Project Sansar: The Big Bad Wolf?

Project Sansar June 2015Change is scary. The more some people hear about Project Sansar, the more panicky they get.

I get it. Some people can handle change better than others. In RL, I work in Human Resources, and change is an integral part of my job, and if I couldn’t deal with change, I would be in the wrong job. I mean seriously, I could tell you stories….

But I digress.

Second Life residents are worried about many things. Will SL still be here? Will Linden Lab still support SL once Project Sansar is open? Will the new platform be for me? What if the new platform requires a high powered computer and I don’t have money for that, let alone an expensive VR headset!! Will SL become a ghost town with only those poor and lame enough to not have powerful computers? What if…what if….

It seems to me that most people see Second Life and Project Sansar as apples and apples, when really they are more like apples and bananas. I mean, think about it. I think there is enough people to allow the fruit section to expand.

It’s like this. There was a produce section at the grocery store, and for many years, the only produce in the section were apples. The apples were very happy being king of the produce section, and they profited greatly, with only a few consumers of the apples going to other, smaller produce stands to purchase their apples. The apples were happily the only produce available in this store. However, the grocery store started to get bored and wanted to know if there might be another kind of fruit that would add some variety to the produce section, so the grocery store announced they were going to introduce bananas. Signs went up at the store… “Coming soon! Bananas! Whee!”

Consumers panicked. They freaked out! They picketed the store. They chanted, They blogged. “Save Our Apples!” they cried. The grocery store reassured consumers that the apples would still be there, but still the consumers worried and fretted. Would the apples still be the same? Would they be able to get the apples they wanted, or would the apple variety be reduced to make room for bananas?? Much hand-wringing and anguish occurred. Some consumers threatened to go to other grocery stores and fruit stands. Some consumers just stopped buying apples.

Others continued to buy apples and enjoy the apples as they had for many years, not worrying about it. Consumers were encouraged to visit other grocery stores, where their produce section had many varieties of fruits and vegetables, all happily living side by side, as consumers pick and choose which fruit and vegetables they wanted, and not one fruit or vegetable suffered from slumping sales when a variety was being offered. Indeed, in other stores where a variety of produce was offered, sales often soared of the apples when bananas were introduced, because it drew a larger number of consumers to the store, and sometimes those people chose apples instead of the bananas they had originally come for.

Clearly there is room for both SL and Project Sansar. They appear to be, at this point, apples and bananas not apples and high tech apples. They are similar, but not the same. Maybe a better example would be that Second Life are Red Delicious and Project Sansar are Fuji apples. There is room enough for both varieties, because not everyone wants the same variety.

As I tell my staff in RL, ask yourself, “Does getting upset about this change anything?” There is nothing we can do. Linden Lab is moving forward with Project Sansar, and we can either embrace the change or we can reject it. We can be part of the problem, or part of the solution. Once we realize that this change is inevitable, let’s embrace Second Life and keep it vital, alive, and growing. The only people responsible for making Second Life a wonderful place to be, are the residents. We, the content creators and consumers, performers, artists and all that makes Second Life rich and vital, are the ones that can continue to make it this way. Will Project Sansar be for you? Maybe, maybe not. Maybe Project Sansar is the Mercedes of the virtual world platforms, and Second Life is the Toyota. Not everyone can afford a Mercedes, but that doesn’t mean that we stop driving or don’t buy a car just because we can’t afford a Mercedes.

There is a rich and varied technological world out there, and there is room for both Second Life and Project Sansar. If Second Life fails, it will not be because Linden Lab didn’t support it; it will be because the residents didn’t believe in it enough to keep it vital.

Don’t throttle back creating, don’t stand still and refuse to move forward out of fear that Project Sansar will eclipse Second Life. Don’t run around saying the sky is falling when in reality, it is just another star in the galaxy.

There are some wonderful blog posts about Second Life and Project Sansar. I’ve included links below:

Canary Beck: Are Second Life Residents Anxious About Project Sansar?

