Oculus Quest vs. Oculus Rift

The Oculus Quest and Oculus Go are the new kid’s on the block, but can they beat the Rift?

Lets just make it simple Oculus Go as much as the price out shines Rift or Quest at $179 32gb and $279 64gb  even at entry level this headset will disappoint in many ways and that starts with the 3 point of view vs 6 point of view sensors to Rift and Quest and only one controller mouse vs 2 handheld controllers Rift and Quest. Okay need I say anymore? Now lets get to the meat of Rift and Quest.

In 2018 the Oculus Rift virtual reality headset had far more competition than when it launched, and much of it comes from Oculus VR’s other virtual reality products. While the Go is more of an entry-level headset, the Quest has the same price tag as the Rift, and many unique features which make it a worthy competitor for its older brother. To find out which is the best VR headset, we pitted the Oculus Quest vs. Oculus Rift in a classic head(set) to head(set) battle.

Design

The Oculus Rift is the older of the two designs and though it does show, it’s not an antiquated device. It sports a similar fabric-coated exterior to the Quest, a similar tri-strap adjustable head mount, and built in audio. But it’s not identical to the Quest. The Rift is lighter by a full 100 grams, due to the onboard hardware of the Quest, which includes its own processor and battery for wireless operation.

That does mean that the Rift trails wires, where the Quest does not, making the latter a much cleaner-looking headset, especially considering its newly revamped front plate, which wraps around the corners where the four Oculus Insight tracking sensors are located.

Instead of over-the-ear headphones like the Rift, the Quest comes with similar audio to the Oculus Go — a spatial audio solution hidden in the head strap. That makes it easier to hear what’s going on in the environment around you, whilst still being fully immersed in your VR experience. It’s not necessarily better quality, but it certainly makes it easier to remain present in both the real and virtual worlds.

Performance

The Oculus Quest is the most powerful standalone headset Oculus VR has ever produced, packing a Qualcomm Snapdragon 835 processor with onboard graphics, 64GB of onboard storage, and a battery that gives it between two and three hours of life per charge. As impressive as that all is though, it falls well short of what the Rift can offer, since the wired headset is tethered to a gaming PC. Oculus suggests much higher minimum specifications and the ceiling is far, far higher for potential performance than the Quest’s — think RTX 2080 and 2080 Ti graphics cards. Yet no matter how powerful the PC you hook it up to as well, there’s no concern about battery life, since the headset is powered by your PC via a wired connection.

Although that means that the Rift is capable of running much more detailed virtual reality scenes than the Quest — and for longer — its display has fewer pixels. The Rift’s dual-OLED panels are limited to 1,080 x 1,200 pixels per eye, working out to 2,160 x 1,080 resolution in total. In comparison, the Oculus Quest has twin OLED displays that are 1,600 x 1,440 each, or 3,200 x 1,440. That makes for sharper overall visuals, with a noticeably reduced screen-door effect on the Quest, but its in-game textures, shaders, and models are a far cry from the Rift’s PC-powered visuals.

The Rift handles high-speed motion better than the Quest too, because while its displays are a lower resolution, they have a higher refresh rate. The Quest runs at 72Hz, while the Rift has a fixed 90Hz. That should make it more comfortable for the user too, helping to avoid the dreaded VR nausea.

Tracking and controllers

oculus quest review 2

Both the Rift and the Quest offer high-end virtual reality tracking and inputs, but they take a very different tack with it. The Rift uses the classic external-tracker design using Oculus’  Constellation tracking cameras. Although they aren’t as capable a tracking solution as the HTC Vive’s Valve-developed Lighthouse trackers, they are perfectly capable of offering roomscale tracking in spaces up to 8ft x 8ft with three sensor set ups and more with four.

The Rift’s external trackers mean it’s possible to track the controllers almost anywhere you place them, whether that be behind your back or under objects — as long as they remain in the field of view of at least one camera.

