The Melt and a story of H is Second Life

The Melt and a story of H is Second Life

Lovr&Love Factory Art Gallery: Selen Minotaur – H

Two immersive exhibitions are awaiting discovery at the Love&Love Factory Art Gallery that are well worth visiting by anyone who appreciates art with a message and a story in Second Life, produced as they are by two artists skilled in the art of narrative presentation.

Before getting into details, these are two installations that should be experienced with the following enabled in the viewer:

  • Advanced Lighting Model (ALM) – Preferences → Graphics → make sure Advanced Lighting Model enabled. Note that you do not need to have Shadows enabled (should ALM activate them) – while projectors are used, it is sufficient to just have ALM enabled to see them in action, so Shadows can be safely disabled via the drop-down to improve performance.
  • Shared Environment should be used for best viewing of both installations (World → Environment → make sure Use Shared Environment is checked.
Lovr&Love Factory Art Gallery: London Junkers – The Melt

The first of the pairing – and I use that term loosely, as these are very much individual installations is The Melt by London Junkers.

This is a single, magnificent sculpture, framed by a poem – also called The Melt – set within an environment suggestive of the sea and under a night sky, both of which evoke a sense of age. The centerpiece might be an iceberg or the face of a glacier; cold and blue, it seems timeless – but pieces have clearly broken away and are caught mid-fall, hinting at the actual state of things – the vast piece is in fact melting and breaking, caught in a continuous state of flux.

It is a state of flux mirrored by the poem itself. Outside of the skeleton of the long-dead great whale, details might not be immediately apparent – but look closely and you might start to make out features: the suggestion of a broken nose here, the outside of an eye, the drop of icy tears.

Lovr&Love Factory Art Gallery: London Junkers – The Melt

What do we make of this? To me, The Melt sits as a commentary on the existential threat of global warming; of all we stand to lose if the required actions needed to curb our own massive contribution to the increasing rate of climate change are not taken: that the loss of the glaciers and ice caps is but the precursor to the loss of all life itself, as symbolized by the whale skeleton and the bones of human at the foot of the sculpture.

Meanwhile, Selen Minotaur presents H, a multi-media immersive piece offering its own statement of life – both physical and virtual. Within it, we follow the story of “H”; a neutral character whose very initial suggests either male “H(im)” and female “H(er)”, and their travel through life, told in part through local chat and through our following the path through a “maze” which eventually leads to a series of rooms – or rather, boxes.

Once upon a time…H. Since H was born, H loved boxes. H started to build some as soon as H was able to. So H was sleeping in a box, H was eating in a box, H was working in a box, H was shopping in different boxes. When H wanted to have fun, H was visiting dedicated boxes: one to meet friends, one to dance, one to listen to music, one to watch a show, and so on. Even after death, H planned to be laid down and locked in a box. Isn’t this weird?…

Lovr&Love Factory Art Gallery: Selen Minotaur – H

Again, the core theme is clear; through the maze, we follow H as they try to make sense of life; then through the various rooms (be sure to accept the Experience when prompted at the end of the maze by walking into the sign, and then walk into the additional signs to be auto-TP’d between rooms).

Within these rooms we witness the places and activities H users to define their life – be sure to sit on objects, click walls to activate media, etc). However, this is not intended to be purely a means to put us on the strange journey of someone called “H”; rather it is a reflection how we all increasingly live our lives; reliant as we increasingly are on the role of “boxes” – devices, electronics, apps (including Second Life, where we spend all our time in “boxes” – regions), and so on for our sense of connection and engagement. That despite all the so-called promise of a “connected world” offered by the Internet, the web, and – as the hype would have it – “the metaverse”, we are perhaps becoming more an more insular in our search for “meaning” (or at least engagement) in life.

Lovr&Love Factory Art Gallery: Selen Minotaur – H

Both H and The Melt are marvellously expressive and deeply layered in the potential for interpretation and consideration.

SLurl Details

Incanto is rated Adult

  • Love&Love Factory Art Gallery main landing (use the teleport disk to reach installations)
  • The Melt direct SLurl
  • H direct Surl                                                                                                                                                                                                                                                                                                                                                                                                                                                         Have A Great Week From All Of Us At Zoha Islands/Fruit Islands

Linden Lab Should Offer Per Country Pricing?

