Reducing Viewer Crashes

It’s the bane of everyone’s existence in Second Life… the dreaded viewer crash. Naturally, viewers don’t crash at opportune times; they wait until you’re getting busy with someone, or in a wedding, or doing a crucial final touches on a build you hadn’t saved. Sometimes they crash and all of a sudden the viewer just … Continue reading »

Skill Gaming Regions in SL

New regulations are afoot for skill gaming in Second Life. According to the new blog post, Linden Lab is revising its gaming policy. Gambling has always been, and will continue to be strictly prohibited by the TOS (Terms Of Service). Gambling is considered to be operating, or participating in, a game of chance that provides … Continue reading »

A Brave New World!

“I feel like we’re in a very good place,” Altberg says. “We are the most experienced when it comes to this stuff. We’re bullish; we’re investing; and all the things that are happening around us with Oculus and the market getting excited about these things again [are] great for us. It’ll make it easier for … Continue reading »

Interview with Linden Labs: Keep Calm and Carry On!

I was unable to attend the live interview that Jessica Lyon held with Linden Lab staffers Oz Linden and Pete Linden this morning, but the video of their interview has already been released. I was excited to listen to what they had to say. Jessica’s opening salvo was awesome. She doesn’t pull any punches, opening … Continue reading »

The Future of Second Life

On Wednesday, July 2, 2014 at 7:00 a.m. SLT, Jessica Lyon, project developer for Firestorm Viewer, is hosting a Q&A session with Oz Linden, Technical Director of Second Life, and possibly Pete Linden, Director of Communications at Second Life. The topic to be discussed at this session is strictly the future of the current Second Life … Continue reading »