typo in the user name. There is no way to search for display names especially when special characters are involved. While we are good at quite typonese in writings, we simply have no way of finding you if you don’t spell your user name right. By the way – These same people, generally speaking, are the ones who jump in group chat and complain about not receiving a response to their ticket. We don’t have a database of “possible variations” of your name. Please take a moment to double check your name, so we can find you.


If all you have in your ticket is “I need help.” or “I have questions” then your ticket falls to the bottom of the list – we need details to better assist and investigate prior to contact. When we get over-loaded with tickets we take the highest priority first.  You are going to have to type out an explanation/question sooner or later. By explaining in the ticket, you only have to do it once and we can be ready with answers when we contact you.


ZoHa Islands has approximately 4500 residents at any given time. Please, please, please do not assume you are the only one that is having a problem. We have several tickets running at all times. Long-term residents that remember the old way of getting support simply did not know how many times people sent an IM directly to an Estate Manager and never asked in group for help. The group chat has ALWAYS reflected a mere small percentage of the support issues we address each day.


If you have a griefer, you do not need a ticket. Simply say so in group. “I have a griefer on White Marsh” we will come running. Starting off with “hello” or “can I speak to someone?” will not get you the attention you need quickly. Tell us what you need!


We have Sales Agents on duty 24/7 with that being their responsibility. Just say in group that you want to get new land. Whether it be additional land, or upgrade/downgrade.. just say so in group. “I need a Sales Agent” or “I want to buy new land” anything like that you are comfortable saying.


If you do not get a response to your ticket by the time you log off, please be careful of your incoming IMs the next time you log on. Many times people are not online when we respond. Usually, it is due to them crashing about the time we respond. Please do not assume you were ignored. If it has been several HOURS, you may want to resubmit your ticket. See #2 and #3 above!


Support ZoHaIslands is the user name of the support avatar. Adding Support to your orb is not mandatory, but it is helpful to quickly address issues.

Please remember, we are coming to help YOU. We want for you to have an enjoyable SL experience. We are on your side.


Thank you for your Valued Business

ZoHa Islands Support

The Down and Dirty Truth on Lag and How You Can Improve Your Viewer’s Performance.

Been awhile since we covered this on the ZI Blog – So here goes for an UPDATE!

Much original credit to original posting:

The Second Life Wiki has a plethora of information for SL Residents — from answering frequently asked questions, to how to manage private regions, to improving viewer performance.

For those of you using the SL viewer, I thought I would share some good information that can be found in the Wiki regarding how to get the most out of your SL experience by a few tweaks of the viewer. The full article can be found by clicking here: How To Improve Viewer Performance.

Linden Lab suggests always maintaining your computer to run at it’s optimal performance. This can be achieved by following these simple steps:

• Routinely removing unwanted files and programs from the system.
• Defragmenting your disk drive regularly.
• Using anti-Malware software to remove spyware, virues, and other malware.

Follow the recommendations here to improve overall performance of Second Life and to address many common lag problems.


• Make sure your computer meets the minimum system requirements. (Click here: SL’s Minimum System Requirements). It’s best to exceed them to prevent bottlenecks, since they are the bare minimum required to run Second Life. A slower processor, older video card, or low memory can contribute to slow framerates.

• Make sure you have working drivers for your video card. Search the SL Forum for posts on your video card. The latest driver is not always the best.

• Make sure your firewalls are properly set up. Click on the following link for firewall information: Using Second Life with a firewall.

• Check to see if your hard drive light is showing a lot of activity. If it is, your system may be running low on memory and using hard drive swap space instead, which is significantly slower.

Based on statistics collected by Linden Lab:
• Make sure you are the latest Windows Release – do regular updates!

• If you are using Mac OSX, upgrade to 10.9 or better, always use the latest releases.

• Use a 64-bit version of Windows if you can.

Second Life Third Party Viewer Directory – we recommend Firestorm.

Important: Second Life allows but does not support wireless connections. Always use a hardwired connection if possible.

Optimize your preferences to help Second Life run more efficiently. Try the following:
• Choose Me > Preferences
• Click on the Graphics tab.
• Move the Quality and speed slider to Low.
• Click the Advanced button
• Move the settings on the Mesh detail sliders to “Mid” or “Low.”