In comparison, the Quest offers a theoretically unlimited tracking area thanks to its use of “inside-out tracking,” Insight sensors on the headset itself. One is located in each corner for a total of four and they scan the environment around the user, tracking their location and movements within it, as well as the motion of the controllers. Oculus debuted what it described as “arena scale” tracking at Oculus Connect 2018, where a number of Quest users walked around a tennis court-sized gaming area at the same time without any major tracking problems. This was further enhanced by the headset’s lack of any wired-tethers, letting users roam freely without being tied down.

However, the controllers must remain within the field of view of the headset’s wide-angle sensors in order to remain tracked. Early testing suggests their field of view is wider than the user’s, but tracking behind the back, or when the user is leaned in close to something, is unlikely to be possible at this time.

Each headset provides a full six-degrees of freedom to the wearer, tracking positional movements, as well as tilt and orientation of the headset, but each solution has its strengths and weaknesses.

Controllers are much the same for both. The Rift uses Oculus’ now classic Touch motion controllers which provide trigger, grip, and gesture inputs, and the Quest uses a modified version of those with a relocated tracking ring. Each provides for nuanced, detailed, inputs into virtual reality with the use of both the wearer’s hands.

Software

Having been on the market for more than two and a half years, the Oculus Rift has a library of games, VR experiences, and 360-degree media numbering in the low thousands. It has a variety of supporting marketplaces and ecosystems, including Oculus Home, Steam VR, and VivePort, and a robust developer and user base that all but guarantees continued support and growth in its content catalog in the future.

The Oculus Quest, on the other hand, is brand new and isn’t even set for release until Spring 2019. As it stands there are a handful of bespoke applications and experiences being used to demo the new hardware and there will no doubt be more when it is eventually released. But Oculus VR is said to be hoping that developers will port their existing Rift games to the Quest to help flesh out its library of content.

Although we would be surprised if the Quest didn’t have a decent spread of applications at, and soon after, launch, the Rift is going to have the more robust catalog of titles for some time to come.

Older VR, done well, wins out

There’s no denying that the Oculus Quest represents the future of consumer virtual reality in many ways. It’s entirely wireless and untethered, has a reliable and borderless — if still imperfect — tracking solution, and sports a more detailed display than its older sibling. In comparison, the Oculus Rift can feel quite antiquated with its chunky cable tether, its reliance on external sensors, and a defined tracking area. When combined with its requirement for a powerful gaming PC, it’s a much less intuitive and forward-thinking VR experience.

Yet with think the Rift is the better option. It’s not going to be the headset of the mainstream in the future and it’s going to feel increasingly dated in the years to come, but if you have a gaming PC, there’s a better VR experience to be had right now with the Rift. For the $400 that both headsets cost ($399 for the Rift with three sensors) you get access to a ton of content on the Rift, today, and its visuals, although less crisp, are much more richly detailed, run at higher frame rates, and are not restricted by battery life.

The cable tie is a drag — literally at times — and we would expect a second-generation Rift to adopt many of the exciting new features of the Quest, but for now, the Rift is still the more high-end VR solution.

The only real must in this setting is having a decent gaming PC. If you do, buy the Rift, if you don’t and don’t plan to, waiting for the Quest is probably a better bet.

Overall winner: Oculus Rift

The overall reason I am interested and vested in VR and these headsets is we are evolving into a new platforms with Sansar and High Fidelity and having the right gear in mind just makes sense. No this does not mean Second Life is dead! But it does mean we have other choices to enrich our online world experience although still in its infancy VR headsets will be our new standard years down the road. However many won’t transcend  with the new technology as easy.

Have a great week

ZI STAFF

New Indie Game, GridIron created by some of SL’s top designers hits Steam Platform

GridIron is an upcoming indie game now accepting closed Beta testers, The game is created by the Iconic Second Life duo of Blueberry (Second Life’s premier quality women’s mesh fashion) Gizem Mishi Akin as lead artist & lead designer/creator (her husband), Krevann Tiros.  We wish them all the success with their new venture! It looks fabulous!

Steam keys for the game are being given out soon, so best soon apply to get one here.

Feel free to join the Gridiron discord channel here.

 

No photo description available.

GridIron is a physics based online only game inspired by American Football. It takes the basic structure in a unique direction focusing on action oriented visceral gameplay in a multiplayer arena. The most unique aspect being that each player on the field is actually controlled by an individual rather than one individual controlling the entire team.