For the Estimated 1 in 3 Users Not In Wealthy Nations (Comments of the Week)

SL developing nations virtual metaverse economy

Very good point from reader “Alelangel Verenova”, responding to my survey on interest in Second Life’s new Premium+ account offering, which will costs up to $25 USD a month:

Here in Latin America there will be a major NO answer, basically because the exchange to our local money. It’s an important amount per month, even per year to consider only for a “game”. Maybe it could be worth it if you are a creator and you earn good money on Second Life, but besides that, for this side of the world, it’s expensive and useless.

It’s a very valid point! Based on recent user data, roughly 1 in 3 visitors to SecondLife.com are from Latin America and countries across Asia and Europe (see the full below) outside the wealthy G7 nations, where $25 a month is pretty modest fee for many hours of online entertainment. Here in Los Angeles, for instance, 25 bucks will pretty much get you just two (2) movie tickets, i.e. 3 hours of entertainment. In most other parts of the world, however, $25 is enough to buy a week or two of groceries. 

To reader Luther Weymann, a retired tech exec who now enjoys Second Life in his free time, the solution is obvious:

 

One of the core problems with the marketing of Second Life is its USA-centric thinking and lack of global focus. For example, many international companies have successfully achieved enormous sales increases with “per country pricing.” In India, you get Netflix Standard 1080p with almost all the movies for $8.50 a month or about half the USA price. In Asia, GoDaddy pricing for hosting varies from one-fourth to a little more than one-half of USA pricing. The giant Unilever multinational consumer goods company sells its products all over Asia for slightly more than 60-70% of the USA and much lower than Euro pricing. And the result? A considerable increase in overall revenue and net profit for companies who understand the sales possibilities when pricing their products by what the market will bear in each country.

Very good advice. To emphasize it, here’s the Second Life website’s user demographics by country, shared with NWN by analytics service SimilarWeb in 2019:

  1. United States (30%)
  2. Brazil (15%)
  3. Turkey (5%)
  4. United Kingdom (5%)
  5. Germany (4%)
  6. Spain (3%)
  7. Canada (3%)
  8. France (2%)
  9. Netherlands (2%)
  10. Italy (2%)
  11. Russia (2%)
  12. India (2%)
  13. Mexico (1.5%)
  14. Argentina (1.5%)
  15. Australia (1%)
  16. Japan (1%)
  17. Poland (1%)
  18. Portugal (1%)
  19. Chile (1%))
  20. Columbia (1%)
  21. Indonesia (.5%)
  22. Ukraine (.5%)
  23. Belgium (.5%)
  24. Venezuela (.5%)
  25. Peru (.5%)

If I’m counting correctly, 35% of these visitors live in countries where a $25/monthly fee would be pretty drastic. So why not offer them a country-based price they can actually afford?

Linden Research can get lists of IPs and proxies that most VPN providers use. It’s not an endless list; updated lists are available for sale. Linden Research can know when a consumer uses a VPN to get a lower price from another country. Netflix and many others do this also. It’s not foolproof but very effective in per-country pricing marketing. Linden Research can buy domain names by country or geographic area and have IP redirect to, with sign up, and pay for SL websites with per country or per area pricing. It is not an impossible task to assemble these technological and marketing components and set in motion a global method to expand Linden Research’s revenue and the SL user base. But doing something like this depends on whether you own Linden Research as an investment or if you’re into it like a true entrepreneur would be.

Jules Catlyn

I live in a one of the wealthier countries but i am on a fixed low income because of a disability. I cannot afford to invest any real life money into SL. So i had to make the choice to make my money inside of SL. I have many friends who had to make the same choice, from all over the world. In discussions about SL i often miss that viewpoint. It is possible to earn an income in SL to afford things such as land and the premium subscription. You just have to be dedicated and creative.

Kurtin

Totally agree with the logic behind country-based pricing! LL, if your intention is to make money, (with a bonus order of equity), change to country-based pricing!! Totally, totally agree.

