Now Available for Premium and Premium Plus Members!
We’re excited to announce the next important milestone in the availability of the all-new official Second Life Mobile app. Effective today, we’re now opening up early beta access to all active Premium and Premium Plus members!
The Second Life app brings all the richness and beauty of the virtual world to both mobile phones and tablets. Now you can stay connected and socialize with your friends and communities – anytime, anywhere. Explore a diverse universe of places while on the go and even style your avatar – all from the palm of your hand.
Celebrate the Mobile Beta Launch with Parties Across the Grid!
To help us celebrate, several Second Life communities are holding beta mobile launch events over the coming weeks. Here’s a list of just a few of the participating communities (with more to come):
Are you an owner or manager of a Second Life community or experience that would like to participate in a future launch event for our new mobile app? Learn more about how you can participate in our Mobile App Promotion Partnership Program.
Have A Great Week From All Of Us At Zoha Islands / Fruit Islands
We are thrilled to officially launch three groundbreaking updates designed to elevate your virtual experience: Mirrors, PBR Terrain, and 2K Textures.
Mirrors: Step into a more immersive world with real-time reflections. Our new mirror functionality uses reflection probes, providing stunning and dynamic reflections. Perfect for adding realism to your virtual environments, whether it’s for a sleek modern home or a bustling city scape. You will find the options to make a reflection probe on the Build window, under Features.
PBR Terrain: Prepare to be amazed by the next level of terrain detail. With Physically Based Rendering (PBR), you can now apply advanced GLTF materials to your landscapes. This means your terrains can have intricate normal maps and metallic-roughness maps, bringing a new depth and realism to the ground beneath your feet.
2K Textures: Say hello to high-definition details. We have increased the maximum texture size from 1024×1024 to 2048×2048 pixels, allowing for more detailed and efficient textures. This upgrade is perfect for creators looking to enhance the visual richness of their builds, clothing, and objects.
These updates are designed to help you create more realistic and visually stunning environments in Second Life. Whether you’re a seasoned builder or just starting, these tools offer new possibilities for creativity and innovation.
Dive into these new features today and transform your creations. For more details and to stay updated on all the latest advancements, visit the Second Life Community Blog.
Located within the north-west corner of a Full private region which has been sub-divided into a series rental parcels, and which leverages the Land Capacity bonus, Simurg occupies a little under 4096 sq metres and is held by Lintu (KorppiLintu). It is offered as public space for visitors and photography, redressing it to suit the season and / or to offer different themes. The iteration I visited at the start of June 2024 carried the sub-title Ancient City, and contained a mix of ancient history wrapped with a touch of fantasy mythology.
Given its small size, the setting is seemingly easy to take in at a single glance, open to the water on two sides and the other two screened from the rest of the region intruding through the considered use of a main structure and two scenic backdrops. However, a simple glance can be deceptive; there is a lot more here than at first appears to be the case.
Perhaps the easiest way to think of the setting is as an ancient and once massive building – perhaps a temple; a place long since overcome by the passage of time. The landing point sits on the north side of the parcel, backed by great arches of a tall, ruined wall and looking across what was once a flagstone floor, now broken and open to flooding by the surrounding waters.
A good portion of this floor survives, pointing south-east towards stairs leading up to an antechamber apparently overlooking the rooftops of a large town or city suggestive of some where in Italy or southern Europe. Also pointing towards the antechamber is a high wall mixed with rock formations which seems to form the western boundary of the setting – although looking through its lower arches will reveal this is not the case.
Upon this wall, and looking down over the flagstones and water, is a line of statues which carry a Grecian styling about them. Further statues are set just above the waters at the base of this arched wall, although one of these is more Elven in look, thus providing one of the more fantasy elements to the setting. This is increased by the presence of stone-rendered sea beasts in the waters either side of the main flagstone floor. These in turn may have been called forth by the strange mer-like figures trumpeting the arrival of a figure upon a chariot and carrying a trident as he appears to have risen out of the sea behind the landing point.
All of this statutory add to the idea that this is a place steeped in history and legend (that charioted figure, for example, might well appear to be raiding up out of the sea, but he appears to in fact be Achilles, rather than any deity of the deep rising from the sea). However, little touches are add to the mix which bring together so much – as with the elven figures mentioned above, together with one of the statues within the antechamber also mentioned earlier. Rather than being something from ancient times, it is in fact a reproduction of a statue on the Honour Grave of Johannes Benk (1844-1914), located within the Vienna Central Cemetery, thus giving a further little twist to the setting’s narrative.
