Firestorm Viewer: The most popular TPV

Recently the SL TV show Designing Worlds produced a show about Firestorm by interviewing the Firestorm team, including Jessica Lyon, Project Manager and Founder, Lette Ponnier, the English Support Lead, and Ed Merryman, Support Manager and teacher.

I have been a huge fan of TPVs (third party viewers) in general, and Firestorm in particular, since the Emerald Viewer. I remember when Linden Labs blocked the Emerald viewer in 2010, because the first day that it was no longer approved for use, was the day I got married in SL! You can imagine trying to have a wedding with an unfamiliar viewer! And from the ashes of Emerald arose Phoenix, which I used until it morphed into its present form — Firestorm. I am so glad that Linden Labs open sources their code so that these TPVs can be created.

You can download the viewer on the Firestorm website.

This is very interesting. Listen and you will learn a lot.

Firestorm Viewer | Treet TV.

I remain respectfully yours,
~ Suzanne Piers
ZoHa Islands Social Media Manager

Ebbe Altberg Speaks!

Ebbe Linden

Ebbe Linden

I was very fortunate to snag an interview with Ebbe Altberg, Linden Labs new CEO. I sent him a list of questions, and he quite graciously answered all of them. Linden Labs has many things “in the works” that they are not able to address, but I am excited about the direction he is taking Linden Labs and I am hopeful that under his guidance, we can continue to make Second Life a fresh, exciting place to be. It’s so easy to get jaded, after being in SL for awhile and feeling ripped off by people and griefers alike. But after watching my RL friend’s awe and wonder at all SL has to offer, I believe that we can regain a fresh perspective and that sense of excitement once again.

Take a look at what Ebbe had to say. I’ve cut and pasted his responses here and have not edited or altered them in any manner. Many, many thanks to Linden Labs staffer Peter Gray for facilitating this interview.

Suzanne: What do you see as your biggest challenge in the next 12 months?
Ebbe: Overall, our biggest challenge is with ease-of-use. Second Life is incredibly powerful and complex – it’s a 3D object creation tool, a communication platform, a user-to-user marketplace, and much more, all in one – and making it truly easy to use is a massive challenge and an area we need to improve in order to take virtual worlds to the next level.

Suzanne: How do you plan to address the ongoing problem of copybotting and content theft in Second Life?
Ebbe: Creators are essential to Second Life, and we want to do everything we can to support them and help them to be successful. The fact that users can profit from their creativity is part of what makes our virtual world unique, and we’re continually looking for ways to thwart those who copy and steal content while keeping it easy for users to create and profit from their unique creations.

Suzanne: This is a four-part question about mainland:

a)What are your plans for the Mainland? Will more mainland be offered, developed or expanded upon?
Ebbe: There are currently no plans to expand the Mainland, but we are always looking at our current offerings and making small developed areas to enhance the Mainland experience.

b) Would Linden Labs ever consider allowing landowners to drop a sim in the sailable water on Blake Sea? Currently our problem with providing sailable waters is that we have to sink a sim in order to do so, which is quite expensive as we cannot rent out that land and simply becomes an expense.
Ebbe: We’re not looking at expanding the Blake Sea, which is currently composed of fully sailable regions. If you’re interested in providing water space around your region, we do offer low-cost alternatives to Full Regions and Homestead Regions, called Openspaces that could be used for this.

c) How are the Linden homes working? Are people using them and liking them? Are there any plans to expand them?
Ebbe: Linden Homes are a very popular product, and an account benefit that our Premium Subscribers enjoy – they are always near full-occupancy. We currently do not have any plans expand them, but we are working on an update to the product for the near future, which will enhance the home models, and bring them up-to-date with today’s content creation standards.

d) Why does the mainland not allow terraforming?
Ebbe: Actually, the Mainland does allow terraforming. Most Mainland regions have the ability to be terraformed to +/- 4m, and this restriction is a product feature difference between our Mainland and Private Island region products.