Inara Pey: The Sansar Summary

I remain respectfully yours,
~ Suzanne Piers, ZoHa Islands Blogger/Social Media

Ebbe Altberg Discusses Project Sansar

From an article on the blog UploadVR:

Nick Ochoa from Upload got the opportunity to sit down Linden Lab’s CEO Ebbe Altberg to discuss virtual reality. In development for two years now, Project Sansar essentially allows people to create virtual environments on a platform without all the technical know-how.

Sansar is being developed as a separate platform from Second Life, partly because Linden Lab could not get the frame rate up enough in Second Life to create a smooth and comfortable VR experience. Built from the ground up, Sansar enables users to create quality virtual experiences by taking care of horizontal capabilities such as hosting, social and monetary support. Ebbe says that Sansar is “built in the spirit of Second Life but doing quite a few things differently.”

Linden Lab is only a few weeks away from bringing aboard a few hand-picked test users, but they are still about six months from a beta program and about a year away from any sort of formal launch. Linden has plans for Sansar to be available on many devices, including mobile. In the words of Ebbe, Linden Labs is “trying to build a Platform that will last decades” in what he sees as the “final medium for creativity.”

I remain respectfully yours,
~ Suzanne Piers, ZoHa Islands Blogger/Social Media

PaleoQuest: Second Life’s Dinosaur Adventure!

As most of you know, I’m a huge MadPea fan. But recently I’ve discovered a Linden Lab created game that was just opened called PaleoQuest. It’s a skill game (along the same lines as MadPea but certainly not to their level). I started it tonight and couldn’t make it through the First Quest; I kept getting killed. It’s getting late so I will try again another day. However it’s fun and interesting, and I need to figure out how to avoid the traps. Meanwhile, I encourage you to try it out for yourself. I strongly recommend you use the game settings they suggest — it makes a difference. And of course, the game takes advantage of the Experience Keys — one click to allow the HUD and game to control your avatar and no more clicking.

The Story behind PaleoQuest

Here’s the notecard that is given about PaleoQuest:

PaleoQuest Game Play:

Welcome to PaleoQuest. This is a fully interactive game, where you can take part in adventurous quests, collect various common and rare objects to help Magellan close the time anomalies, avoid perils, dinosaurs, and foil Dr Talpa’s evil plans to take over the grid! Receive prizes and L$ rewards for your bravery!

Game settings:

Please use the regions Windlight settings (Select World > Sun > Use Region Settings).
The game is best viewed at maximum draw distance. (Select Me > Preferences > Graphics > Draw Distance > Set to 512).
Please turn your animation override OFF.
Standard sized avatars are recommended.

Game play:

Welcome to PaleoQuest. This is a fully interactive game, where you can take part in various quests, and earn L$ or prize rewards.

HUD:

When you first land in PaleoQuest, a HUD will automatically attach to you. The HUD shows you:

– Current game information and clues.
– How many common and rare collectible objects you have collected.
– Which Artifact quests you have completed.
– Hands out a help notecard.
– Has a mute button, in case you wish to mute the audio clues that the HUD plays.

Visitor Center:

The first building you enter is the Visitor Center.
Here you will find:

– Game information.
– A tutorial video to play.
– A background story video.
– Paying out stations.

Paying Out Stations:

– The Paying Out Stations are located in the left and right wings of the Visitor Center, and are clearly sign posted.
– Here you can REDEEM your Collectible objects (FOR L$) and completed Artifact quests (FOR L$ OR A RANDOM PRIZE).
– Prizes are given out randomly from the Prize Payout Station, and are tradeable.
– Please rez your prizes on a sandbox, or on your own land.

Monorail:

– Stairs to the monorail are located at the sides of the entrance to the visitor Center.
– Follow the signs to the monorail start platform.
– Ride the monorail to take a tour of all the regions.
– At each monorail stop, there are quests to play.
– Touch the quest information signs to find out what the quest for that region is.
– If the Monorail is not working, please use the Teleport Pads to go from stop to stop.

