High Fidelity Raises $11 Million

One of the biggest things to hit virtual worlds is the idea of being able to experience it in the immersive Virtual Reality, or VR. High Fidelity is open source software for shared Virtual Reality, and they are the first to move forward with this technology in the virtual world environment. Second Life 3, or whatever it is going to be called, is going to be geared toward that kind of technology also, using the still rather clunky VR headsets such as Oculus Rift. While we are still in the early stages of the development of this technology, it is exciting to watch it grow and develop.

It was announced yesterday in an article posted on the techcrunch.com website, that High Fidelity, the San Francisco-based startup from Second Life founder Philip Rosedale, has raised another $11 million in funding in a round led by Paul Allen’s Vulcan Capital. The funding was noted in a SEC filing recently, and was confirmed to the TechCrunch website by Rosedale himself. Hi Fidelity is clearly a forerunner and a big player in this exciting, developing technology.

I’m quoting directly from the article below. But you can find the original posting by clicking on this link: Hi Fidelity Raises $11M

“Founded in 2013, High Fidelity is building deployable virtual worlds, combining the ease of rolling out a VM instance on a modern cloud platform with the interactivity of Minecraft and the immersion of virtual reality. Over the course of several hours at High Fidelity HQ yesterday, Rosedale demonstrated the state of the startup’s tech and the vision he has for turning it into a viable business.

“The main idea driving High Fidelity forward is the ability to quickly generate a virtual space to meet in and interact with. While the interface is far from final, it’s already at the point where you can pick a template, choose a name, and instantly have a space accessible by others. Each space is essentially a small video game world, filled in with the same 3D models you’d build for a game built with Unity.

“The startup has built enough logic that you can jump in with friends, have a quick virtual chat, and interact with the virtual space. If you want more stuff to do, you can grab or sculpt your own models and create logic in JavaScript to tell the world how interaction should work. Rosedale showed off this capability by dropping a billiards table he’s been working on in his free time into a world. Using two Razer Hydra controllers, you could pick up balls, roll them around, or throw them at one another and see them react with realistic physics. Similarly, the studio has invested a ton of time into naturalistic facial/gesture capture and 3D audio, making it the closest thing to the ideal virtual reality chatroom.

“If you can code it, you can build basically anything into High Fidelity’s worlds. Between alpha users and the team’s developers messing around in their own time, people have built procedurally generated cities and AI-powered animals that wander around realistically — and that’s just scratching the surface of what’s possible.

“As with Second Life, High Fidelity doesn’t plan to sell you a one-time license in exchange for unlimited play. In fact, the base of the experience is open source, letting anyone host worlds on their own machines with less of a hassle than even the kid-friendly Minecraft.

“Rosedale plans to monetize High Fidelity at the points where the community provides value to itself. While you can generate a temporary name to send to friends so they can quickly jump into a world with you, you’ll also be able to pay a fee to keep a distinct name for longer-term use — kind of like reserving a good URL for your site or username on Twitter.

“Since users can make all kinds of content for their worlds, High Fidelity also wants to host the go-to repository for models and code in a digital store resembling Unity’s Asset Store. Given the product’s open source approach, generous users can give out their offerings for free if they’d like, but if they want to charge money, High Fidelity will take a small cut.

“As I’ve noted before, advertising is probably going to be common in virtual reality. Some might hear that and groan, but in “contemporary” virtual settings, ads done right can actually contribute to immersion. Rosedale says the startup is looking to make ads not only feel natural in High Fidelity, but helpful: while there might be ads for “real” products on in-game televisions or billboards down the road, in the near-term you’re more likely to see ads for cool objects you can pick up from the asset store.

“Virtual reality allows for an infinite range of experiences, and the studios and hobbyists working on content for headsets from market leaders Oculus and Samsung have barely touched on what’s possible. For now, the majority of development in the space happens in traditional game engines like Unity and Unreal. High Fidelity’s deployable worlds put it somewhere between those professional tools and the most customizable video games, opening up innovation in the space to those who are willing to get technical but don’t want to build something from the ground up.:

We are on the cusp of some exciting developments!

I remain respectfully yours,
~ Suzanne Piers, ZoHa Islands Social Media

Improving Viewer Performance

The Second Life Wiki has a wealth of information for Second life residents — from answering frequently asked questions, to how to manage private regions, to improving viewer performance.