Suzanne: Does Linden Labs plan on any pricing structure changes for privately purchased sims?
Ebbe: We have no plans about this that we could share at this time.

Suzanne: What, if anything, does Linden Labs have planned to help strengthen the economy in SL, and assist businesses in gaining a foothold in SL?
Ebbe: We’ll certainly strive to maintain the amazing strength of our vibrant economy. Today, Second Life has the strongest and largest virtual economy based on user-to-user transactions in the world: the price of Linden dollars has been very stable, tens of millions of dollars have been paid out to users, there are more than a million transactions between users every day, and right now, creators are selling more than three million virtual items on the Marketplace. Starting a successful business – in the physical world or the virtual one – isn’t always an easy endeavor, but there are no shortage of opportunities or success stories in Second Life today, and that absolutely will continue in the future as well.

Suzanne: We feel that the search feature in SL needs serious improvement. In order for residents to find businesses in SL, they must use search. Is Linden Labs working on improving that?
Ebbe: Yes. We completely agree that search is in need of improvement, and we’re putting in some work to do just that.

Suzanne: One of the biggest concerns to business owners and land owners in SL is keeping people in SL. What plans, if any, does Linden Labs have for partnering with Philip Rosenberg and High Fidelity? It would be a huge draw to SL if we could embrace the oculus rift and the ability to have immersive experience in SL.
Ebbe: We have a good relationship with Philip Rosedale and the High Fidelity team and we expect that to continue, but there are no real plans to establish a partnership at this time.

As we said in our blog post about integrating the Oculus Rift with Second Life, we’ve been very happy to see all the recent activity and interest in the virtual reality space – it’s a sign of progress and innovation in the industry and helps validate the space Second Life has led for more than 10 years. Developments like the Oculus Rift hold great potential for Second Life, and we’re very excited to bring the virtual world into the future with new technologies and partners. We have already embraced and integrated the Oculus Rift in a Project Viewer available to everyone now, and we plan to continue to support relevant new technology as it progresses.

Suzanne: If there a plan for structuring the real estate in SL along the lines of creating a central grid, where you could go from one world to another, such as from High Fidelity to SL using Oculus Rift?
Ebbe: Our focus is on making Second Life the absolute best it can be and bringing the greatest value to our customers, not on building things like the ability to teleport your Second Life avatar to a separate platform.

Suzanne: Does Linden Labs have any plans to offer different real estate sim configurations, such as a “party sim” that could hold up to 400 avatars for instance, or have a sim that is between a full prim sim and a homestead sim (7,500 prims)?
Ebbe: No, we don’t have any plans to offer regions like this that we could share at this time.

Suzanne: Real estate owners are the number one business in SL right now. Would LL be willing to bring back the Land Expos? In the past, these expos were a huge event spread over 10 sims for 7 to 8 days, and is a wonderful opportunity for estate owners to get together and kibbutz. It would be a wonderful opportunity to have Linden Lab staffers attend and really get to know SL estate owners and help improve communication and create a dialogue.
Ebbe: We’re certainly happy to support and help promote community events and meetings – and to participate as appropriate – but this sounds like an initiative that would be best organized and hosted by estate owners, rather than Linden Lab.

Suzanne: In addressing communication, estate owners feel that there is a lack of communication and that the case workers at Linden Labs aren’t listening to their concerns. Are you aware of this problem and how can estate owners help facilitate a better exchange of ideas with Linden Labs?
Ebbe: Improving our communications with our customers and community at large has been one of my early goals since joining the company, and we’ve made significant strides in that regard. We’ll always be open to listening to concerns and ideas – in addition to direct conversations, meetings, emails, we keep an eye on discussions in blogs, forums, other social media, JIRA, for example – and we’re working to be as proactive and transparent in our communication with our customers as we can be.