Have a great week from all of us at Zoha Islands/Fruit Islands

Second Life University – How to Update your Avatar’s Body

 
 

Signature Gianni Mesh Body.jpg

Class is back in session! Second Life University returns today with two pre-recorded videos by Second Life Resident Boston Blaisdale as he shows you how to update your avatar’s body using a mesh body. These are the first two in a series of videos which will cover the variety of mesh bodies available on the grid. The two we are beginning with are the Signature Gianni Mesh Body and the Maitreya Lara Mesh Body.

Watch the premiere of the Signature Gianni Mesh Body video at 9:30am PT:  

Here is a glimpse at the topics he will cover in this video:

  • Shop for the body at the Signature store
  • Try a DEMO before purchasing
  • Remove clothing from current outfit on system avatar
  • Unpack Signature Gianni Body
  • Apply an Alpha Mask
  • Attach the mesh body parts and HUD
  • Wear a skin on the body
  • Modify your avatar’s skin
  • Modify your shape using appearance sliders
  • Expand the Signature HUD
  • Enable Advanced Lighting Model in Graphics under Preferences
  • Use the skin effects on the HUD to adjust glossiness and intensity
  • Tint your skin
  • Fix your avatar if it looks grey by activating BOM
  • Use the hands and feet menu in the HUD
  • Dress your avatar
  • Use the Alpha and Layers Menu in the HUD to hide parts of the body
  • Reset scripts if you get errors with scripts or animations
  • Redeliver the body to get an update or fresh copy
  • Read the Signature manual for more info 
  • Detach the HUD once you finish using it to save resources

Maitreya Lara Mesh Body.jpg

Watch the premiere of the Maitreya Lara Mesh Body video at 9:45am PT:

Here is a glimpse at the topics he will cover in this video:

  • Shop for the body at the Maitreya store
  • Try a DEMO before purchasing
  • Unpack the Maitreya Mesh Body
  • Remove clothing from current outfit on system avatar
  • Add the body parts and HUD
  • Add the correct Alpha Mask
  • Activate Bakes on Mesh
  • Wear a skin on the body
  • Edit your shape using the sliders in the appearance menu
  • Use body skins included in the HUD by changing the Alpha Mask
  • Use Advanced Options in the HUD to tint skin
  • Click Glossiness button to adjust Materials on the skin
  • Use Alpha tab in the HUD to hide body parts
  • Customize your nails in the Hands/Feet tab in the HUD
  • Change your foot shape in the Hands/Feet tab in the HUD
  • Click the Misc tab on the HUD to reset scripts, redeliver the body, teleport to store, and get more info from the Maitreya website. 

Stay tuned for future updates about Second Life University. Happy learning!

Have a great week from all of us at Zoha Islands/Fruit Islands

The metaverse?

The metaverse: a latter-day Second Life, without legs?

IMAGE: A Second Life logo with several scenes inside the virtual world
IMAGE: Second Life (Linden Labs)

One of the biggest concerns when discussing the metaverse, and particularly when those conversations are of a strategic nature, is whether it will be do-over of Second Life, the Sims or assorted immersive video games like Roblox or Fortnite?

With virtual environments such as video games, the character and the journey are vertical, restricted to gaming. It’s true that some young users use them as discussion forums as well, that concerts can be held virtually and that some platforms allow users to créate their own video games within a video game, but in practice, we’re still talking about video games.

That said, let’s not dismiss video games, after all millions of young people spend their spare cash on weapons, clothes, objects, on them. As technology progresses, their potential will expand.

Second Life was different, even if it was largely recreational (and for some people a first foray into virtual sex), transcending the video game and instead becoming a place where many companies came to acquire islands, to build environments and buildings, and to develop activities. In 2007 I gave some classes and lectures in Second Life, along with a few tips on using it (in Spanish). For the developer company, it was a major source of income: an island was equivalent to renting space on a server, and building anything on it meant additional payments, hiring designers and developers for it, etc. People also spent money on avatars, shopped and bought all kinds of clothing and accessories, and there were even companies that flirted with the idea of using it as a working environment — and we’re talking about 2003!

Now, in many ways, the rise of the metaverse evokes the same kind of sensations for many, albeit with an obvious caveat: although Linden Labs and Second Life are still out there, the reality is that their use became increasingly geekier, more extravagant and, moreover, less interesting. All those companies that invested money in Second Life at the time got out sooner or later, in many cases leaving their islands and avatars there, and the craze simply fizzled out. Just another fad.