For those of you using the SL viewer, I thought I would share some good information that can be found in the Wiki regarding how to get the most out of your SL experience by a few tweaks of the viewer. The full article can be found by clicking here: How To Improve Viewer Performance.

Linden Lab suggests always maintaining your computer to run at it’s optimal performance. This can be achieved by following these simple steps:

• Routinely removing unwanted files and programs from the system.
• Defragmenting your disk drive regularly.
• Using anti-Malware software to remove spyware, virues, and other malware.

Follow the recommendations here to improve overall performance of Second Life and to address many common problems.

THE BASICS
• Make sure your computer meets the minimum system requirements. (Click here: SL’s Minimum System Requirements). It’s best to exceed them to prevent bottlenecks, since they are the bare minimum required to run Second Life. A slower processor, older video card, or low memory can contribute to slow framerates.

• Make sure you have working drivers for your video card. Search the SL Forum for posts on your video card. The latest driver is not always the best. (See my previous post on AMD Driver Updates Wrecking Havoc with Mesh).

• Make sure your firewalls are properly configured. Click on the following link for firewall information: Using Second Life with a firewall.

• Check to see if your hard drive light is showing a lot of activity. If it is, your system may be running low on memory and using hard drive swap space instead, which is significantly slower.

Based on statistics collected by Linden Lab:
• If you are using Windows 8, make sure you have upgraded to Windows 8.1. Our statistics show that Second Life crashes half as often on Windows 8.1 compared to Windows 8.0.

• If you are using Mac OSX, upgrade to 10.9.3. Our statistics show that 10.9.3 crashes one third less than 10.7.5.

• Use a 64-bit version of Windows if you can. Even though Linden Lab doesn’t offer a fully 64-bit viewer for Second Life as of July 2014, statistics show that Second Life running on 64-bit operating systems crashes half as often as on 32-bit systems.

Important: Second Life allows but does not support wireless connections. Always use a hardwired connection if possible.

OPTIMIZE YOUR DISPLAY PREFERENCES
Optimize your preferences to help Second Life run more efficiently. Try the following:
• Choose Me > Preferences
• Click on the Graphics tab.
• Move the Quality and speed slider to Low.
• Click the Advanced button
• Move the settings on the Mesh detail sliders to “Mid” or “Low.”

Autoplaying music and media can be very demanding on some PC equipment. Use manual play instead:
• Choose Me > Preferences > Sound & Media
• Deselect Allow Media to auto-play.

Review the rest of your preference settings disable any unused features:
• Choose Me > Preferences or press Ctrl-P).
• Try disabling settings such as Play typing animation, Name tags, and Arrow keys always move me.
• Even minor items can add up to significant improvements in performance.

For more information, click here: Setting your preferences.

DON’T DISPLAY EXTRANEOUS THINGS
Make sure your Viewer is not displaying unnecessary information that may reduce performance:
• Choose World > Show> Advanced Menu.
• Choose Advanced > Highlighting and Visibility.
• Select Hide Particles.

Also to improve performance by eliminating gratuitous visual noise:
• Choose World > Show
• Disable Property Lines and Land Owners.

MANAGE YOUR ANTIVIRUS SOFTWARE
To prevent false cache virus alerts and improve texture cache performance, turn off virus scanning for the following directories and add them to the list of ignored (trusted) directories for Norton AntiVirus:
• The Second Life skins directory, C:\Program Files\SecondLife\skins.
• The Second Life cache directory. To determine this directory:
1. Choose Me > Preferences.
2. Choose the Advanced tab.
3. Look for the Cache location setting.

Click here for Technical overview of Second Life security.

TROUBLESHOOTING TIPS
If you followed the advice above and are still experiencing performance problems, try the following.
• Exit and restart Second Life. This often is enough to fix the problem.
• Clear the cache. The cache is where the Second Life Viewer stores data on your hard drive for later retrieval.
To clear the cache:
1) Choose Me > Preferences.
2) Click the Advanced tab.
3) Click Clear Cache.
4) After you’re prompted, restart the Viewer.