Suzanne: Linden Labs currently does not provide support 24/7, and there is a gap between midnight and 8am SLT that is a “dead zone.” Since SL is 24 hours, and we have many clients and customers around the world that are only online during that time, this creates a huge problem for us in helping our customers and clients get their issues resolved. Does Linden Labs have any plans to bring back 24 hour support?
Ebbe: It sounds like you’re referring to our Concierge-level support, which does have a gap in shifts between 12am and 7am PT/SLT. However, we do currently offer live support for billing and basic assistance around the clock, and even during the hours that the Concierge team is unavailable, you should still be able to reach a live agent by phone or chat.

Suzanne: Will Linden Labs consider bringing back the community gateways, to help drive noob traffic to the estates and businesses?
Ebbe: I’m not ready to make a commitment saying we’ll bring back the community gateways program, but we would certainly consider an approach like it. I like the idea of empowering users themselves to bring in new Second Life users and help them get started inworld, as opposed to Linden Lab being the sole source of new users and pushing them all through our own registration and initial experience ‘funnel.’ The challenge is to do this in a way that’s scalable and makes the best use of our resources – i.e. provides a consistently high quality experience to new users, adds significant value for us and our customers, etc.

Suzanne: I know that Education and Nonprofits are going to start getting special pricing once again, to encourage virtual education. How can businesses like ZoHa Islands get involved with encouraging the influx of education and nonprofit organizations, and getting them started in-world?
Ebbe: The educational and nonprofit discount was actually reinstated and expanded last July, and we’re happy to see organizations like these continue to see great value in using Second Life. We don’t currently have a program to refer organizations that apply for the discount to particular businesses in Second Life, but certainly want to make it easy for inworld businesses to connect with prospective customers of all kinds.

Suzanne: Jump forward six years. What does SL look like in 2020?
Ebbe: In 2020, the virtual world will be incredibly immersive, and you’ll truly feel a realistic sense of presence as you explore and interact inworld. You’ll be able to participate across all kinds of devices, including tablets and mobile devices, laptops and PCs, virtual reality headsets like the Oculus Rift. Creators – from hobbyists to professionals – will be making an ever-more-diverse range of rich content and experiences that will be easily accessed and enjoyed by a massive global audience. Some of the experiences, creations, and uses of the virtual world will likely include very advanced and extremely high-quality versions of the kinds of things enjoyed in Second Life today, but I expect new uses will also emerge. The virtual economy will be operating at a scale many times what it is today, and we’ll see new records set for the profits that people earn from their virtual creations.

~~***~~

Once again, thank you, Ebbe Altberg, for taking time out of your busy schedule to answer my questions. I appreciate the time and effort very much.

I remain respectfully yours,
~ Suzanne Piers, ZI Social Media Manager

Project Viewer: Group Bans

Editor’s Note: Thank you to the blog “Living in a Modemworld” which provided the basis for this post.

One of the peskiest problems that businesses, clubs and other public groups have are griefers and other pests who join groups, spam the group and then leave or are kicked out only to return over and over again. Or a disgruntled former employee or customer decides to use the group as a venue for airing their grievances. Either way, having a “click here to join” open group means that you are also opening yourself up to problems.

So how to solve this? Other than simply chasing out each person as they cause trouble, and watching them come back over and over again, or they create alts to wreck havoc and spam your group, there has not been a viable solution until now.

As of June 18, 2014, Linden Labs has released a project viewer that allows for group ban. This viewer was actually released on June 17th, but wasn’t active on all servers until June 18th. This viewer (version 3.7.8.290887), as its name suggests, allows group owners (and those they nominate by role) to ban individuals from their group.

These group bans are enforced on the server side, similar to the way that parcel and estate bans work, and provides a viable way to remove pests from a group and keep them from re-joining. Eventually this will be part of the release viewer, but this project viewer allows users to get a taste of the features of this viewer. This will make SL group chat a lot more peaceful for most residents.