And here we are again: the hype has attracted plenty of companies to the outfit formerly known as Facebook, with Microsoft and others interested in participating on their platforms, which in many cases are glorified video games with a virtual reality viewer to make them more immersive. Many companies make large purchases of these viewers to train their users, to give an image of modernity and to be able to say they’re in the metaverse… although they still have no idea why or how long it will last. Others acquire virtual “properties”, which are simply space on a server and virtual maps of leading cities, trying to convey a sense of urgency and scarcity that in practice, no matter how we look at it, is simply not there.

For academic institutions, the metaverse could be a place to educate their students, allowing them to feel comfortable enough to hold a meeting or undergo a job interview in a virtual environment, attend a class or give a presentation. After all, if a lot of companies are venturing into the metaverse, it may make sense for educators to follow them.

From there to the metaverse becoming the future, rather than a video game that will hopefully go out of fashion in a couple of years, depends on how many people decide to explore what in the final analysis is little more than an interface. Looking to the future, I think the idea of redefining the internet around blockchain, decentralization, tokenization, smart contracts or Distributed Autonomous Organizations, is much more exciting than an interface built on a video game engine and on a peripheral, the virtual reality viewer, which nobody would surely want to wear for more than 30 minutes.

In many ways, despite efforts to make the metaverse look like the future, we’ve already been here. Without visors, but with similar paraphernalia, and with companies desperate to look modern. Interesting? Everything in technology is, even if it’s déjà vu and subject to the usual hype cycle. Anyone who thinks the metaverse will be run by a single company selling space on it, along with the viewer, will be proved wrong, because the metaverse can only work if it is open, interoperable and with multiple participants. If you don’t believe me, take a look at Horizon Worlds, Mesh, Decentraland or the other pretenders: we lived through this at the turn of the century. And what’s more, we had legs.

of course we do share the opinion that “Second Life Is Dead nor is it just a fad”. We feel SL will live on as long as there are people like you that support what we do and keep creating such wonderful worlds that all of you do.

Have A Great Week From All Of Us At Zoha Islands/Fruit Islands

Second Life: Nvidia Driver 516.40 Issues

Update: the issues described blow have also been noted on Nvidia drivers 512.95 and 515.48. If you encounter similar issues please check for driver version (go to Help → About in the viewer and then look for the line “OpenGL Version: X.X.X NVIDIA YYY.YY”,  where Nvidia YYY.YY is your installed driver); if you note a different driver to 51.6.40, please consider adding a note to the two official Jira linked to below, and in a comment on Beq’s NvidIa forum report, so other can see potentially affected drivers. Thanks. 

It is being reported that the latest Nvidia driver version 516.40, issued on June 15th, 2022, is causing issues for Second Life Users running either Windows or Linux who have updated to use it. As a result, the general advice is not to update to this driver for the time being.

In summary:

  • The issues are apparent when running the viewer with Advanced Lighting Model (ALM) enabled.
  • They can cause objects to flash or blink in and out, or can display rings or lines across in-world objects (as shown in the image below).
Image showing some of the artefacts created during scene rendering following an update to the Nivida 516.40 driver. Image courtesy of ermanart / BUG-232264

The following bug reports provide further information on the problems reported thus far:

  • Firestorm:
    • FIRE-31746 – “Updated nVidia Drivers now ambient occlusion causes graphic issues”.
    • FIRE-31747 – “Graphical Glitch that’s too distracting to ignore”.
  • Official Jira:
    • BUG-232264 – “Nvidia driver update causes rough lines in Second Life rendering”.
    • BUG-232268 – “NVidia driver 516.40 causes visual issues on latest viewers with ALM enabled”                                                             
    • In addition, Beq Janus of the Firestorm team has reported the issue via the Nvidia forums – see: Driver 516.40 Causing visual artefacts on Windows and Linux for Second Life viewers (OpenGL).