In general to improve performance set the Draw Distance to 128m. Depending on the region you are in the SL environment may be overloading the render process. This is the number one cause of poor performance on high-end gaming rigs in SL.

Set the Avatar Complexity Information to 350k or lower. This setting will render 90+% of all SL avatars and engage the video crasher protection. Avatars over the maximum avatar complexity will appear in various colors “Jelly dolls” resembling giant gummy avatars, (NO this is not a joke)

Set your Max Bandwidth to 80% of your download speed or 1500, whichever is less. The tells the server how much ‘update’ data to throw at you. This controls ONLY the UDP protocol, which has no error correction. Lost packers are lost damaging performance.

Set avatar impostors at 12 or 14. This setting stops the viewer from fully rendering avatars further away from your avatar. It reduces the render load with little if any visible change in your scene.

If you are on a laptop, make sure your system is using the video chip. The chip pulls power and a laptop in power saving mode will turn off the chip and render everything by CPU.

Check the Speed for your CPU – SL Viewer performance is very sensitive to processor speed. Core speed is more important than the number of cores. CPU and memory speed can kill viewer performance.

Autoplaying your music and media can be very demanding on some PC equipment. Use manual play instead:
• Choose Me > Preferences > Sound & Media
• Deselect Allow Media to auto-play.

Review the rest of your preference settings disable any unused features:
• Choose Me > Preferences or press Ctrl-P).
• Try disabling settings such as Play typing animation, Name tags, and Arrow keys always move me.
• Even minor items can add up to significant improvements in performance.

The skin on your viewer can also cause lag – pink or red skins will be more visually demanding – always choose a simple skin.

For more information, click here: Setting your preferences.

Make sure your Viewer is not displaying unnecessary information that may reduce performance:
• Choose World > Show> Advanced Menu.
• Choose Advanced > Highlighting and Visibility.
• Select Hide Particles.

Also to improve performance by gettngn rid of visual noise:
• Choose World > Show
• Disable Property Lines and Land Owners.


If you followed the advice above and are still experiencing performance problems, try the following.
• Exit and restart Second Life. This often is enough to fix the problem.
• Clear the cache. The cache is where the Second Life Viewer stores data on your hard drive for later retrieval.
To clear the cache:
1)  Choose Me > Preferences.
2) Click the Advanced tab.
3) Click Clear Cache.
4) After you’re prompted, restart the Viewer.


Check the Lag Meter:
• Choose Advanced > Performance Tools > Lag Meter. The lag meter breaks lag down into Client, Network, and Server lag, with corresponding indicators for each lag type.
• Click >> to reveal descriptions and advice for solving any lag problems you are having.
• Try teleporting to a quieter area or one with fewer objects, to see if the situation improves.
• Disable antialising.

Check your Ping Sim and Packet Loss values:
• Choose Advanced > Performance Tools > Statistics Bar to open the STATISTICS window.
The ping values are the time (in milliseconds) it takes to reach the server from your computer. If this number is high, it could indicate a problem with your network or internet connection. If Packet Loss is a nonzero number, your network or ISP may be having issues. See Using the statistics bar for more information.

• Check to see if there is anything blocking your computer’s ventilation ports, and make sure all the fans are working properly. Laptops in particular can get quite hot when placed on a flat surface, so you may want to try propping yours on a stand to increase airflow, or consider buying a cooling device like a “chill mat or a laptop cooling mat”.

• Finally, if you’ve overclocked or made other modifications to your computer, disable them until you can attain stability. You can use tools like Prime95 to stress-test your computer independently of Second Life.


The statistics bar presents a detailed list of information about the performance of your computer and Second Life. While the sheer amount of information can be confusing, knowing what to look for can tell you a lot about what’s going on in Second Life. Below we will go over the most important aspects.

To view the Statistics Bar, choose Advanced > Performance Tools > Statistics Bar. Shortcut Keys: Control + Shift + 1

Basic (This is YOUR computer info not the simulator)

Displays basic information about your Second Life performance. Click on the word Basic to hide or display this panel.

FPS: The number of times per second your computer is redrawing(or refreshing) what’s on the screen. Higher numbers are better. A framerate between 15-30 frames per second (FPS) is about as smooth as broadcast television.

Bandwidth: How much data is being transferred between your computer and the Second Life world. This number varies wildly depending on what bandwidth settings you’ve used, where you are inworld, what’s going on, and whether you’re still loading some things (objects/textures/etc) that are in your field of view. If bandwidth is 0kbps, something may be wrong (you may be partially disconnected).

