Second Life Destinations: COVID-19 Resources

This week we are raising awareness for the COVID-19 information center on Inspiration Island.

Lissena, who also goes by Wisdomseeker, guides us through the colorful and comforting realm of Inspiration Island, which she created with several other volunteers to promote wellness in a fun and accessible way. In this region you can also find Whole Brain Health, which Lissena describes as “the virtual arm of our nonprofit Ageless Mind Project. Our mission is to give people the tools to stay sharp, active, and healthy, based on research coming from neuroscience, gerontology, positive psychology, and creativity.”

The COVID display in the courtyard was built by Lady Brielle, a medical librarian who maintains the text as new data becomes available. Lady Brielle has been a tireless essential worker throughout the pandemic, and her work has not gone unnoticed. Lady Brielle us that “our outreach work in Second Life has been recognized by the National Library of Medicine and won an award in Research by the Hospital Libraries Section of the Medical Library Association.” 

Information on COVID-19 is displayed in Spanish, American Sign Language, and  English. The creators of Inspiration Island took a multidisciplinary approach to presenting information so that as many people as possible can be positively impacted by visiting. In addition to medical data there are stories submitted by other Residents about their personal experiences of social distancing to remind us that what we’re feeling is totally natural, and we’re not the only ones who feel that way. There are also many activities to facilitate mental stimulation and help people feel connected.

Lissena wants us to know that even the scary parts of sickness are addressed here: “Once a month Rob, a member of the Collective in Germany, hosts a Death Café — something he is trained to do professionally outside SL — conversations that help make death less {of} a forbidden subject. Amazingly, we laugh a lot there.”

This vibrant region is the labor of love of a devoted community. Marly Milena, a volunteer who provides “programs focused on creative expression on Inspiration Island. I have introduced a way of working with arts-based processes, called Symbolic Modeling (SymMod for short). We use the building tools so people can make art in SL, and then we guide them in exploring meanings, new ideas, feelings, etc.”

Thuja Hynes, the associate director of the project, builds educational exhibits and tours. Two of his current projects are called Simply Imossible and Hero Walk. There are also many weekly events. Faust hosts the Positive Change Circle at Whole Brain Health on Sundays at 3pm SLT, and Arisia Vita plays piano in the gaebo every Monday and Wednesday. Priceless contributions are also provided by community members Catseye Tennen, Ghaelen D’Lareh, and Marylou Goldrosen.

Second Life is proud to host a space that incorporates elements of education, creativity, and community, and Inspiration Island is a living example of the positive it can bring. Lissena feels that the activities found here “give you insight into yourself, encourage your creativity and your sense of purpose and reduce loneliness, which is really important.” It is open to people from all walks of life, so stop by for a visit today.

Video Production Credits:
Draxtor Despres

 

Have a Great Week from all of us at Zoha Islands And Fruit Islands/Eden ♥

 

Philip Rosedale Issues Metaverse Challenge

Philip Rosedale Issues Metaverse Challenge: What Virtual World Besides Second Life Has Collaborative, Dynamic, Complex Content Creation?

Here’s a great Twitter thread: Second Life/High Fidelity founder Philip Rosedale challenging people to name a virtual world besides Second Life that enables collaborative dynamic creation of “interesting things” while users inhabit the same space as avatars. Based on his follow-ups, “interesting things” means it must enable complex scripting/interaction and 3D objects. So not just simple building blocks but, for example, a fully interactive 3D recreation of Van Gogh’s “Starry Night”, as in in this classic machinima above.

On that view, Minecraft wouldn’t count by Philip’s lights: “Love Minecraft, but: Can’t build together without elaborate specific permission from admins. Can’t build many important things (jointed objects, curved surface).”

 

Also, by one “place”, he means a single shard world that many thousands of users can inhabit at the same time, and not instanced mini-worlds or rooms: “Try making a pocket world like Anyland or Horizons or VRChat seamless,” as he explains. “Very difficult issues with asset transfer, serialization, load balancing (for example).”

Do any come close to meeting this criterion? A few standout candidates:

Philip Rosedale virtual world VR metaverse challenge

Possibly Rec Room:

“All Rec Room creation happens in game / in one place with artists, designers, and programmers (circuits system), sound designers, and musicians all working together to create their room or game,” one of Rec Room’s lead developers, Sean Whiting, says. “Most groups are voice chatting and hanging out the entire time they build.” And content can be moved from one scene to another: “Yeah you can definitely move your creations around or distribute them to the community for free or sell them. Entire rooms or games can be cloned, creations or rooms can be put into an ‘invention’ that you can list on the market.”

However, Rec Room’s blocky graphics may limit the “interesting” requirement, as would its lack of a single shard.