(EDITOR’S NOTE: FIRESTORM VIEWER EXPERTS RECOMMEND THAT USERS DO NOT CLEAR CACHE EXCEPT IN SPECIFIC SITUATIONS)

Check the Lag Meter:
• Choose Advanced > Performance Tools > Lag Meter. The lag meter breaks lag down into Client, Network, and Server lag, with corresponding indicators for each lag type.
• Click >> to reveal descriptions and advice for solving any lag problems you are having.
• Try teleporting to a quieter area or one with fewer objects, to see if the situation improves.
• Disable antialising.

Check your Ping Sim and Packet Loss values:
• Choose Advanced > Performance Tools > Statistics Bar to open the STATISTICS window.
The ping values are the time (in milliseconds) it takes to reach the server from your computer. If this number is high, it could indicate a problem with your network or internet connection. If Packet Loss is a nonzero number, your network or ISP may be having issues. See Using the statistics bar for more information.

• Check to see if there is anything blocking your computer’s ventilation ports, and make sure all the fans are working properly. Laptops in particular can get quite hot when placed on a flat surface, so you may want to try propping yours on a stand to increase airflow, or consider buying a cooling device like a “chill mat”.

• Finally, if you’ve overclocked or made other modifications to your computer, disable them until you can attain stability. You can use tools like Prime95 to stress-test your computer independently of Second Life.

USING THE STATISTICS BAR
The statistics bar presents a detailed list of information about the performance of your computer and Second Life. While the sheer amount of information can be confusing, knowing what to look for can tell you a lot about what’s going on in Second Life.

To view the Statistics Bar, choose Advanced > Performance Tools > Statistics Bar.

Please keep in mind that some of these tweaks may improve performance (i.e. reduce crashing, reduce lag, etc.) but they also may affect the visual look of Second Life. By lowering graphics settings, turning off antialiasing, etc. it will affect the quality. You will trade performance for sharp visual quality. Play with the settings until you can get a balance of performance and visual appeal.

FIRESTORM VIEWER USERS: I strongly recommend joining the in-world Firestorm Users Group. There, you can get instant online help from FS staff as well as users. Also they frequently hold in-world classes on the viewer. I highly recommend these classes. They are extremely helpful.

I remain respectfully yours,
~ Suzanne Piers, ZoHa Islands Social Media

Firestorm Viewer Contact Sets

Did you know you can sort, list, categorize, organize and colorize your friend list, and even non-friend lists? This is especially helpful for business and region owners, group moderators, people with big friend lists, or just folks with lots of friends! The folks at Firestorm posted this video for their Tool Tip Tuesday this week. The video covers the basics but if you would like to learn more, Firestorm offers a contact sets class! Click on this link for more information on their in-world classes: Firestorm Viewer Classes

I remain respectfully yours,
~ Suzanne Piers, ZI Social Media

Inventory Loss Survey

What is one of the major things we complain about in Second Life? “Grrr I’ve lost inventory AGAIN…. *#&$*#&$ Linden Lab!!!”

Linden Lab has recognized that this is an ongoing problem, and in order to help mitigate or alleviate this, they are asking residents for their help. Here is a cut and paste from their post on the SL website:

“As we continue to improve Second Life, we’re looking into the issue of inventory loss. If you have experienced some form of inventory loss in the past 12 months – whether partial (such as a single object or subfolder), or full – please take a moment to share your answers via this quick survey.

Your answers will help provide our engineering team with information that will assist them as they make improvements to Second Life.
We greatly appreciate your time and want to thank you for responding to the survey.”

Here’s the link to the survey: Inventory Loss Survey

We encourage you to respond to the survey. This is a wonderful way for you to feel like you make a difference, instead of just complaining about it. I took the survey; won’t you?? 🙂

I remain respectfully yours,
~ Suzanne Piers, ZI Social Media

One Billion Rising 2015 — Preview

As a member of the press corps, I was able to get onto the One Billion Rising sims (there are four connected sims) and preview them. It was great to be able to wander around and look at everything without all the lag that comes with lots of avatars on the sims. I took lots of pictures and will post them here. The exhibits are amazingly beautiful and creative, and all bring awareness to the fact that we need to end violence against women and girls all over the world. I think my favorite exhibit was an interactive art exhibit, where you can actually sit and be part of the art!