In GridIron every character on the field is actually a real player, making the gameplay of GridIron a completely unique football and sports experience!

Individual skill is key! GridIron was designed with intuitive gameplay in mind that is both easy to pick up and tough to master. You’ll need to have great aim to be a great quarterback, and fantastic coordination and timing to be a great receiver!

GridIron takes place in the far future, in a universe where many species other than our own have taken up the great game of football. Choose from a variety of uniquely designed races with differing and indepth backstories!

So kind of like Rocket League, but for football and with, you know, space aliens and robots and such.

Virtual worlds: High Fidelity vs Sansar

Years come and go but the question remains always the same: what the virtual worlds are concretely useful for? Virtual worlds like Second Life, that despite it’s not to the top of the fame anymore still attracts 900 thousand players a month, Sansar, the so called “new” Linden Lab‘s project that should start its open beta full on January, or High Fidelity, the new adventure of Second Life’s “daddy”, Philip Rosedale, that started already its open beta with 69 virtual worlds online at the moment.

High Fidelity wanna be the new web

An univocal answer has yet to be established, as confirmed article on Wired where Rosedale has confirmed to believe that High Fidelity could become, as Second Life should have been, “the new web”: “”High Fidelity is the internet. High Fidelity is not a company or a thing. High Fidelity is the net”.

That’s why High Fidelity is peer-to-peer, it was designed as a system of interconnected servers to realize a virtual world even wider than the real one, intended to resolve two of Second Life’s most persistent problems, scale and latency (since Second Life was built on Linden Lab’s servers it suffers of persistent lag problems and can’t host more than 40 avatars contemporary in a single sim), making money by charging a fee for domain registration, i.e. by acting as a “Go Daddy for VR”.

Open or closed platform

In order to do that and to give way to the people “to build anything they want” this time Philip Rosedale decided to develope an open platform, the opposite of Second Lilfe and of what has decided to do Ebbe Altberg with Sansar, developed as a closed platform for single experiences, to make possible to realize a crowd of virtual settings on small scale.

Alberg has invested a lot on Sansar, directing it towards VR as soon as Oculus Rift was bought by Facebook in March 2014 for 2.4 billion dollars: “we knew that people were going to want to create content” for VR in massive quantities, which right now “it’s too damned difficult” underlined Linden Lab’s Ceo on Wired.

Sansar, not connected settings

virtual worlds: SansarLess defined of in terms of graphic details, Sansar compared to High Fidelity appears to be based on a consumer-facing approach rather than a geek approach and as if in the case of the Philip Rosedale’s platform even Sansar wants to give the possibility to players to create their own VR content, its settings can be replicated, not connected.

Basically if two school group are visiting the VR reproduction of an Egyptian tomb, both can contemporarily wander inside, but they won’t be seen and they won’t interact among them because they will be in two identical but separate settings. Spaces that, like the current internet sites can be owned by big corporations or by individuals.

A different content management

Even VR content management will be different between High Fidelity and Sansar: while in High Fidelity users will be able to create and modify contents inside the platform, just as Second Life users do today, in Sansar it will is necessary to create or to modify the contents to the outside, for then to import them in the platform.

On the other hand this will reduce the necessity to memorize contents and will make useless the same idea to have to install and to interconnect servers among them as for Second Life (and High Fidelity). More similar to a game and less to the properly said virtual worlds, maybe, but Sansar will be enjoyable from that vast mass of consumers who doesn’t necessarily care to create contents, but rather to enjoy of it.

What virtual worlds are for?

virtual worlds: Second Life

Altberg and Rosedale regularly meet, to discuss of their own projects and of corresponding visions about the future of virtual reality, they are “frenemies” according to a definition of Altberg. Who knows if comparing themselves they will succeed in finding an univocal answer to the question: what virtual worlds and virtual reality are for, other than to realize beautiful graphic contents?

Till now with over million VR headsets sold and the New Oculus Go and early 2019 Oculus Quest sure to peek more interest still nobody is able to say it for sure, nor to ensure that, passed the initial enthusiasm, you don’t forget VR as already happened at the end of the eighties.