I suggested Dual Universe as a possible candidate, as it allows in-world prim-based (i.e. voxel) building and scripting that’s collaborative. I guess one could make the argument that it’s not as “interesting” as it could be, in the sense that anything built in Dual Universe must fit within its fictional sci-fi reality. (Something I discussed with the lead developer here.)

My own take is more meta: The keen irony is while dynamic collaborative 3D content creation remains unique to Second Life, it’s little used by the current user base nor promoted by the company. I seriously think most newer SL users have never even seen a prim, let alone know how to rez one.

I really mean that: Searching YouTube just now, I cannot find any recent user-made video depicting collaborative, dynamic, complex content creation in SL. Literally none that’s recent. (“Watch the World” is great, but it’s from 2008, and only features a single creator.)

And that might be the most frustrating if not most tragic thing: The aspect that still makes Second Life most unique is not that well known, even by its own users. 

Have a Great Week From All Of Us At Zoha Islands Fruit Islands/Eden

Second Life Destination Guide Is Still Under Maintenance

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Pictured: Digital Art

On December 22nd I announced that the Second Life Destination Guide was being uplifted to the cloud. That process is still underway, however, we have run into some errors. For this reason, the web publishing tool that allows us to update the Destination Guide is still unavailable and will be for the foreseeable future until these errors can be corrected. I am hoping it won’t be much longer than another week or two. I will continue to update you on this status every Friday. 

The submission form for the Destination Guide is also giving errors because of this, so please continue to email your submissions to editor@lindenlab.com and we will add them as soon as we have access again.

In the meantime, you can still find many destinations to explore on the Destination Guide, as well as events to attend on our Events page.

One very exciting event occurring this weekend is at the ACS region. The American Cancer Society is celebrating an important milestone – $4 million USD raised in Second Life to help fight cancer! The party, which features live music and many guest speakers, will be held Sunday, January 17th from 10am to 1pm PT.

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American Cancer Society

The official home of the American Cancer Society in Second Life. Since 2005, cancer patients, caregivers, and volunteers have been able to receive services and support from the ACS in SL without having to leave the virtual world.

Visit in Second Life

 

If you’re looking for more places to explore, here are some destination listings for a few of my favorite places on the grid:

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Digital Art – Cammino e Vivo Capovolto

Cammino e Vivo Capovolto is a creative place dedicated to 3D art and photography by Mistero Hifeng.

Visit in Second Life

 

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Virtual Black History Museum

The Virtual Black History Museum invites everyone to explore the timeline of African-American history from the heartaches to the victories in a park-like and welcoming environment.

Visit in Second Life

 

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Missing Melody

Missing Melody stuck in nostalgia. Breathing a dream. A cool wind strolls between the trees and leaves dance with the salty water’s waves. Photographer and Blogger friendly with a romantic touch. Everyone is welcome. Add your images to their Flickr group: flickr.com/groups/ohdeercafe

Visit in Second Life

 

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Chouchou

Japanese music group Chouchou bring their creativity to Second Life in several photogenic and atmospheric regions, including “Memento Mori,” “Islamey” and “The Babel.”

Visit in Second Life

 

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Tralala’s Diner @ Pine Lake

Tralala’s Diner @ Pine Lake is post-apocalyptic living at its finest. Explore this photogenic region filled with rooftop slums and scavenged ruins. Strap yer boots on tight…you might be a’ight

Visit in Second Life

 

Have a fun week and remember, stay safe, stay home, stay virtual!

From all us us at Zoha Islands And Fruits Islands/Eden

Safe Mode: Your Windows 10 Bomb Shelter

Safe Mode has been an important troubleshooting tool for Windows since the operating system’s debut. With Windows 10, Safe Mode got a major upgrade, with new features that make it more powerful than ever. Read on to learn about them and new ways to access Safe Mode in Win 10…

 
 

New Features of Windows 10 Safe Mode

When you have a problem with Windows, starting up your computer in Safe Mode can help you get back to good. You might want to print a copy of this article and stick it in your “computer emergency” folder, just in case you encounter a “blue screen of death” or other startup problem.

Safe Mode loads Windows with the bare amount of components necessary, with or without network (Internet) access. I read somewhere that Safe Mode is like a bomb shelter when Windows explodes. That may not be a perfect analogy, but this bare-bones Windows configuration makes troubleshooting simpler. You can tweak your auto-start programs one by one until something triggers the problem you’re having. You can also run a virus scan, access System Restore and other repair options in Safe Mode.