Daily Collectible Quests:

– Once you leave the start region, each region has a series of common and rare objects to collect.
– Blue = common; Pink = rare.
– Rare objects are located in the most dangerous places.
– You can carry a maximum of 99 common and rare objects.
– When you are carrying the maximum amount of objects, you need to return to the Visitor Center to hand them in for L$ rewards.
– Stand on the “Collectible Payout Stations” to automatically get a payout for your objects.
– You cannot hand in FEWER than 20 common or rare objects.
– You can hand in a maximum of 200 common blue objects, and 100 rare pink objects, per day.

Weekly Artifact Quests:

– There are 5 regions where you can take part in Artifact Quests, and collect artifacts.
– Depart from each Monorail stop, and click on the quest sign to find out what you have to do for each quest.
– If you find a key object to complete a quest, and it attaches to you, DO NOT DETACH IT UNTIL YOU COMPLETE THE QUEST.
– Once you have completed the first quest, the icon lights up on your HUD.
– Each Artifact Quest needs to be completed in consecutive order. Completing the first quest gains you access to the second quest, and so on…
– Once all 5 artifact quests have been completed, and all icons are lit up on your HUD, you may return to the Visitor Center, and can then choose a L$ reward, or a random prize, by standing on the relevant platform.
– You can complete the Artifact Quests (must be in consecutive order) once a week.

Dying:

– When you die, you get teleported to the nearest resurrection circle.
– You lose everything you have collected.
– You do not lose any artifact quest progress.

Rules:

The following scenarios will result in players being moved to a Resurrection circle:
– Flying.
– Moving faster than the standard Second Life run speed.
– Being idle for over 9 minutes.

Tip and tricks:

– PaleoQuest is a game involving skill.
– Take your time, observe your timing, walk, jump, run, look around carefully, and listen.
– Remember to always watch your step.
– Always read the text messages on your HUD.
– There are also audio messages, and signs to touch for more information.
– If your audio message repeats, click on the mute button on your HUD, and then unclick it.
– Sometimes it is better to complete the quests, and then collect the collectibles afterwards.

To get started, please watch the videos, and then make your way to the Monorail start platform. Stairs to the monorail start platform are located behind you, and are clearly signposted. Your adventure awaits!

————–
Here are some photos I took:

Entering the area

Entering the area

The portal to enter the game.

The portal to enter the game.

Entering the Visitor Center

Entering the Visitor Center

The Monorail that takes you to the quests.

The Monorail that takes you to the quests.

Make sure you get on the Monorail at the Start Gate.

Make sure you get on the Monorail at the Start Gate.

The Monorail and surrounding views.

The Monorail and surrounding views.

Dino Falls

Dino Falls

Here’s the SLURL to the Portal Park. Find the PaleoQuest entrance, and off you go!

Click here: Portal Park — PaleoQuest

Enjoy!

I remain respectfully yours,
~ Suzanne Piers, ZoHa Islands Blogger/Social Media

Linden Lab Gives a Peek into Project Sansar

Project Sansar June 2015

Now that the new platform is well underway, Linden Lab is giving us a glimpse into this other platform and what it means to Second Life residents, as well as new users of virtual worlds.

In an article published on the Xconomy.com website, and in an interview Ebbe Altberg gave in world at the SL12B celebration, more is being revealed about the timeline, the economy of Project Sansar, and more.

In an article on xconomy.com, Linden Lab is preparing to test this “parallel universe.” This article emphasizes again that Project Sansar is not a different version of Second Life. While Linden Lab has been making improvements to Second Life, “It would take more than just tinkering to retrofit it for current virtual reality hardware while keeping the site up and running,” stated Ebbe Altberg. Project Sansar is being created to be used with the virtual reality headsets, such as Samsung’s Gear VR and Oculus Rift (those two companies are still duking it out to see who becomes King of the VR).

The article states, “Although Second Life is still a popular online meeting place, as well as an e-commerce marketplace with a GDP greater than $500 million, Altberg says Linden Lab’s leadership team decided last year it needed to build a new world from the ground up if it wanted to succeed in the future.”

Alpha testing for Project Sansar will begin toward the end of July. Handpicked, eager to build something in the new virtual reality medium will be invited to the alpha testing, Altberg says. These guests, (they are not going to be Linden Lab staffers) will use each other’s games and other invented environments, trade feedback, and tweak their own work, he says.

