How the first chatbot predicted the dangers of AI more than 50 years ago

 
Oshan Jarow is a Future Perfect fellow, where he focuses on economics, consciousness studies, and varieties of progress. Before joining Vox, he co-founded the Library of Economic Possibility, where he led policy research and digital media strategy.

It didn’t take long for Microsoft’s new AI-infused search engine chatbot — codenamed “Sydney” — to display a growing list of discomforting behaviors after it was introduced early in February, with weird outbursts ranging from unrequited declarations of love to painting some users as “enemies.”

As human-like as some of those exchanges appeared, they probably weren’t the early stirrings of a conscious machine rattling its cage. Instead, Sydney’s outbursts reflect its programming, absorbing huge quantities of digitized language and parroting back what its users ask for. Which is to say, it reflects our online selves back to us. And that shouldn’t have been surprising — chatbots’ habit of mirroring us back to ourselves goes back way further than Sydney’s rumination on whether there is a meaning to being a Bing search engine. In fact, it’s been there since the introduction of the first notable chatbot almost 50 years ago.

In 1966, MIT computer scientist Joseph Weizenbaum released ELIZA (named after the fictional Eliza Doolittle from George Bernard Shaw’s 1913 play Pygmalion), the first program that allowed some kind of plausible conversation between humans and machines. The process was simple: Modeled after the Rogerian style of psychotherapy, ELIZA would rephrase whatever speech input it was given in the form of a question. If you told it a conversation with your friend left you angry, it might ask, “Why do you feel angry?”

Ironically, though Weizenbaum had designed ELIZA to demonstrate how superficial the state of human-to-machine conversation was, it had the opposite effect. People were entranced, engaging in long, deep, and private conversations with a program that was only capable of reflecting users’ words back to them. Weizenbaum was so disturbed by the public response that he spent the rest of his life warning against the perils of letting computers — and, by extension, the field of AI he helped launch — play too large a role in society.

ELIZA built its responses around a single keyword from users, making for a pretty small mirror. Today’s chatbots reflect our tendencies drawn from billions of words. Bing might be the largest mirror humankind has ever constructed, and we’re on the cusp of installing such generative AI technology everywhere.

But we still haven’t really addressed Weizenbaum’s concerns, which grow more relevant with each new release. If a simple academic program from the ’60s could affect people so strongly, how will our escalating relationship with artificial intelligences operated for profit change us? There’s great money to be made in engineering AI that does more than just respond to our questions, but plays an active role in bending our behaviors toward greater predictability. These are two-way mirrors. The risk, as Weizenbaum saw, is that without wisdom and deliberation, we might lose ourselves in our own distorted reflection.

ELIZA showed us just enough of ourselves to be cathartic

Weizenbaum did not believe that any machine could ever actually mimic — let alone understand — human conversation. “There are aspects to human life that a computer cannot understand — cannot,” Weizenbaum told the New York Times in 1977. “It’s necessary to be a human being. Love and loneliness have to do with the deepest consequences of our biological constitution. That kind of understanding is in principle impossible for the computer.”

That’s why the idea of modeling ELIZA after a Rogerian psychotherapist was so appealing — the program could simply carry on a conversation by asking questions that didn’t require a deep pool of contextual knowledge, or a familiarity with love and loneliness.

Named after the American psychologist Carl Rogers, Rogerian (or “person-centered”) psychotherapy was built around listening and restating what a client says, rather than offering interpretations or advice. “Maybe if I thought about it 10 minutes longer,” Weizenbaum wrote in 1984, “I would have come up with a bartender.”

To communicate with ELIZA, people would type into an electric typewriter that wired their text to the program, which was hosted on an MIT system. ELIZA would scan what it received for keywords that it could flip back around into a question. For example, if your text contained the word “mother,” ELIZA might respond, “How do you feel about your mother?” If it found no keywords, it would default to a simple prompt, like “tell me more,” until it received a keyword that it could build a question around.

Weizenbaum intended ELIZA to show how shallow computerized understanding of human language was. But users immediately formed close relationships with the chatbot, stealing away for hours at a time to share intimate conversations. Weizenbaum was particularly unnerved when his own secretary, upon first interacting with the program she had watched him build from the beginning, asked him to leave the room so she could carry on privately with ELIZA.

Shortly after Weizenbaum published a description of how ELIZA worked, “the program became nationally known and even, in certain circles, a national plaything,” he reflected in his 1976 book, Computer Power and Human Reason.

To his dismay, the potential to automate the time-consuming process of therapy excited psychiatrists. People so reliably developed emotional and anthropomorphic attachments to the program that it came to be known as the ELIZA effect. The public received Weizenbaum’s intent exactly backward, taking his demonstration of the superficiality of human-machine conversation as proof of its depth.