Since the invention of the stone tablet, Safe Mode has been invoked by restarting your system and holding down the F8 key until the Windows recovery menu appears. However… this is not how you access Safe Mode in Windows 10. For the first time, you can switch to Safe Mode while you are in Windows! Here are two ways to invoke Safe Mode:

Windows 10 Safe Mode

Method 1: From the Start menu

  • From the Start menu, choose Settings.
  • Click on “Update and Security”
  • Select “Recovery” from the left-hand column, then click on Restart Now.
  • Wait a bit until the menu appears
  • Click on Troubleshoot, then Advanced Options, then Startup Settings
  • Click on Restart

Method 2: From the Sign-In screen:

  • Restart your PC.
  • When the Sign-In screen appears, select the Power icon and click on Restart.
  • When the “Startup Settings” menu appears:
  • Click on Troubleshoot, then Advanced Options, then Startup Settings
  • Click on Restart

In either Method 1 or 2, when the system restarts, you will see a menu of options; you can choose to start Safe Mode without networking, or start Safe Mode with networking. If you anticipate needing the Internet while in Safe Mode, choose the latter option.

Since the “press F8 while the computer is starting” trick no longer works, and both of the above methods require that Windows be at least partially up and running, you might be wondering how to get into Safe Mode when you can’t boot up at all. I’ve not personally experienced this, but Microsoft says that if Windows tries to start and is unsuccessful twice, it will automatically start in Windows Recovery mode. From there, you select Troubleshoot, and follow the steps outlined above.

For completeness, I should mention that there is a way to restore the “legacy” F8 method of entering into Safe Mode during the startup process. It requires just a bit of minor geekery. First, you must open a Command Prompt window in administrator mode. To do so, type cmd in the Windows search box, right-click the top result, and select Run as administrator. Click Yes to allow the app to make changes to your device. Next, type (or copy/paste) the following command and press Enter.

bcdedit /set {default} bootmenupolicy legacy

Close the command prompt window. You can now enter Safe Mode by pressing F8 when restarting Windows 10.

 

Once you’re in Safe Mode, you can run your anti-virus program, try System Restore to roll back recent system changes, or uninstall recently added software. If a printer, scanner or other device isn’t working correctly, you can visit the manufacturer’s website and download a new driver for it.

New Features on the Startup Settings Menu

Note that the Startup Settings Menu includes options never seen before in Windows (see image above).

Disable Driver signature enforcement: Windows 10 normally requires digitally signed driver software that has been tested and certified to work with Windows 10. But you may need to load an uncertified driver to get your old printer or other peripheral device working. This option disables driver signature checks so you can load the old driver and see if it is causing your problem.

Disable early launch anti-malware protection: Anti-malware software includes components that load early in the startup process to guard against suspicious activity of software that loads later. Sometimes anti-malware software blocks the loading of other software when it shouldn’t, which can cause problems. This option lets you disable these early-loading components to see if they are causing your problem. Your anti-malware software will load completely later in the startup process.

Disable automatic restart after failure: As mentioned above, this kicks in if Windows thinks it failed to start successfully twice in a row. You wouldn’t want to change this option unless Windows gets confused and mistakenly thinks something went wrong during startup.

I am pleased to see options 7 and 8. I am not so pleased to see the new, somewhat tedious process of invoking Safe Mode. It would have been even better if the folks in Redmond had not hidden the “F8 during startup” option, and added these new ways to access Safe Mode. But overall, I give the new Safe Mode and Startup Settings a thumbs-up.

Have A Great Week From All Of Us At Zoha Islands Fruit Islands/Eden

Second Life in 2020: Year in Review


 
 

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2020 has been an eventful year that none of us will soon forget. The global pandemic has impacted all of us deeply and it has also caused many people and organizations to develop a new appreciation for how virtual worlds can bring people together for comfort, connections, entertainment, joy, inspiration, and even income. 

As the pandemic grew rapidly, so too did Second Life. At the initial onset of the lockdowns, Second Life saw about a 60% increase in new user registrations compared to the same time in the previous year and there has since been sustained growth in both concurrency and economic activity. 

We remain as committed as ever to making Second Life the best it can be – and 2020 saw several significant improvements and feature additions that we are particularly proud of.

MIGRATION TO THE CLOUD

It has been a monumental task to move Second Life to the cloud, but we are thrilled to report that this important milestone has been reached as the year ends. All of the interconnected services and databases that collectively provide you with Second Life have been migrated to Amazon’s cloud servers (it’s possible that a couple of relatively minor features will require a bit more work, but if so, we’re doing our best to have them operational by the New Year). 

The “uplift” to the cloud has already paid dividends in better simulator performance and much improved our ability to diagnose problems and scale our systems. We have only just begun to exploit other advantages of our new platform: the move sets the stage for further substantial improvements.

We truly appreciate your patience during the last few weeks as we worked furiously to finish the last portion of this migration.