I say try it for yourself see what the hype is VR has come a long way since the first Oculus Rift was born. And although its still in infancy with High Fidelity and Sansar it still holds my interest  as there is so much more that is going to happen and I want to be there as both VR worlds develop. Also there are some really cool things you can do with Oculus such as Live concerts and sports, Realistic gaming and some virtual interactive movie’s that will scare the proverbial crap out of most.

Zoha Islands will be seeing you in VR real soon

Have a Happy and Safe New Year 2019

 

 

 

HARD DRIVES! Is Yours SMART Enough?

People sometimes ask me, “How long will my computer’s hard drive last?” Lacking a crystal ball, all I can say is that some factors can be monitored to provide you with early warnings that it’s time to get serious about making frequent backups and shopping for a new drive. Learn more about S.M.A.R.T. and other tools to monitor the health of your hard drive…

Hard Drive Health Check

Over time, hard drive makers have learned that there are traits of a hard drive that change as it approaches failure, providing tell-tale signs that a data disaster may be approaching. The industry standard for hard drive “failure anticipation” is called Self-Monitoring And Reporting Technology, or S.M.A.R.T. for short. In this article you’ll learn how it works, how you can take advantage of it, and if it’s a reliable indicator of the condition of your hard drive.

Hard disk failures arise from two general types of factors: 1) sudden, unpredictable catastrophes such as falls onto concrete floors or zaps from cosmic rays, and 2) gradual, relatively steady deterioration of mechanical components until one of them fails. About 60 percent of disk failures are due to the latter, predictable sort of factors; these are what S.M.A.R.T. monitors.

Traditional hard drives employ spinning magnetic platters, and S.M.A.R.T. monitors the rate at which the bearings under them are wearing, for instance. Using that rate, S.M.A.R.T. predicts when a bearing will be worn to a specified degree, called the “threshold value” for bearing wear. When S.M.A.R.T. determines that a bearing is X days from that threshold value, it generates an alert that effectively says, “Captain, she’s about t’blow!”

Dozens of such factors can cause a hard drive failure and are written into the S.M.A.R.T. standard. Every drive manufacturer is free to choose which factors it wants to monitor and what the failure threshold values will be for its drives. S.M.A.R.T. has evolved through three phases. The current phase goes beyond monitoring and reporting to actively attempt to prevent or forestall drive failures. Modern S.M.A.R.T. drives will try to “heal themselves” by reallocating data from disk sectors that are near failing to reserved “spare areas.” They still can’t change their own bearings, though.

How Can I View My S.M.A.R.T. Reporting?

For a quick look at your hard drive’s S.M.A.R.T. status, try the free Speccy utility. In the Hard Drives section of the Speccy results, you’ll see some technical gibberish under the S.M.A.R.T heading. If it says “Status: Good” at the bottom, that’s about all you need to know. The only other info there you might want to check out is the Reallocated Sectors Count. If that’s greater than zero, you may have some defective sectors on your hard drive.

For a more detailed look, you can monitor S.M.A.R.T. factors using software such as Argus Monitor for Windows or Disk Utility for Mac (in the Apple App Store). But before you shell out money for either program, you may want to know just how reliable a predictor of drive failure S.M.A.R.T. really is.

How Smart is S.M.A.R.T?

Google spent nine months monitoring over 100,000 drives back in 2007. A paper entitled Failure Trends in a Large Disk Drive Population reported the results. Four “strong” S.M.A.R.T. factors were identified as the best predictors of drive failure; the bad news is that 56 percent of the drives that failed did so without reporting a threshold level in a single one of these factors. So S.M.A.R.T. data alone is of limited value in predicting when a drive is going to fail.

Another issue is that S.M.A.R.T.’s implementation can (and does) vary widely from one manufacturer to another. There are dozens of S.M.A.R.T. factors that can be monitored, but a manufacturer need only implement one in order to legally call its drive “S.M.A.R.T. compatible.” Some removable drives cannot be monitored at all, or only with certain proprietary software such as Argus Monitor.