      For those who have updated to driver 516.40, two courses of action are currently available to try to correct:

      • Minimum: disable ALM (Preferences → Graphics → uncheck Advanced Lighting Model. Note that this may not work when under Linden Water in Second Life, per BUG-232268 (above).
      • Recommended: revert to an earlier driver version or use the Nvidia Studio Drivers instead.

      Again, please note that the issues are driver-related, and so not something either Linden Lab nor TPVs can address themselves.

      Have a Great Week From all of us at Zoha Island and Fruit Islands

Second Life Spotlight – Sam King-Slain

This week we are shining a spotlight on Sam King-Slain (Dropyour.Knickers), a skilled singer, songwriter, and musician who credits Second Life for assisting his journey in self-discovery. Watch him play live at SL19B later this month!

Front Cover For SL Spotlight.png

How long have you been in Second Life and how did you first hear about it?

I’m 11 years old in Second Life which makes me about 250 in SLife experience. I heard about it after me and one of my childhood friends were playing the Sims. I think we googled ‘virtual world’ and it was the first one that popped up.

Sam King - SL Spolight 3.png

You are an award-winning musician with quite the talent for songwriting. Second Life and the humorous and perhaps frustrating situations you encounter in this virtual world are the main topic of your songs. Tell us more about your music career and how it all began.

I’ve always been into writing songs, raps and poetry so it wasn’t totally out of character for me. But roughly 5 years ago, myself and a few close friends were hanging inworld at a recording studio and it just struck me how funny it would be to write something about Second Life. I remember saying brb and 20 minutes later I jumped on mic like ‘I gotta show you guys what I’ve done!’ 

That was the day I wrote my first song ‘TP Me‘ and the chorus was literally ‘tp me, tp me, I’ve got a platform in the sky’ and everyone had it stuck in their heads for weeks! I think we all knew we were onto something and I just knew I could write more so I went away and wrote ‘Relog‘, ‘Crosshairs‘ and ‘Prim Love‘ and with each song just came more laughter and enjoyment. It was those guys that said ‘Sam we have to do a concert’ and that was when we set up a little warehouse sky box and threw our first show – I felt like a true Second Life Pop star, with my name in lights and it was a hit! 

My friends had made merch and set the stage up and we felt like we had really injected the fun back into Second Life. It ended up with us having a full sim with a Record Label Office and a venue and we started going around inworld to all our favorite spots asking if I could do a show. It was hard to get people to buy into the vision but I knew all I had to do was convince them to listen to one song and they got it.

Sam King - SL Spotlight 2.jpg

Do you play any musical instruments and how do you compose the music for your songs?

I have played the guitar and saxophone from a young age in real life. My song writing process is usually quite simple. I’ll feel inspired, go away, and find a beat or play a tune on the guitar and then record and write simultaneously until it’s done. It’s very rare that I’ll step away and come back to a song. If I feel it then, I just have to write something in that exact moment and I have to finish it then and there.

SL Pride - Sam Performing - SL Spotlight.jpg

What genre would you say your music falls in, and who are some of the musicians that have influenced your style?

I would say my genre is varied, like my music taste. Sometimes I rap, sometimes I’ll do an acoustic song or something on the piano, and sometimes I’ll do something people can dance to. Overall for Second Life, I like to keep my music light hearted, fun and relatable. Some musicians I look up to are J Cole – a lyrical genius, Drake, Bon Iver, Beyonce, Juice WRLD & Lil Peep. I’d say my acoustic music is heavily influenced by Ed Sheeran – gotta keep it in the UK!

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One of your songs reveals how Second Life assisted in your journey of self-discovery. Can you share in what ways SL has impacted your life?

Second Life has saved my life in a lot of ways. I’m from a conservative quiet town on the South Coast of England and being myself was pretty much out of the question as a kid. I struggled with my gender identity and Second Life gave me a means to explore that. I met the love of my life (we’re back together now 10 years on!) and that taught me things about my sexuality. It’s funny because in a game where you can be literally anyone – it has given me confidence to be my true self. I have met so many wonderful people from all different walks of life and it has inspired an abundance of self reflection and growth. I’m proud of my gratitude towards Second Life and I never shy away to say how much I appreciate the game – it really is whatever you want it to be. To some it’s just a game but to me it’s the place I’ve expressed my most authentic creativity and made genuine, life long connections and friendships.