ENVIRONMENT ENHANCEMENT PROJECT (EEP)

More advanced and dynamic environments debuted in 2020 with the release of the Environment Enhancement Project (EEP). The new features allow Residents to create, customize, and share environment objects that enable dynamically-changing environments that can be controlled at the parcel level including up to four different, independently controlled sky layers. It further advances the shared experience aspect of our world, and has been an amazing creative outlet already!

LAST NAMES & NAME CHANGES

After being gone for almost a decade, “last names” in Second Life were made available once again in 2020. This means that Residents can now opt to change their name and share the same last name to communicate family or community ties and/or friendships with others in Second Life. We’re pleased as pie with how well-received this has been: a lot of work had to happen on the back end to make name changes possible, so it’s rewarding to know that over twelve thousand Residents have chosen to take advantage of it!

MORE LINDEN HOMES

Our popular Linden Home offerings continued to roll out in 2020. As the year began, we had just launched an all-new Victorian theme and then subsequently introduced additional stilt and log home options. Expect even more in 2021 as our Moles are actively at work on multiple new offerings including Chalet Homes (which were previewed at the Christmas Expo earlier this month).

LIVE VIDEO STREAMING SUPPORT

In the past year, the company has made some incremental improvements to the Viewer to support streaming into SL via Chrome Embedded Framework (CEF) so that it is easy to bring “live” video streaming content into Second Life (such as live YouTube streams). We’ve already seen several high-profile events use live video for world premiere screenings and movie events.

OTHER IMPROVEMENTS & FEATURE UPDATES

We also continued to improve Second Life with additional performance enhancements and features, including significant improvements to region crossings, Marketplace, Events, transaction emails, and the ongoing development of the Second Life Viewer. 

Our Marketing team has also been working hard to maintain the momentum with increased media coverage, improved advertising campaigns and more active social media engagement. You can see their own year-end report in a separate blog post.

2021…HERE’S TO HEALTH & HAPPINESS!

As we (thankfully) bid adieu to 2020, we wish everyone a safe and happy holiday and a safe and joyous new year. More than ever, it is important that we remember to treat each other with respect and kindness in both the physical and virtual worlds. 

Happy New Year

From all of us at Zoha Islands – Fruit Islands -Eden

VR Study

Virtual Reality Seems to Help Prime People to Have Lucid Dreams

VR Lucid dreaming experiment

Fascinating study from researchers with the Donders Sleep & Memory Lab  in the the Netherlands suggests that VR helps prime the user to have more lucid dreams — you know, the sensation of being conscious while in a dream, and even having some control over what happens in the dream itself. VR inherently cues a user to keep questioning whether the things they are experiencing while wearing a HUD and motion capture rig are real or not. And that constant Cartesian awareness, the researchers theorized, might bleed over into the VR user’s dreams.

To test this, they put volunteers into a VR rig and had them play a number of dream-like VR games. Then, they put the users in a realistic “normal” cafeteria setting in VR (pictured above)… but then made that simulation become increasingly strange and dreamlike:

Every early session (first two weeks) included the custom-made ‘Spinoza Café’ scenario which involved performing the role of a waiter or waitress—delivering food to customers in the university canteen—which became progressively bizarre (clocks running backwards; customers suddenly staring at the participant or changing into mannequins; gravity failing) under control of the researcher. To increase the dream-like character, changes occurred outside of the field of the participants, i.e. they did not directly witness any changes, but only the result of the change when moving their gaze/attention to a different field of view. This produced an aesthetic which closely resembles dreaming, since alterations to working memory (among other cognitive changes) render otherwise intrusive, non-sequitur inconsistencies frequent and unremarkable from within the dreaming state. 

Overall results were pretty promising:

VR training led to statistically significant increases in dream lucidity compared to the passive control group… It therefore stands to reason that the tentative gains seen in the VR group could be explained through a combination of several overlapping factors: dream-like VR scenarios provided a training ground for meta cognitive reflections; bizarre and novel VR content was subsequently incorporated into participants’ dream imagery; and this reminded them of the study goal when noticed. It is further worth considering whether the VR experience itself could have exerted some dissociative effects, which prospectively provided a fertile and convincing (dream-like) psychological state from which to question one’s reality, as part of the required lucid dreaming training.

In other words, the very fact of the experiment might have been the thing that helped prime the lucid dreaming. There are many more qualifications to the study’s results which you can read here, and they should be replicated by other researchers before jumping to any conclusions.

That said, this could be another positive effect created by VR: Not only giving us more imaginative options during our waking life, but while sleeping, and we feel like passive observers in the random experiences created by our subconscious, help give us more agency.

Have a great week from all of us at Zoha Islands and Fruit Islands/Eden