The LeFevre Mansion

” My home has to be an expression of eternal stability, elegance and openness” 

~ Marcus Lefevre, Oct. 2013

One of the things that I love about Second Life are the many amazing creators and builders who are residents here. One of my favorite things to do in SL is to find beautiful and unusual places to visit and just walk around in awe of the amazing builds. Truly unique user driven content is one of the many things unique to SL that isn’t available in most virtual worlds.

I was privileged to be invited to the grand opening of  the Lefevre Mansion.  The mansion is an architectural masterpiece by the famed owner and creator of the Rose Theater/ Angel Manor, Kaya Angel. The details are exquisite and the textures are stunning throughout the region.

In the words of Marcus LeFevre himself:

“Kaya has created my SL dream home with elegant interior design and beautiful landscape that literally invites you to take a walk in the park. The Lefevre Mansion is overall a stately home, a small world in itself, with a church, indoor and outdoor pools, a small hidden beach, forests, ponds, lakes culminating with the elegant mansion on the top of the hill.

The Lefevre Mansion will also feature the most amazing all men’s shop called: Pour SL Homme and a beautiful Art Gallery at the entrance of the Mansion regions. The Art Gallery will be brought to life by the well known Rose Theater Galleries curator, Kylie Angel Skyborne and will host regularly changing exhibitions from the best artists in Second Life. To top it all off the Lefevre Mansion is also honored to host the the all new Partycular Theater For the Performing Arts. ”

It is difficult to find the proper adjectives that can encompass the stately grandeur of this amazing home, grounds, and outbuildings. The church has details that far outstrip most I’ve seen in SL. The pipe organ alone has painstaking details, and the stained glass is amazing. I hope he will rent it out to brides and grooms for weddings; it’s truly a majestic, and you feel like you’re walking on hallowed ground. The pool area is large and the area behind the mansion reminds me a bit of the grounds at Hearst’s Castle in California. When you walk over to the art museum, there is a gate, and a gate keeper. The guard will open the gates for you, and greet you warmly. Take a stroll through the museum and persue the beautiful SL art by only the finest SL artists.

When you first land, you will be in front of Pour SL Homme, an amazing store with vendors for men’s clothing from different designers of only the highest caliber. In front of you will be a TP board, where you can TP to the different parts of the region. You can TP to the mansion itself, the park, the beach, the church, the forest, the lake, or the art museum. They invite visitors, but please be respectful of the living quarters. If you would like a tour of the Mansion, please contact Marcus LeFevre for permission. The grounds, art museum and store are all available for public strolling.

This is a must-see in Second Life. Here is the SLURL: http://maps.secondlife.com/secondlife/The%20Lefevre%20Mansion/22/29/22.

I’ve made a slideshow of the pictures I took while there. I’m sorry I didn’t get more of the interior, but I was unable to stay long enough to explore the mansion.

I remain always respectfully yours,

~ Suzanne Piers, ZI Social Media Manager

 

 

New JIRA Changes Are Now Live!

Hot off the presses!
by Community Manager Linden Lab on ‎03-06-2014 02:52 PM

 As we blogged about last week, we’re making some changes to our JIRA implementation to make our bug reporting system a more transparent and productive experience. We just wanted to take a moment to let everyone know that these changes are now live!

One of the questions we’ve seen in the past week is how previously submitted issues would be treated – namely, will those also be viewable by everyone and open for comment prior to being triaged?

While we want to make issues visible for the reasons described in our last post, we’re not going to extend this to old issues, because at the time they were created, users knew that those reports would have limited visibility and they may have included sensitive and/or private information. We don’t want to take information that someone thought would be private and suddenly make that visible to everyone, so the new visibility settings will apply only to new issues.

Introducing SL Go from OnLive!

Have you wished you could access SL from your tablet, and been frustrated with the chat-only client? Have you been out somewhere, or  simply sitting all comfy in your recliner and wishing you could pick up your tablet and get in-world? Well, now you can! SL Go,introduced in beta format, is an SL client that allows you to access SL with full 3-D graphics. This is hot off the presses:

by Community Manager Linden Lab ‎03-05-2014 09:05 AM – edited ‎03-05-2014 09:45 AM

OnLive, the leader in cloud gaming, today released an exciting new service for Second Life users. SL Go, now in open beta, is a mobile Second Life viewer for Android that delivers a fully immersive desktop-like experience on tablets.