SL Spotlight Extra Pic.jpg

June is Pride month and in Second Life many members of the LGBTQ+ community find this to be a safe space to express themselves and feel empowered. You have been very active in Second Life raising awareness in the past, can you share more about that and if there are any activities or events that you’ll be taking part in during this coming month?

Last year I wrote a song “SL Pride” which sort of depicts why pride is so important to me and how Second Life has helped me along the way. I won’t go into much more detail than I did above because I’m much better at singing out my words than speaking them. 

Last year I did two big Pride performances – Burrow & Co for SL Pride and Pride at Home run by Tink Hax. Both events were hugely successful and we raised a load of lindens for various LGBT charities with a variety of really talented people. This year I’m booked for two Pride shows so far – Pride at Home and one at a fairly new venue called Eleventh House.

Tell us about some of the other Residents in Second Life that inspire you and whose work you admire.

Someone who believed in me at the start of my SL music journey when no one did is DJ Gracie (Gracie Barbosa). Not only is she one of the most talented DJ’s on the grid, has come to every show of mine and performed along side me, she has also created The Little Tokyo Rooftop which is home to the Dream Team – a collaborative of creative artists who bring love and good vibes to the grid. Gracie is very humble about what she has created on SL, but the sim is free for all and she is always making rl donations and sending out school supplies to kids in Africa. Lil Tokyo Rooftop does a Bumpin’ Brunch event every Sunday and I’d really recommend dropping down! Check out Lil Tokyo Rooftop’s Facebook page

Another collaborative that really deserve recognition is WWBH: We Will Be Heard – Founded by Daisatella Slain, Bars Simpson, November Justice, Pinky Banks, Roshambo Dench. It’s hard to put into words what these ladies have achieved in the last couple of years. It started in 2020 with their Black Lives Awareness Event, it was so successful and raised somewhere to a million plus lindens for charity. These guys do a whole month of events, rl speakers, parties, art exhibitions, open mics, museums and raise as much as possible for the chosen cause. Last year was WWBH: Girl Power – Bars Simpson put together one of the most jaw dropping interactive inworld museum experiences I have ever seen – our whole community was involved and it showcased beautifully the issues surrounding women’s rights. I was honoured to perform in the closing show. Their next project will be for Mental Health and I am so excited because this bunch pull it out the bag every single time, truly it blows me away and I’d love them to get some coverage for their next one –  I think it’s something Second Life would be extremely proud of. You can still check out their first Black Lives Awareness website and the LinkTree to last year’s Girl Power where you can find their IG/FB and more.

I know I’ve talked for ages but I just have to give Tinkers a shout out! Tink Hax has done absolute wonders this year. He’s always raising loads of awareness to various LGBT charities, creates a beautifully colourful Pride sim for people to explore at Pride at Home and runs the Pride shop&hop. Tink created Love to Ukraine and I’ve never seen someone raise so much money in such a short timescale. They raised L$6209987 which ended up being £17,500 – an incredible amount of money which I’m sure helped so many people in such a crisis. What a guy! Check out the Pride at Home Facebook page.

Where can people see you perform or hear more of your music? Please share links to your sites, social media accounts, and destinations you regularly perform at.

Inworld: Dropyour Knickers
Facebook: Sam Elliot King  
Soundcloud: Sam Super-Villin 
Flickr: SAM KING (slim) 

I’ll be performing at Pride at Home at the end of this month, Saturday 25th June 6pm SLT. I have a good feeling about this one, hopefully see you all there!

Also just want to say although I’ve mainly stopped doing small occasions/parties, I’m always down for a good cause so I will happily come perform at your event if it’s going to charity! 

And Linden Lab, if you ever want me to jump up on stage at one of your big Second Life events, just say the word and I promise I’ll keep it PG!

Well Sam, we heard you! Watch Sam perform live at SL19B later this month!

Sam has graciously recorded a PG version of his song, Relog, for us. Watch the music video on our YouTube channel.

We hope you enjoyed learning more about Sam’s many talents and enjoy his music as much as we do. We’ll see you at SL19B listening to his live performance!

Have a great week from all of us at Zoha Islands and Fruit Islands