Here are some photos. You can click to enlarge them. And don’t forget to visit the One Billion Rising sims all day tomorrow!

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The first interactive exhibit. I chose this one first because I LOVE books in RL. :)

The first interactive exhibit. I chose this one first because I LOVE books in RL. 🙂


This one is so joyful! You can't see it here, but this exhibit moves. I am actually dancing around in this field! Fun!

This one is so joyful! You can’t see it here, but this exhibit moves. I am actually dancing around in this field!


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OBR Drum_004
There are free One Billion Rising t-shirts for men and women.

There are free One Billion Rising t-shirts for men and women.


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OBR Change_001

OBR Dance_001

OBR Change_002

OBR Change_003

OBR Change_005

OBR Change_006

OBR Dance_004

OBR Change_007

OBR Drum_006

OBR Drum_005

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OBR Rise_001

I remain respectfully yours,
~ Suzanne Piers, ZI Social Media

One Billion Rising Event in SL coming this Saturday, Feb. 14th

OBR-Logo-2015
In January, I blogged about the annual One Billion Rising event that was coming to SL in February, and the time is nearly here! I am honored to be part of the press corp for this event, and will be invited to preview the sims tomorrow morning. I am looking forward to touring them.

Meanwhile, please plan on attending this meaningful and worthwhile event this Saturday! One Billion Rising in Second Life will run for twenty four hours – from midnight to midnight SLT on Saturday, February 14th.

The regions will open at 11pm SLT on February 13th to allow you to make your way to the event in good time for the opening. There are landing points on all fours regions. If it is difficult to get into one region, try another.

Here are the SLurls: (These are clickable links)

One Billion Rising in SL 2015 — OBR Change
One Billion Rising in SL 2015 — OBR Dance
One Billion Rising in SL 2015 — OBR Drum
One Billion Rising in SL 2015 — OBR Rise

Here is a map of the event:

Map of the OBR regions

Map of the OBR regions

There is a central stage where there will be music and dance balls available throughout the day. In addition, there is a poetry and performance stage on OBR Dance, where there will be special dance performances, poetry readings and a poetry workshop. There will also be a media center in the Sculpture Garden on OBR Change where several TV and radio shows are being recorded and/or broadcast over the course of the weekend.

Check the event schedule page on the website to find out more. Click on the following link: One Billion Rising Event Schedule

The music will continue till 11:59 p.m. SLT. The regions will be open for a further 24 hours (until midnight on Sunday, February 15th) to allow people to explore the art installations at a quieter time.

What is One Billion Rising?
One Billion Rising began in RL as a call to action based on the staggering statistic that 1 in 3 women on the planet will be beaten or raped during her lifetime. With the world population at 7 billion, this adds up to more than one billion women and girls. This calls for a radical shift to end the global epidemic of abuse that women face worldwide.

With the tagline “Drum, Dance & Rise,” women, men and youth will plan, lead, and participate in actions, dance, political and artistic events, and rallies — or Risings — in hundreds of countries on (and around) the date of February 14th to highlight, spark, and mobilize artistic and community-based initiatives to bring in the new revolutionary world of equality, dignity, and freedom for all women and girls.

One Billion Rising in Second Life 2015
The Second Life event will feature a four-region stage where 200 people can come together to dance, surrounded by an area of art installations, an arena for poetry and dramatic productions, and informational exhibits. A variety of performers will play over the 24-hour period and poetry and dramatic events will be held at different times, enabling people all over the world to attend this virtual event no matter their timezone. The regions will have a General maturity rating to allow all residents an opportunity to participate. Pictures are welcome on the event’s Flickr group.

The objective of the event is to raise awareness, not to raise funds; however, information about real-world organizations will be available for those wishing to donate. If you’d like to join the group, search for OBR’s Second Life Group: One Billion Rising.

Here are some clickable links:

OBR’s Facebook Page https://www.facebook.com/pages/One-Billion-Rising/493344827375934
OBR’s Twitter Stream
OBR’s Flickr Group
Main One Billion Rising for Justice page

OBR 2015 in SL Artistic Uprising

OBR 2015 in SL Music events

OBR 2015 in SL Poetry and Performance

I hope you will come out and support this worthwhile cause. See you there!

I remain respectfully yours,
~ Suzanne Piers, ZI Social Media