Packet Loss: The amount of data being lost as it travels between your computer and the server. Any nonzero packet loss is bad; packetloss above 10% is very bad. Packet loss might be caused by a dying server (in which case everyone in the region would be experiencing it), a bad connection between you and Second Life (possibly a bad router between your ISP and Second Life, or congestion at your ISP), or problems on your local network (wireless networking, or internet security or firewall software on your computer).

Ping Sim: How long it takes data to go from your computer to the region you’re currently in. This is largely dependent on your connection to the Internet. If Ping Sim is high but Ping User is not, the server might be having problems.

Simulator (This is the info for the simulator you are on!)

Displays statistics for the region (simulator) you’re currently in. Click on the word Simulator to hide or display this panel.

NOTE: an “agent” is either a user in a given region (a “main agent”) or a user in a neighboring region (a “child agent”). Any user who can see objects inside a simulator region increases the load on that simulator. The nominal values below are for simulators running on a single simulator per CPU. On other simulators (such as water simulators), these number will be different.

  • Time Dilation – The physics simulation rate relative to realtime. 1.0 means that the simulator is running at full speed; 0.5 means that physics are running at half-speed.
  • Sim FPS – The simulator frame rate. This should now always be the same as the physics frame rate — 45.0 when things are running well.
  • Physics FPS – The frame rate at which the physics engine is running. This should normally be at or near 45.0.
  • Agent Updates/Sec – The rate at which agents on this simulator are being updated. Normally 20 updates a second, this will decrease if the simulator has a large number of agents on it.
  • Main Agents – The number of agents (users) who are on this simulator.
  • Child Agents – The number of agents who are not on this simulator, but can see it.
  • Objects – The total number of primitives on the simulator. This value does not include primitives being worn as attachments.
  • Active Objects – The number of objects containing active scripts on the simulator. This value does not include scripts inside attachments, unless the attachment wearer is sitting on a scripted object.
  • Active Scripts – The number of running scripts that are currently on the simulator, including scripts attached to agents and objects.
  • Script Perf – Number of LSL opcodes being executed a second by the simulator. Note that this is the number of ACTUAL instructions executed in the last second, not the theoretical maximum opcodes/second. If your simulator is not running very many scripts, this number will be low even if performance is good.
  • Packets In – UDP packets being received by the simulator.
  • Packets Out – UDP packets being sent by the simulator.
  • Pending Downloads – Number of asset downloads to the simulator that are pending. If this is greater than 1, this means that you may see delays in viewing notecards or scripts, and rezzing objects.
  • Pending Uploads – Number of current uploads of asset data pending. If this number is non-zero, this means that there may be performance issues when attempting to teleport.
  • Total Unacked Bytes – The size of the reliable packet data sitting on the server waiting to be acknowledged. A large number may indicate a thin pipe or other possible problems between the viewer and the sim.


The following are the different times listed in the Time section of the Statistics bar. Click Time to hide or display this panel.

  • Total Frame Time – The sum of all time values listed below it, this measures how much time it takes the simulator to run everything that the simulator is trying to do each frame.
    • < 22 ms – The simulator is healthy, everything is running as fast as it can, and more scripts can be added without reducing the performance of individual scripts.
    • approx. 22 ms – The simulator is healthy, but there are probably a lot of scripts and agents on the simulator, meaning that script execution is being slowed down in order to maintain the simulator frame rate.
    • > 22 ms – The simulator is experiencing severe load, either due to physics or a large number of agents, such that even by slowing down script execution it is impossible to compensate. The simulator frame rate has been reduced as a result.
  • Net Time – The amount of time spent responding to incoming network data.
  • Sim Time (Physics) – The amount of time that frame spent running physics simulations. In general, this should be less than 5 milliseconds.
  • Sim Time (Other) – The amount of time that frame spent running other simulations (agent movement, weather simulation, etc.)
  • Agent Time – The amount of time spent updating and transmitting object data to the agents.
  • Images Time – The amount of time spent updating and transmitting image data to the agents.
  • Script Time – The amount of time spent running scripts.