With SL Go, you can experience Second Life from anywhere you have Wi-Fi or 4G connectivity, with ultra high-quality graphics, full shaders, shadows, and the Advanced Lightning Model on Android devices. Not only can you get high-quality graphics on a low-powered device, but you also don’t have to sacrifice frame rate or draw distance for high fidelity inworld explorations. Thanks to super-fast gigabit connections with OnLive’s high-performance gaming servers, objects and textures rez quickly when logging in and teleporting. OnLive has clocked the SL Go viewer at upwards of 200 fps set to Ultra with Maximum Render Distance, allowing people to participate in events, engage in combat games, and generally enjoy immersion in Second Life at a level never before possible on a mobile device.

With SL Go, OnLive has brought touchscreen interaction to the Second Life experience, but if you prefer keyboard and mouse, you can opt to connect these devices and interact with your friends in the same way you always have. SL Go gives you access to edit menus, inventory, preference settings and chat management just like the Second Life Viewer on your home computer.

 You’ll need an OnLive account to launch the app, and then you’ll log into Second Life with the same credentials you’ve always used. To learn more, register, and get started with a free trial now, visit slgo.onlive.com.

 For the time being, SL Go is available to users logging in from the US, Canada and the UK. OnLive plans to expand the service to other locales in the future, so if you are interested in having SL Go in your region, sign up here. The company is also pursuing an iOS version of the app. You can sign up here to be notified when it is released.

Thanks, and I always remain respectfully yours,

~ Suzanne Piers, ZI Social Media Manager

 

 

Changes to JIRA Implementation

 

This was posted by Linden Labs on Feb. 28, 2014. It has some great information and announces changes to the JIRA which is a bug reporting system for SL users. Read on:

By Community Manager Linden Lab ‎02-28-2014 09:44 AM – edited ‎02-28-2014 09:55 AM

“Today, we’re happy to announce some changes to our JIRA implementation – the system we use to collect, track, and take action on bugs reported by users. You’ll see these changes take effect next week.

Recently, this system was working in a way that wasn’t very transparent, and it frankly wasn’t a good experience for the users who care enough about Second Life to try to help improve it, nor was it the best set-up for the Lindens tasked with addressing these issues. So you can see why we’re happy to be changing it!

Moving forward, we’re going to make our JIRA implementation a more transparent experience. All users will be able to see all BUG issues, all the time. You’ll be able to search to see if there are duplicates before submitting an issue, and if there’s a bug that’s particularly important to you, you can contribute your info to it and see when it’s been Accepted and imported to the Linden team.

You’ll also be able to comment. Before an issue is triaged, everyone can comment to help isolate and describe the issue more clearly. Do remember, there are some basic guidelines for participation that need to be followed. Once an issue is Accepted and imported by Linden Lab’s QA team, the original reporter will still be able to comment, as will Lindens and a small team of community triagers – a group that includes some third party Viewer developers and others selected by Linden Lab for having demonstrated skills in this area. This group has been invaluable in helping to keep the bug database orderly and cross-referenced as well as troubleshooting bugs before they’re triaged, and we’re glad to have their continuing help with this process.

Lastly, “New Feature Request” is back! If you’ve got a great idea for a feature, you don’t need to slip it through the system disguised as a bug report – just select the “New Feature Request” category when you submit. Commenting for this category will work just like for bug reports, and submitting improvements through this category will make things much easier for the Linden team reviewing these. Please remember that JIRA is an engineering tool – it’s not meant for policy discussions and the like nor is it a replacement for the Forums, where you can have all kinds of stimulating discussions.

If you’re one of the many who have taken the time to submit a bug report through the JIRA system – thank you! We really appreciate your work in tracking down the issues, and it’s a significant help to us as we continue to improve Second Life.

We think these changes will make for a better, more transparent and more productive experience for all of us, but if you have additional ideas on ways to improve our implementation, you can share them with us in this Forum thread.”

You can find the article here: Changes to Our JIRA Implementation

Thank you, and I always remain respectfully yours,

~ Suzanne Piers, ZoHa Islands Social Media Manager