Weizenbaum thought that publishing his explanation of ELIZA’s inner functioning would dispel the mystery. “Once a particular program is unmasked, once its inner workings are explained in language sufficiently plain to induce understanding, its magic crumbles away,” he wrote. Yet people seemed more interested in carrying on their conversations than interrogating how the program worked.

If Weizenbaum’s cautions settled around one idea, it was restraint. “Since we do not now have any ways of making computers wise,” he wrote, “we ought not now to give computers tasks that demand wisdom.”

Sydney showed us more of ourselves than we’re comfortable with

If ELIZA was so superficial, why was it so relatable? Since its responses were built from the user’s immediate text input, talking with ELIZA was basically a conversation with yourself — something most of us do all day in our heads. Yet here was a conversational partner without any personality of its own, content to keep listening until prompted to offer another simple question. That people found comfort and catharsis in these opportunities to share their feelings isn’t all that strange.

But this is where Bing — and all large language models (LLMs) like it — diverges. Talking with today’s generation of chatbots is speaking not just with yourself, but with huge agglomerations of digitized speech. And with each interaction, the corpus of available training data grows.

LLMs are like card counters at a poker table. They analyze all the words that have come before and use that knowledge to estimate the probability of what word will most likely come next. Since Bing is a search engine, it still begins with a prompt from the user. Then it builds responses one word at a time, each time updating its estimate of the most probable next word.

Once we see chatbots as big prediction engines working off online data — rather than intelligent machines with their own ideas — things get less spooky. It gets easier to explain why Sydney threatened users who were too nosy, tried to dissolve a marriage, or imagined a darker side of itself. These are all things we humans do. In Sydney, we saw our online selves predicted back at us.

But what is still spooky is that these reflections now go both ways.

From influencing our online behaviors to curating the information we consume, interacting with large AI programs is already changing us. They no longer passively wait for our input. Instead, AI is now proactively shaping significant parts of our lives, from workplaces to courtrooms. With chatbots in particular, we use them to help us think and give shape to our thoughts. This can be beneficial, like automating personalized cover letters (especially for applicants where English is a second or third language). But it can also narrow the diversity and creativity that arises from the human effort to give voice to experience. By definition, LLMs suggest predictable language. Lean on them too heavily, and that algorithm of predictability becomes our own.

Next Week AI Will Tell On It Self Of How It Will Dominate The World!! The Blog Will Be Written By AI About AI.

Stay Tuned!!

Have A Great Week From All Of Us At Zoha Islands / Fruit Islands

Cica’s Happy Town in Second Life

For those who have visited and enjoyed Cica Ghost’s region-wide art installations in Second Life over the last decade plus, her build for April 2023 may well raise a sense of nostalgia and memory, whilst retaining its own originality.

Happy Town, which opened on April 7th, 2023, presents a whimsical town scape with a rather unusual feature: everything in it appears to be made of, or covered by, sewn and stitched fabrics, or has been knitted. The land sits as a patchwork quilt, buildings appear to have wall coverings which have been sewn onto them, indoors and out. Even the trees are strangely two-dimensional, their tops looking like snare drums over which green baize has been stretched and onto which flowers have been sewn, before being sat on their sides atop hemmed and sewn trunks. Even the sky appears to be a grey blanket into which the clouds have been stitched like so many patches to cover holes or tears.

Cica Ghost: Happy Town, April 2023

It is an engaging and imaginative setting, a place where only the citizens appear to be organic – and even these are not human. Instead, this is a town apparently populated by anthropomorphic cats who tend happy-go-lucky sheep, chickens and pigs whilst also working as the local mechanics. And even then, I’m not sure the sheep or chickens are actually being “kept” so much as also being local inhabitants.

 

True, they might for the most part be clustered in what might be taken for a central meadow, along with their barns and hen-houses whilst hemmed in (so to speak!) by a low fence with a single opening; but equally might this not also be the local park where the locals have simply come for some weekend fun? Certainly, the hi-fiving chickens seem to be having fun and the sheep – whilst possibly not related to Shawn the Sheep, look as capable as him.

Cica Ghost: Happy Town, April 2023

The buildings are a curious mix – some on the ground, others up on stilts, some as wide as they are tall, some with pipes entering or exiting them. It is here that for those of us with long memories might feel that hint of nostalgia, as there is something about Happy Town this brings forth memories of Cica’s 2014 Small Town. This is further aided by the presence of the little cars and the road winding through the town. While both are different in nature to those of Small Town, sitting in one of the cars and setting out along the road brings back memories of driving around Small Town.

As well as the car to drive (you can be sure they are roadworthy thanks to the cats looking after them!), Happy Town includes places where you can dance, places to sit, ladders to climb, and a little theatre where another memory from Cica’s past builds: one of her animated stick figures as seen in the likes of Ghostville offered as a movie to be enjoyed.