The bottom line is that S.M.A.R.T. won’t give you warning of impending drive failure with a high degree of reliability. I would not spend much time monitoring S.M.A.R.T. factors, and I definitely would not spend any money to do it. That said, it does predict failure in some cases, and if you do see a S.M.A.R.T warning along the lines of “SMART Failure Predicted on Hard Disk. Failure may be imminent” it should be taken seriously.

Other Hard Drive Health Tools

A disk checking utility called CHKDSK comes with Windows, and it’s pretty good at detecting bad files and physically damaged sectors. It will lock damaged sectors so that the computer will not attempt to write to them. To run CHKDSK, first open the “Computer” window. Right-click on the icon for the hard drive you want to check, and select Properties. On the “Tools” tab, click the “Check Now” button under Error-checking.

I’ll also repeat my bottom line advice: Most of the time, hard drive failures happen at unpredictable and inconvenient times. So backing up your data regularly is vital, and is your best defense against loss of data.

HAPPY CHRISTMAS FROM ALL OF US ON THE ZOHA ISLANDS TEAM

 

 

Email Bomb Threat Has Ties to Earlier ‘Sextortion’ Scam

The mass email bomb threat on Thursday that turned out to be a hoax was likely perpetrated by a group of spammers who have also been scamming people with an email ‘sextortion’ scheme, according to Cisco’s Talos security group. Our e-mail server was hit a few times during the past few weeks and is the reason we are making this post.

Thursday’s mass email bomb threat has been connected to a group of spammers who’ve also been bombarding inboxes with “sextortion” messages claiming to have recorded people watching porn.

Both email scams have been using the same IP addresses to send out the extortion messages to inboxes across the world, according to Cisco’s Talos security group, which said the spammers have been changing tactics in an effort to scare victims into paying them Bitcoin.

“The criminals conducting these extortion email attacks have demonstrated that they are willing to concoct any threat and story imaginable that they believe would fool the recipient,” Talos security researcher Jaeson Schultz wrote in a Friday blog post.

Bomb Threat Email Example

Thursday’s email bomb threat sparked alarm across the US; schools, businesses and community centers ordered building evacuations on fears the threat was real. However, the messages all appear to be a hoax, and so far police have discovered no explosives tied to the scheme.

It wasn’t the first time the spammers used empty threats to scam victims, according to Talos. In October, the company’s security researchers documented a mass sextortion campaign from the group that had been going on for months. It worked by scaring victims into thinking a hacker had taken over their computers and recorded them watching porn. If you wanted the embarrassing video kept secret, then you had to pay up.

Although the sextortion threat was a scam, the spammers were able to make at least $146,000 from the mass email messages, according to Talos’ research. It now appears the spammers have decided to go beyond threatening mere individuals to entire businesses and organizations as evidenced by yesterday’s bomb threats.

In an interview, Schultz said he estimated that the spammers sent “tens of thousands” of email bomb threats to people’s inboxes on Thursday before deciding to stop by the evening. Schultz made the estimate based on copies of messages detected by Cisco’s spam filtering solution, SpamCop.

Countries targeted by the bomb threats included the US, Canada, New Zealand, and Australia. But the emails themselves were specifically sourced to IP addresses belonging to a domain registrar and hosting provider in Russia, called Reg.ru. According to the Schultz, the spammers probably hacked accounts for domains hosted by the Russian provider to mass email the bomb threats.

Each IP address sent out only about 5 messages, none of which contained any malware. This may explain why the spam filtering on some people’s inboxes let the bomb threats through. “That small quantity per IP made it much more difficult to use the reputation of the IP address to block the mail,” Schultz said.

Talos noticed that the spammers were using at least 17 bitcoin addresses to receive their payments. But none of the addresses received the $20,000 extortion fee the culprits were seeking.

“They definitely didn’t make much money on this bomb threat,” Schultz said. But the scheme also backfired in attracting unwanted attention from US authorities, including the FBI and police departments across the country.

“With each new email campaign, there is a chance that the attackers will make a mistake, or otherwise give away a critical piece of information that may implicate them,” Schultz added.