In the blog Living in a Modemworld, the author noted the following:

• By default, only a group’s Owners role has the Manage Ban List ability for banning other avatars from a group /removing avatars from the ban list

• The ability can be granted to other roles, if required

• Roles which are granted this ability are also granted the Eject Members from this Group and Remove Members from Roles abilities

• The ban list for a group can store a maximum of 500 entries. When this limit is reached, some avatars must be removed before others can be added

• Group Owners cannot be banned from a group (just as they cannot be ejected)

• When a group member is banned from the group, they are automatically ejected and will receive the usual ejection notification, but will not receive any notice that they have also been banned

• A user who is banned from a group cannot join it either directly or through an invitation

• If a group member is banned while using group chat, they may be able to continue using it until they close the group chat window (this problem also exists when ejecting someone from a group when they have the group chat window open)

• Any attempt to invite one or more banned avatars into a group, whether individually or as a part of a list, will generate the message: “Some residents have not been sent an invite due to being banned from the group.”

Obviously, it is not without it’s limitations, as if the avatar causing a problem has group chat open when they are banned, they can continue to continue to post even after being banned, and if someone is serious about spamming your group, or airing their grievances, if they leave the group chat window open indefinitely and don’t log out, they would be able to continue to cause a problem. However, hopefully eventually they will tire of their silly behavior and move on.

In the Release Notes from the project viewer wiki, it answers some important questions for group owners:

How do I ban somebody from my group?

1. Login with a viewer that supports group ban
2. Ensure that you have “Manage ban list” ability
• This information is found in the group info floater, under ‘Roles’ -> ‘ROLES’ -> ‘Allowed Abilities’ panel -> ‘Group Ban’ section
3. To ban via the group member list,
• Open the group info floater’
• Open ‘Roles’ -> ‘MEMBERS’, and select the group members you wish to ban
• Hit the ‘Ban Member(s)’ button
• The selected group members will be ejected from the group and added to the ban list
4. To ban any user from your group (a member or not)
• Open the group info floater
• Open ‘Roles’ -> ‘BANNNED AGENTS’
• Hit the ‘Ban Resident(s)’ button
• Using the people picker floater, find the avatars you wish to ban
• Hit the ‘Ban Residents’ button
• The avatars will be added to the ban list. If they were group members, they will also be ejected from the group.

Conversely, the wiki discusses how to unban someone:

How do I unban somebody from my group?

1. Login with a viewer that supports group ban
2. Ensure that you have “Manage ban list” ability
3. Open the group info floater
4. Open ‘Roles’ -> ‘BANNNED AGENTS’
5. Select the banned agents you wish to unbar
6. Hit the ‘Remove Ban(s)’ button

This group ban viewer is compatible with Windows, iOS and Linux.

Please visit the Modemworld blog; Inara Pey has some awesome pics and more information.

This viewer is a huge step forward in giving group owners a tool for removing and permanently dealing with disruptive avatars.

Related links:

Living in a Modemworld
Release Notes/Second Life Project Group Ban

I remain respectfully yours,
~ Suzanne Piers, ZoHa Islands Social Media Manager

SL11B Snapshot Contest

SL11B Photo Contest

Coming up this Sunday, June 22nd, is Second Life’s 11th Birthday Celebration — commonly known as SL11B. I am excited to have applied to be part of the press corps so I can (hopefully) get a early view and will be able to report on what’s happening. Their preview is this Saturday, where invited members of the press are allowed access and offered a tour of the 10 sims that make up the SL11B celebration. I am hopeful that my application will be approved.

Meanwhile, I saw this on the SL blog that I thought was worth sharing. What a wonderful prize! $10,000 Linden Dollars for top photo.

Posted: June 16, 2014
“Starting today, you’re invited to take part in the Second Life: Celebrating Your Second Life Snapshot Contest, in honor of 11th Birthday of Second Life.

