Reducing Viewer Crashes

Firestorm viewer smallestIt’s the bane of everyone’s existence in Second Life… the dreaded viewer crash. Naturally, viewers don’t crash at opportune times; they wait until you’re getting busy with someone, or in a wedding, or doing a crucial final touches on a build you hadn’t saved. Sometimes they crash and all of a sudden the viewer just disappears. Most times, however, you suddenly can’t move, then all sound disappears and then the screen dims, accompanied by the endlessly rotating circle, and the dreaded words “Not responding” appear at the top of your screen. Since oftentimes people use the excuse “Oh, I crashed!” when trying to get out of an uncomfortable circumstance, it never fails that the viewer will crash during something critical, like your partner telling you they love you for the first time, or something equally important, and that inopportune crash looks suspicious.

The causes for these crashes vary. Sometimes if you simply cam around too much, it causes the crash. Sometimes the sim is too full, a griefer is on the sim and unleashes a graphics crasher, or computer system is out of date and doesn’t have the resources necessary to run Second Life smoothly.

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Click to enlarge picture

I use the Firestorm viewer, and it asks to collect crash data each time you crash. You can either choose to do this manually, or changes the settings in preferences to allow the viewer to send crash reports automatically.

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Click to enlarge picture

So you think to yourself, why should I do that? All I want to do is get back in-world to try and repair the possibly broken relationship, broken build or continue on with what you were doing, so taking the time to send crash data just adds to the frustration of trying to get in-world. However, what you don’t realize is that the people at Linden Labs and the people at Firestorm (or whatever viewer you use) take the crash data collected, and use it to create the fixes that help reduce crashing. This means that you are helping improve things by allowing your viewer’s creators to collect the crash data. I have set mine to automatic, and it only takes a few seconds for it to collect the crash data on the next start up, and doesn’t cause any serious delays.

So that begs the question: What can we do? Many users can greatly reduce their risk of Viewer crashes by taking a few steps to update their software outside of Second Life.

Oz Linden posted in the Tools and Technology blog, offering these tips to residents some steps they can take to help reduce viewer crashes.

“The nature of Second Life as a platform for user creativity means that the Viewer faces different challenges than client software for an online game, for example, which would just need to handle the limited and carefully optimized content created by the game’s developer. This can make Second Life a demanding application for your computer and can mean that if your operating system is out of date, your Viewer is more likely to crash.

The good news is you can take steps today to help this! Here are a couple of tips:

1. Upgrade your Operating System
There is a very clear pattern in our statistics – the more up to date your operating system is, the less likely your Viewer is to crash. This applies on both Windows and Macintosh (Linux is a little harder to judge, since “up to date” has a more fluid meaning there, and the sample sizes are small). Some examples:

• Windows 8.1 reports crashes only half as often as Windows 8.0
Those of you who stuck with Windows 7 (roughly 40% of users of our Viewer right now) rather than upgrade to 8.0 made a good choice at the time; version 7 still has a much better crash rate than 8.0, but not quite as good as 8.1 (now about 15% of users), so waiting is no longer the best approach.

• Mac OSX 10.9.3 reports crashes a third less than 10.7.5
OSX rates do not have as much variation as Windows versions do, but newer is still better, and there are other non-crash reasons to be on the up to date version, including rendering improvements.

Upgrading will probably also better protect you from security problems, so it’s a good idea even aside from allowing you to spend more time in Second Life.

2, Use the 64 bit version of Windows if you can
For each version of Windows for the last several years, you have had a choice between 32 bit and 64 bit variants; if your system can run the 64 bit variant, then you will probably crash much less frequently by changing to it. While we don’t have a fully 64 bit version of the Viewer yet, you can run it on 64 bit Windows, and statistically you’ll be much better off if you do.

• Generally speaking the 64 bit Windows versions report crashes half as often as the 32 bit versions.
According to the data we collect, a little more than 20% of users are running 32 bit Windows versions; most of you can probably upgrade and would benefit by it.

If you bought your computer any time in the last 5 years, chances are very good that it can run the 64 bit version of Windows (as will some systems that are even older). Microsoft has a FAQ page on this topic; go there and read the answer to the question “How do I tell if my computer can run a 64-bit version of Windows?”. That page also explains how to do the upgrade and other useful information.

We’ll of course continue working hard to find and fix things that lead to Viewer crashes. Even as we do that, though, you can decrease your chances of crashing today by taking the steps above.”