Please keep in mind that some of these tweaks may improve performance (i.e. reduce crashing, reduce lag, etc.) but they also may affect the visual look of Second Life. By lowering graphics settings, turning off antialiasing, etc. it will affect the quality. You will trade performance for sharp visual quality. Play with the settings until you can get a balance of performance and visual appeal.

FIRESTORM VIEWER USERS: I strongly recommend joining the in-world Firestorm Users Group. There, you can get instant online help from FS staff as well as users. Also they frequently hold in-world classes on the viewer. I highly recommend these classes. They are extremely helpful.

Linden Lab Email Verification

Credits to Original Article: Modem World

Linden Lab and Second Life use e-mail in a wide variety of ways, from direct e-mail campaigns informing users of promotions, etc., through the users having a means to obtain IMs sent to them while they are not logged-in (and even reply to them within a certain time constraint).

However, many people sign-up to Second Life, either with new accounts or additional accounts, and offer e-mail addresses which are either made up, or unused. The former is a particular problem for the Lab, as it creates additional traffic passing through ISPs, which can mark the Lab as a purveyor of “spam”.

To try to reduce this problem, the Lab recently introduced e-mail verification. When you sign-up to Second Life, the e-mail account provided will receive a request to verify it (the usual click-on-the-link approach); if you change the e-mail address, you will receive a similar verification request.

In addition, there is also an option within the Change Email Settings of your Second Life dashboard where you can have your e-mail verified without having to change your e-mail address.

This is important because, starting in the very near future, the Lab will be making changes to their e-mail service which will eventually mean that outgoing e-mails will not be sent to any unverified e-mail addresses.

So, if you want to be sure you continue to receive SL-related e-mails – such as IMs to e-mail or Marketplace information sent to your e-mail as a Merchant, etc., – it is important you ensure the e-mail you use with Second Life is verified.

Here’s how:

  • Go to your dashboard at
  • Click on Account at the top left of your dashboard to open the Account sub-menu.
  • Click on Change Email Address to open the Change Email Settings page (below).
  • Locate the Verify link next to your e-mail address and click on it.
The Verify link will allow you to have your current e-mail address verified

The Verify link will allow you to have the e-mail address associated with your SL account verified

  • A verification e-mail will be sent to your current e-mail address associated with Second Life, containing a link. Click the link to verify your e-mail address.
  • Wait a minute or so, then refresh the Change Email Settings page on your dashboard. It should be updated to show your e-mail address is verified (below).
A verified e-mail address

A verified e-mail address

There will be an official notification from the Lab when the work updating the e-mail service commences. However , this article can be treated as something as an advanced warning, courtesy of Oz Linden speaking at the January 27th TPV Developer meeting.

It’s not clear how long the changes will take to implement / propagate out, but it is important that if you rely on any e-mails sent to you by the Lab in relations to Second Life, you ensure your recorded e-mail address is verified, otherwise you will at some point no longer receive any e-mail notifications from the Lab until such time as you are using a verified address.

MadPea Easter Egg Hunt – The biggest hunt on the grid!

The MadPea Easter Egg Hunt is a hunt like Second Life has never before experienced. Just a week into the hunt, residents have scored over 5 MILLION points by sniffing out eggs. Don’t worry – you still have until April 18th to participate by putting an egg on your land or hunting!

How does it work?

Hunters start at Madpea Easter Egg Headquarters and purchase an egg hunting HUD for 100L. The HUD scans the sim you are on and tells you if an egg is there, then guides you to its location. When you click on the egg you will receive either 10 points, 25 points, or 50 points. Eggs that last 1 day are worth 10 points. Eggs that last 2 days are worth 25 points. Eggs that last 3 days are worth 50 points.

That’s right! Once an egg is rezzed, its only out for a short period of time. Land owners are constantly putting out new eggs and eggs are disappearing, which makes this a two week event that you won’t get bored of! To find a new location that has an egg, you can either click on the pink egg on your HUD to be given a random location, or you can pick from the list on the official Easter Egg Hunt web page.

There are over 1600 hunters currently scouring the grid for eggs, so if you own or rent land – get in on the traffic! You can purchase eggs to place out at MadPea Headquarters. Once set up, the hunters will appear! You can continue to put out as many eggs as you want through the duration of the event on April 18th.

You may even see a few of Zoha’s rentals on the list. Can you find an egg at Llama Lyfe (location 1) (location 2) or TerraVillage?

Happy Hunting!


Delilah Greyson
(amoralie triellis)