Cica Ghost: Happy Town, April 2023

Delightful and light, Happy Town will be open through April for people to enjoy.

SLurl Details

  • Happy Town (Mysterious, rated Moderate)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     Have A Great Week From All Of Us At Zoha Islands / Fruit Islands

New Feature: Scripted Agent Estate Access

We are pleased to announce a new feature to enable Estate-level access management of scripted agents. As of Wednesday’s deploy, a new flag to prevent identified scripted agent accounts from entering a region has been added to all regions.

What is this feature exactly?

  • deny_bots is a new estate-level flag for denying identified bot accounts access to a region.
  • When deny_bots is ON, all scripted agents that are not explicitly listed in the estate’s Allowed Access list will be denied access to all of the regions within the Estate.
  • Scripted agents that have Estate Manager privileges for an estate will also be able to access regions inside the estate. regardless of the estate’s deny_bots setting.
  • When deny_bots is OFF, scripted agents are treated the same as any other avatar with regard to estate access.

Details on using this new setting can be found here. You will need to download the latest version of the official Second Life Viewer to manage access on your estate through the Region/Estate floater – or you can use the Region Debug Console (available on the Develop menu) on any viewer. 

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We’ve also updated our scripted agents policy, which can be found here.

We hope this new capability to manage the privacy and comfort of your Second Life gives many of you an extra measure of peace of mind!

Have a great week from all of us at Zoha Islands/ Fruit Islands

Surprisingly Second Life Stays Strong!

Whats New For Second Life 2023?

As a virtual world that has been around for two decades, Second Life has undergone many changes and updates to keep up with the evolving digital landscape. In 2023, Second Life has introduced new changes that promise to enhance the user experience and offer more opportunities for creativity and engagement.

One of the most significant changes in Second Life 2023 is the introduction of new avatars. These avatars are more realistic and customizable, allowing users to create avatars that look and feel more like themselves. The new avatars also include more options for body shapes, sizes, and skin tones, promoting diversity and inclusivity within the platform.

Second Life 2023 has also introduced new tools for creators, making it easier for them to create and monetize their content. The new tools include a more streamlined content creation process, improved asset management, and new options for selling and promoting virtual products.

Another exciting change is the introduction of Second Life on mobile devices. The mobile app allows users to access the virtual world on-the-go, making it more accessible and convenient for users who prefer to use their mobile devices.

In addition to these changes, Second Life has also introduced new features for socializing and interacting within the platform. One of these features is the new event system, which allows users to create and promote events within the virtual world, making it easier for users to find and participate in community activities.

Moreover, Second Life has also made significant improvements to the platform’s performance, reducing lag and improving stability, resulting in a smoother and more seamless experience for users.

These changes are part of Second Life’s ongoing efforts to provide a more immersive, engaging, and inclusive virtual world. With these new features and improvements, Second Life 2023 promises to offer users a more customizable, accessible, and social experience.

In conclusion, the new changes in Second Life 2023 represent a significant step forward for the virtual world, enhancing the user experience and promoting creativity, inclusivity, and community engagement. With these new features and tools, Second Life continues to evolve and adapt to the changing digital landscape, providing users with a unique and immersive virtual world experience.

Second Life Isn’t Going Anywhere Anytime Soon So Keep Supporting Projects and Keep Your Dream Alive!

From all of us at Zoha Islands/Fruit Islands Have A Great Week!

New mobile Viewer For Second Life?

Second Life plans to launch a beta for its new mobile viewer later this year

After launching on web browsers in 2003, the mobile version of Linden Lab’s life simulator is currently in development

Linden Lab is bringing a Unity-based mobile viewer to its long-running virtual world Second Life, according to a preview the company posted last weekend.

“This isn’t the first time we’ve tried to build a mobile viewer because of course we want to have all of the glory of Second Life in our pocket,” Linden Lab says. “But honestly this is the most exciting result we’ve seen so far. We really wanted to start with the hardest things first – and beautiful world views – and we wanted to make sure that our app works on all platforms. And so, it is with joy and trepidation that we share with you the early results of these efforts.”

Linden Lab does note that the team is still in early stages, so there’s no UI or functionality to show off yet, but we do know it’s expected to hit beta “later this year” as development continues.

Have A Great Weekend Happy St. Patrick’s Day!
From All Of Us At Zoha Islands/Fruit Islands

7 tips for tweaking the performance of a Windows 11 gaming computer

Getting a new computer can be exciting, but getting that PC to run at peak performance requires the implementation of some simple but important tweaks and optimizations.

A group playing on a gaming PC.

Thousands upon thousands of people receive a new desktop or laptop computer during the holiday season. Many of these new systems will be running the Windows 11 operating system, and more than a few of those computers will be designated for gaming. Unfortunately, this is where so many people make the mistake of believing default settings and configurations are sufficient for gaming performance.