This great, semi-flooded hall is only a part of the setting. Sitting atop the high wall running on the west side, and above the statues thereon, sits a large table of rock forming a north-pointing promontory. Here, within a garden-like setting is evidence that however ancient the ruins below and around it might be, this is a place still very much in use. To one end stands the remnants of a modern brick-built structure with the bric-a-brac of modern life in and around it, presenting cosy place to sit and pass the time. facing it from the far end of the promontory is wrought iron gazebo with table and chairs under its open top, offering another place to sit, whilst between them, the garden is split by water tumbling from above and then down a gaping hole it has tunnelled through the rock so it might fall onwards to join the waters below.
A glance down through the hole created by the waterfall reveals a little campsite tucked out-of-sight from the main ruins and sitting on a rocky outcrop. But how is it, and this elevated garden to be reached? There is no means by which to climb the ruins / rocks to reach it, and the waters surrounding and campsite on its outcrop appear too deep to wade through. The answer is to follow the trail skirting the waters flood a part of the ground level area and running north, away from the steps up to the antechamber.
Lit by electric or gas street lamps, this path leads the way to a teleport portal sitting within a door-like ring of stones. Obey the instruction of Click to Teleport, and you’ll be carried up to the garden. A second teleport tucked behind the brick ruins will then carry you down to the foot of the waterfalls. From here it is possible to take stepping stones back through an arch to the main part of the setting, or – despite the depth of the water between shore and campsite – walk to the little campsite without getting dunked, courtesy of an invisiprim.
Making excellent use of the available parcel space and vertical elevation, this iteration of Simurg has a welcoming mystical air to it. For me, this was increased by the parcel’s name: “Simurg” is one of the alternate spellings for the benevolent bird of Persian mythology, the simurgh. This is perhaps more happenstance than intentional – as noted, the parcel’s design seems to change over time (at least going by Lintu’s profile picks), rather than intentional – but it’s still a nice convergence between name and theme.
Certainly, the atmosphere within the setting is enhanced by the local environment settings (which I admittedly tweaked very slightly for the purposes of the images here), and brings together a mix of influences in a pleasing cocktail of sights and opportunities for photography. It might perhaps benefit for a slightly more immersive soundscape, but this is a very minor niggle and in no way detracts for the overall beauty and appeal of Simurg.
To experience spatial audio on this WebRTC Voice Beta region, you will need a WebRTC Voice-enabled Viewer. The WebRTC Voice-enabled viewer can also use voice on non-WebRTC voice-enabled regions. It is our goal that WebRTC-Voice-enabled Viewers can still communicate with all other viewers via P2P, conference and group calls.
You should immediately notice the higher quality audio for voice as well as the following benefits:
Improved security
Removes external dependency on third-party provider for voice
Simple setup from behind firewalls and private networks
Enables greater control of voice operation in the viewer
WebRTC features including audio device selection, stereo audio, noise reduction, automatic gain control, and echo cancellation
There are some known issues:
Conference/Group/P2P in WebRTC is not yet available on the WebRTC Voice regions.
An occasional popup regarding voice server incompatibility can appear. Restart voice if you see this.
The viewer may crash if you connect/disconnect headphones or enable/disable voice.
Voice morphing is not available in this WebRTC-Voice enabled region.
We plan to keep working on the WebRTC Voice Project Viewer and promote it to Release Candidate status in early June. Please share your feedback and any issues found in our feedback portal. We’ll continue to deploy updates to the WebRTC Voice region during this time.
As part of our effort to better connect virtual world newcomers with some of the best and most active inworld communities, on January 30th we announced the Second Life Community Exhibition (SLCE).
On May 1st we expanded the SLCE with the addition of 10 new exhibits, bringing more diversity and creativity to the showcase. This second phase not only enriches our current offerings but also introduces five larger parcels, designed to provide more space and opportunities for immersive experiences.