Who, exactly, is behind the bomb threat isn’t known, but they appear to be changing tactics. “As of late yesterday, the bomb threat email attack morphed,” Schultz wrote. “The attackers have returned to their empty threats of harming the individual recipient. This time, they threaten to throw acid on the victim.”

Acid Throwing Threat Email

This new round of extortion emails have been sourced to different IP addresses coming from a separate Russian hosting company called TimeWeb. But Schultz suspects yesterday’s email bomb spammers are also behind the acid-throwing extortion’s scheme. That’s because the messages have been using identical subjects lines and similar text, he said.

Unfortunately, the spammers probably won’t stop unless they’re either caught or people stop falling for their extortion schemes. “DO NOT pay extortion payments,” Schultz advised. “Doing so will only confirm for the attackers that their social engineering approach is working, and victims’ money goes directly toward facilitating additional attacks.”

As I have said before DO NOT play into these threats. DO NOT open unknown e-mails and lastly DO NOT EVER be held hostage with your information. Secure your accounts NOW change your passwords frequently and for GODS sake don’t share your information with anyone unless trusted, when in doubt check’em out.

Have a great week from all of us on the ZI STAFF

Virtual Payment Cards – What You Need to Know

The year 2018 is on pace to be the second-worst ever in terms of data breaches, with over 3600 breaches that compromised more than 3 billion records. Corporate America is either unwilling or unable to protect consumers from the theft of credit/debit card data entrusted to e-commerce sites. And yes this means Linden Labs as well with numerous reports to our support system alone about account and credit card breaches!  So here are some tips to help you protect yourself…

Protect Yourself With Virtual Payment Cards

Data breaches are reported with alarming regularity, and can result in your name, address, phone number and credit card detail being sold online to the highest bidder on the dark web. This gives identity thieves and scammers all the information they need to place an online order, as if they were you.

Given that data breaches are likely to continue happening, consumers are well advised to seek out ways to buy things online without directly sharing their credit card details with online stores. Here are some ways to do that.

PayPal, Square Cash, and Venmo are examples of “payment agents.” PayPal, for example, stores your payment card data securely. It pays your tab when you check out on an e-commerce site, and charges the amount to your card. The seller never gets your card details. But not all e-tailers accept such indirect payments; they insist on card details. For them, another solution exists. “Virtual credit/debit cards” function like a temporary or disposal credit card that is valid for only one transaction. You get a card number, expiration date, and security code, minus the plastic. After you use that virtual card to pay for something, it can never be used again. Your real card is charged the amount of the transaction. The online store where you made the purchase never sees your real card’s details.

And guess what else? They can’t ding you for those sneaky recurring “membership,” “subscription,” or “renewal” fees.

Virtual cards are available from some card issuers, including Bank of America ShopSafe, Capital One ENO, and Citi Virtual Account Numbers. The latter are available only on select cards; log into your Citi account to see if your card qualifies. Some credit unions offer virtual debit card numbers that work with the Visa debit cards issued with new accounts. If your bank or credit union does not offer virtual cards, there are third-party services that can give your one-time virtual card details and charge the amount to a real card whose details you provide. Privacy.com is one such service. Blur Premium is a comprehensive privacy app that includes virtual card numbers as one feature (Blur calls them “masked” card numbers).

Other Options for Virtual Cards

There are more features to virtual cards than just “use once” security. You may also be able to create a virtual card that works repeatedly but only with one merchant that you specify. You may be able to set an expiration date of up to one year on a virtual card; that effectively shuts down automatic annual renewals. When used, these features can make stolen card numbers virtually useless to thieves, while sparing you the hassle of generating a new card number for every transaction.

Virtual cards are not accepted by all merchants, unfortunately. There are various reasons why a merchant might reject virtual cards; the most legitimate one is that additional fees of 2-4% associated with the use of virtual cards are taken out of the merchant’s receipts.

Virtual cards are not invulnerable protection against fraud. But they do provide strong protection against unauthorized use of your card details. Talk to your bank or card issuer about virtual cards and other enhanced security features you may not know about. Implementing enhanced security could spare you financial loss, and it will definitely give you greater peace of mind.

So be safe in every online transaction, and have a great week From all of us on the ZI Staff.