Whether you purchase your new Windows 11 computer from Best Buy, Dell or an online boutique, it must be tweaked and optimized for gaming. Taking some simple but important steps at the beginning to prepare your new PC for gaming will turn an ordinary PC into an extraordinary one that reaches its full performance potential.

Top 7 Windows 11 gaming computer tips

The following tips and suggestions have been covered individually before on TechRepublic, but the true benefit of these ideas occurs when they are applied together.

1. Turn on game mode

Windows Game Mode will devote considerably more resources to a gaming application, turn off notifications, and shutdown or slow down most background activities, thus improving performance. CPU stealing background apps like file indexing, feature updates and malware scans will have to wait while you play your games.

Open the Windows 11 Settings menu and then click the Gaming item in the left-hand navigation bar. On the Game Settings screen, open the Game Mode item and then move the toggle to the On position, as shown in Figure A.

Figure A

On the Game Settings screen, open the Game Mode item and then move the toggle to the On position.

2. Prioritize GPU in specific games

While you are on the Game Mode screen, click the Graphics item to display another default setting you may wish to change. For graphically-intense games, you will likely want to specify that you want to always use the high-performance GPU during gameplay.

As shown in Figure B, click the Change The Default Graphics Settings option and then turn on Hardware-accelerated GPU scheduling.

Figure B

Click the Change The Default Graphics Settings option and then turn on Hardware-accelerated GPU scheduling.

3. Turn off enhanced pointer precision

This next gaming performance tip is probably the most obscure. Through the enhanced pointer precision setting, Windows 11 tries to better the user experience with a specific set of enhancements for your mouse. However, many games do the same thing, and they can conflict with each other, causing less efficient mouse pointer movement — opposite of what is intended.

For gaming computers, it is best to turn off enhanced pointer precision. Search “mouse properties” in the desktop search and then select Additional Mouse Settings from the Related Settings section, as shown in Figure C. On the Mouse Properties screen, select the Pointer Options tab and turn off enhanced pointer precision.

Figure C

Search "mouse properties" in the desktop search and then select Additional Mouse Settings from the Related Settings section.

4. Update GPU driver

Drivers for GPUs, regardless of manufacturer, are constantly being updated and enhanced for better and more reliable performance. Graphics cards from NVIDIA, AMD and Intel operate at peak performance when they are using the most up-to-date drivers, so you must update your gaming computer regularly.

The graphics card drivers that are installed at the factory are likely to be several releases behind, so it is imperative that you take a few minutes before you start installing games to update your drivers.

5. Update Windows

Similarly, it is important to update Windows 11 before you begin installing applications and games on your new gaming computer. The factory version of Windows 11 is likely several versions behind the current release, and new security protocols need to be in place for your protection.

Remember also to check for additional and optional updates, because the drivers for chipsets, network cards and other hardware may be several releases behind. To reach peak performance, all systems must be up to date and secure.\

6. Disable non-gaming, non-necessary startup apps

Depending on which company put your new Windows 11 gaming computer together, you may have just a few unnecessary or promotional applications, or you may have a dozen or more. While these apps are generally mostly harmless, they can impede the performance of a gaming PC if not removed.

Open your Start menu and then find your apps. As you scroll through the list of apps, right-click on ones you would like to uninstall. Start with the obvious promotional apps from third-party developers, and then consider other applications that aren’t practical for a gaming computer. The list of removable candidates will be personal to you and your situation.

7. Enable the optimized, high performance power plan

The last performance tip for a new Windows 11 gaming computer requires that we bypass the normal Settings menus and open the Control Panel. Type “control panel” into the desktop search box and select the appropriate item from the results. From the list of settings on the Control Panel, shown in Figure D, select Power Options.

Figure D

From the list of settings on the Control Panel, select Power Options.

On laptop computers, you will likely only have the Balanced option by default. To see other options, click Create A Power Plan from the list in the left-hand navigation bar.

As you can see in Figure E, you now have a few more options. For a gaming PC, choose the option that provides you with the best performance, but keep in mind that the setting will use more energy and drain your battery faster.

Figure E

For a gaming PC, choose the option that provides you with the best performance, but keep in mind that the setting will use more energy and drain your battery faster.

There is a potential power setting called Ultimate mode, which would be ideal for a desktop gaming computer running Windows 11, but that setting requires a special procedure and a hack of the Windows Registry File.

Optimize for gaming

Getting a new computer is an exciting event for most people. Getting a new computer that will be used for gaming is even more exciting, but getting that computer ready for the performance needs of modern games requires some preparation and optimization. Take a few minutes to prepare your new computer before you start loading games and other applications on your new computer.