I hope this helps with some of your viewer crashing problems. I’m sure it will probably never go away, but please help by sending your crash data to the viewer’s creators when asked. This will help all of us improve our experience.

I remain respectfully yours,
~ Suzanne Piers
ZoHa Islands Social Media Manager

Skill Gaming Regions in SL

New regulations are afoot for skill gaming in Second Life. According to the new blog post, Linden Lab is revising its gaming policy. Gambling has always been, and will continue to be strictly prohibited by the TOS (Terms Of Service). Gambling is considered to be operating, or participating in, a game of chance that provides a Linden Dollar payout. However, there are many jurisdictions in SL where games of skill are legally permitted, and result in a payout of Linden Dollars. The difference being one is a game of chance (gambling) and a game of skill (winning Lindens for achievements).

Since the games of skill are becoming increasingly popular, Linden Lab has decided to update it’s TOS. Skill games that offer Linden Dollar payouts will still be allowed; however the new TOS dictate that these games will be limited to a specific Skill Gaming Regions only. Beginning August 1, 2014, this new region designation will be available for those SL residents wishing to convert their regions to Skill Gaming Regions.

Second Life residents who wish to convert their regions to Skill Gaming Regions can do so by contacting Linden Lab in accordance with Linden Lab’s Land Policy. Linden Lab states that “Due to the additional administrative and compliance-related costs associated with these regions, the monthly maintenance fees will be greater than those for regular regions in Second Life. We will include Skill Gaming Regions as a new category in our Destination Guide (unless the owner requests its removal). As a resident, you will be able to check the setting of each region to verify that it has been recognized by Linden Lab for the placement, operation, and use of approved Skill Games.”

Those wishing to become approved operators can apply now. Due to processing and compliance-related costs associated with maintaining this program, there is a one-time nonrefundable application fee as well as a quarterly license fee (waived through December 31, 2014, upon approval of an application) for those designated as approved operators. Linden Lab will maintain a public wiki page of operators.

Creators of skill games can apply to become an approved creator and to have their games approved beginning immediately. Due to processing and compliance-related costs associated with maintaining this program, there is a one-time nonrefundable application fee as well as a quarterly license fee (waived through December 31, 2014, upon approval of an application) for those designated as approved creators. Linden Lab will maintain a public wiki page of approved creators and their approved games of skill.

Residents need to meet relevant age requirements in order to access these new regions. If you are not eligible, you will receive an error message. However, you are responsible for knowing which jurisdictions are prohibited and the requisite ages of participation and not attempting to access a Skill Gaming Region if you do not qualify. Attempts to circumvent the controls will constitute a violation of the Skill Gaming Policy and Terms of Service.

The details of the revised policy can be found here, and this is a summary of how it will work:

• Skill games that offer Linden Dollar payouts will be allowed in Skill Gaming Regions only.

• Only operators approved by Linden Lab will be allowed to run skill games that offer Linden Dollar payouts on Skill Gaming Regions.

• Creators of skill games that wish to make them available in Second Life may do so only through Skill Gaming Regions and only after the games have been approved by Linden Lab.

• Access to Skill Gaming Regions will be restricted to Second Life users who are of sufficient age and are located in a jurisdiction that Linden Lab permits for this kind of online gaming activity.

In summary, skill games that offer Linden Dollar payouts will be allowed in Second Life, but each game, its creator, its operator, and the region on which it is operated must be approved by Linden Lab.

These changes are effective as of August 1, 2014, and applications for approved creators and approved operators are now being accepted at Echosign.

If you live in a jurisdiction where gaming is permitted and you plan on playing these games in Skill Gaming Regions in Second Life, you should not need to do anything differently. However, adding payment information on file now is a good way to ensure you’re able to play as soon as Skill Gaming Regions are live.

Linden Lab has created an FAQ page to address what are likely to be the most common questions at this point. They plan to update that as needed and will keep an eye on the forums and other community discussion channels so that LL can help clarify anything that might seem confusing as this update goes into effect.

Basically you need to comply with the age requirement, have payment on file in order to play the games, and ensure that the region and the games you are playing are authorized by Linden Lab.

ZoHa Islands has a strict policy against third party sims. We will not be applying for any of our sims to be authorized Skill Gamging sims because of the tight regulations, increased costs and there are many legal reasons that come into play. Thus if you currently are using any of ZoHa Islands land for skill gaming, they will have to be removed no later than August 1, 2014. Please see ZoHa Island management for further clarification.

I remain respectfully yours,
~ Suzanne Piers
ZoHa Islands Social Media manager