“Participation is easy – submit your celebratory snapshots from inworld to the contest page on our Official Second Life Facebook Page. Click the contest tab, review the contest information and rules and start sharing. This year you will be able to submit up to one snapshot a day for the duration of the contest. Full rules, submission and voting dates, and details are all on the Facebook page.

“Looking for some inspiration for pics? Then drop by Hairy Hippo Fun Land to grab your Limited Edition SL11B Robot Avatar. You can also get your free avatar off the Marketplace.

“Browse the SL11B category on the destination guide to see what the community has planned to mark the event inworld.

“Don’t forget that the Resident-driven Second Life 11th Birthday Community Celebration starts this coming Sunday the 22nd. Visit their website for the latest information.

“You only turn 11 once, and we can’t wait to see what kind of celebrations and fun you create and share!”

I remain respectfully yours,
~ Suzanne Piers, ZoHa Islands Social Media Manager

I’m Mad for MadPea!

Editor’s Note: I have reported some mis-information. I received a message from the MadPea staff regarding this mystery event at their mainstore, which I incorrectly referred to as a “hunt.” And the helmet was apparently hidden in my hair, which made it look like Google glass. My apologies for mis-representing the MadPea event and the helmet at the end of the event. My only criticism of this mystery event was the lack of information, because usually on these mystery events we receive a NC with the backstory. Either I didn’t find it, or there wasn’t one.

At any event, I do not want to report wrong information, and I love MadPea and want to be sure that I am fair to them. They sent me a photo of what the helment is supposed to look like, and I found mine in my inventory and put it on, sans hair, and enlarged its size, and yes indeed, it does look like this! At any event, please forgive the inaccuracies contained herein and run don’t walk to MadPea’s latest mystery event!
~ Suzanne

MadPea helmet real one

Mad Peas Green Mire_001
As you know from previous postings, I am a huge MadPea Productions fan. I can barely contain my impatience while awaiting release of the UNIA game, coming sometime in the next few months. Meanwhile, they decided to shut down the MadPea City and have opened a MadPea Store sim, which of course has it’s own “between the games” little hunt called The Green Mire. If you’re jonesing for a MadPea fix, this will help get you over the hump!

First take the teleport to The Green Mire. I started out a little frustrated, because I “assumed” (wrongly, it turned out) that the starting point was the store, which is where you first land. This rather sneaky little trick makes people go to the store and search all around it, looking all around carefully trying to find the instructions, map, HUD….something….to get us started on The Green Mire hunt. So naturally all who land there (unless they’ve been reading blog posts and hints on the MadPea FB page) crawl all over the store searching for it.

Mad Peas Green Mire_003

Finally, out of frustration, I checked the FB page and saw a blog post which reveals that it all starts in this little fishing shack shown here.

Mad Peas Green Mire_006

From there, it was pure MadPea, with enough challenge that it was fun and exciting to figure it out, but easy enough (other than the beginning) that you didn’t hurt your brain trying to work on it. It’s a short hunt, and you come out of it with a pretty cool little headset that lets you speak with aliens (it does; really!) although it looks like they borrowed their design from Google glass, it’s pretty cool.

All in all, it was a fun and clever hunt, and now I’m sitting here impatiently awaiting the newest game to come, UNIA!

Here are some more pics. Visit and enjoy!

Mad Peas Green Mire_004

Mad Peas Green Mire_005

Mad Peas Green Mire_007

Mad Peas Green Mire_008

Mad Peas Green Mire_011

Mad Peas Green Mire_012

Mad Peas Green Mire_010

Mad Peas Green Mire_014

I remain respectfully yours,
~ Suzanne Piers
ZoHa Islands Social Media Manager

MadPea Teaser…

Just a quick post before we begin the weekend!

In the MadPea group, I received a notification of something new coming this weekend, something to satisfy MadPea’ers while they await the much-anticipated UNIA. I don’t know what this “between the games” event will be, but I will keep you posted.

So excited!

I remain respectfully yours,
~ Suzanne Piers
ZoHa Islands Social Media Manager