Joining our initial group of esteemed exhibitors:
Bay City
Nonprofit Commons Oasis
Virtual Ability
BURN2
Boystown
Caledon
Furzona
LWN – Second Norway
Drivers of SL
Confederation of Democratic Simulators
Bellisserian Bureau of Bureaucracy
We are proud to welcome these new participants:
Baunatal German Community
Islands of New England
The Nature Collective
FOCUS Art Magazine and Galleries
The Teegle Equestrian Community
Leeward Cruising Club
Premier Wrestling
The Lighthouse: Support & Meetings
Virtual Worlds Education Consortium
American Cancer Society
These additions enhance the variety within our exhibition and foster a supportive and engaging environment for all Residents. Explore these communities and connect with the unique cultures and initiatives each new exhibit brings to Second Life!
We plan to expand and cycle in more communities continuously, so if you are interested in being considered, please fill out the application form.
The Second Life Community Exhibition (SLCE) is designed to showcase a variety of communities to new Residents right from the start, by featuring them prominently at the Welcome Hub, a key initial gathering spot. We will regularly update the exhibition with a diverse mix of community showcases.
At Second Life, we are committed to creating a richer, more immersive, and safer environment for everyone. With that spirit, we’re excited to share several important updates and developments that not only aim to improve our virtual world but also ensure that our community continues to thrive in a safe and engaging manner.
Bringing Second Life Everywhere: Mobile and Desktop Updates
Our development team is working tirelessly to make Second Life accessible wherever you are, whether you’re on a mobile device or sitting at your desktop. While our Mobile App is still in Private Alpha, we’re looking forward to expanding access to more members of our community shortly. Our new App promises to bring all the richness and beauty of Second Life directly to your mobile phones and tablets. Don’t miss our latest developer update video for a sneak peek at what’s coming!
On the desktop front, we’re gearing up for a wider release of some of your most requested features for the Second Life Official Viewer. We’re particularly excited about rolling out innovations like Mirrors and 2K textures, which were showcased in a recent “Lab Gab” video.
Making Second Life Safer: Strengthening Community Protections
Our priority has always been to maintain a safe and welcoming environment for all while preserving the freedom of expression that makes our virtual world so special. That’s why we’re working to further enhance the safety and protection of the Second Life platform. These efforts include strengthening some of our community and employee policies as well as evaluating improvements to our age verification process.
One area of ongoing scrutiny both internally and externally concerns child-presenting avatars. We recognize and want to acknowledge the vibrant community of residents who enjoy roleplaying as such, and we also feel that it is crucial to reinforce our stance that sexualized ageplay is strictly prohibited. Today, we are updating our Child Avatar Policy to ensure a clear separation and to safeguard all community members. We know that this update has the potential to cause confusion or concern in our community, so we’ve prepared an FAQ which we will continue to update as questions come up.
Strengthening Internal Policies and Community Engagement
We recently posted our initial response to community concerns about alleged violations of company and community policies by employees, contractors, and community members. Since that time, we have conducted multiple thorough investigations to look closely at whether there were specific infractions or problematic interactions that needed us to take action.
The investigation determined that all Lindens and contractors have stayed in compliance with our own community guidelines, as well as unwritten, ethical guidelines. I do not make this statement lightly, and I know there will be plenty of discussion. What I can say is that there is no incentive, monetary or otherwise, for me to mislead the community. At some point, the community has to trust that we, the Lindens, do well when the community thrives. We may make mistakes along the way, and we know that our community will engage with us when we do. Second Life is an enormous virtual world and we have to walk a very fine line between policing and preserving freedoms while also protecting the future growth and health of Second Life as a platform that respects diversity and creative expression among our community.
The findings did highlight opportunities for improvement. As a result, we are making updates to our internal policies to raise the standard for how Linden employees should respectfully engage with community members. This addresses multiple forms of engagement including how we present ourselves, how we interact with the community (even in moments of conflict), and how we minimize the perception of conflict of interest and favoritism in our interactions. Additionally, there have been specific actions we have initiated or finalized:
Committed to increased transparency and accountability
Looking ahead, we are excited to announce the launch of our Community Round table with Second Life Leadership. The first one is scheduled for May 20 at 9:30-11 a.m. PT. This will be an opportunity for community members to connect directly with our top executives, share your input, and discuss ideas on enhancing Second Life. This initiative represents another step in our efforts to improve our community interactions, ensuring that your voice is more directly heard and valued.
I will be a part of the first Community Round table and welcome you all to attend.
Building a Better Second Life Together
All of these updates and initiatives are part of our broader drive to continually improve Second Life. Stay tuned for more, participate in upcoming events, and let’s make Second Life better together.
Oberwolf Linden
Have a great week from all of us at Zoha Islands/Fruit Islands