About a year from the alpha release, Linden Lab will begin inviting ordinary users to explore Project Sansar, with a more public beta testing sometime during the first half of 2016, Altberg says. A version 1.0 might be ready by the end of 2016.

Quoting directly from the article:

“While Linden plans to do many things differently in Project Sansar than it does in Second Life, it will also draw on its dozen years of experience operating a pioneering site in several different fields: virtual reality, user-generated content, e-commerce, and virtual currencies. In Second Life, users can buy its currency called Linden with their credit cards at an exchange rate of 250 for one dollar. They can also earn Linden as participants in the Second Life economy, and cash out their virtual currency. Altberg says users redeemed a total of $60 million in 2014.

“Among the products and services for sale are makeovers for one’s avatar. Second Life’s standard-issue, free avatars all look like minor Marvel Comics characters—maybe to appeal to the male fans of digital games who flock to virtual reality sites. But users have also used Second Life for more diverse activities—to host meetings, offer college classes, teach each other languages, open fashion design houses, and set up real estate businesses. (The pirate ship with dirigible shown above is a Second Life creation.)

“Linden [Lab], which is profitable, earns revenues by renting “land” where users can build their virtual homes, museums, shops, or racetracks, at the rate of for $295 per month for a plot of a little over 16 acres. Users who only want to pitch a tent or open a taco stand can rent smaller spaces from virtual real estate businesses that lease large properties and then create subdivisions, Altberg says.”

Linden Lab continues to state emphatically that Second Life will live on after Project Sansar opens its doors as a parallel universe, probably under a new name.

“It’s still very popular and very successful, so we have no plans to discontinue it,” Altberg says. Second Life now hosts about 900,000 active users a month—a bit lower than its peak of about a million years ago. As a private company, Linden Lab doesn’t disclose its revenues. It had raised a total of about $30 million in equity financing by 2006.

The article on xconomy.com goes on to state:

“Linden’s employee count is now more than 213 “and we’re hiring as fast as we can,” Altberg says. Most of the new hires will support Project Sansar.

“Linden plans to make it easy for Second Life denizens to migrate their virtual activities to Project Sansar. But the alternate virtual world will have new features, and will operate by somewhat different rules.

“Altberg says the company is looking to scale up on a number of fronts, including the size of events that can be held in Project Sansar, the number of avatars participating, and the amount of money users can make through their projects.

“For example, Linden wants users to be able to make an unlimited number of “copies” of profitable constructs they’ve created. If an entrepreneur builds a virtual chemistry lab for a college class, that lab could also be sold to other colleges that want to teach chemistry, Altberg says.

“Competition within the virtual community might heat up in Project Sansar, because Linden wants to lower the barriers to entry for creators and entrepreneurs. The company is working on tools to make it easier to build something for advanced virtual reality hardware without being a professional developer. It’s also changing its revenue model.

“Rather than making most of its money renting land, Linden would make land cheaper, but charge taxes on users’ revenues from in-world businesses once they’ve succeeded. This could open up the site to new kinds of businesses, Altberg says.

“Some businesses in Second Life may not have the same success in Sansar,” Altberg says.

The full article can be found by clicking here: Second Life Creator Linden Lab Prepares To Test Parallel VR Universe

Clearly, things will be completely different in Project Sansar, VR will be the norm; the economy will be more resident-driven than land-driven. It will be interesting to see how this all plays out.

Meanwhile, here’s the video from the interview Ebbe Altberg (a.k.a. Ebbe Linden in world) gave at the SL12B celebration:

I remain respectfully yours,
~ Suzanne Piers, ZI Blogger/Social Media

SL12B Is in Full Swing!

The Second Life 12th anniversary celebration (known as the SL12B) is in full swing! It opened June 21st and runs through the 28th. Its amazing to think that SL has been in existence for 12 years!

The website for the SL12B celebration can be found by clicking here: SL Community Celebration

Here is a video of an interview with engineer Oz Linden, conducted by Firestorm’s Jessica Lyon and Prim Perfect’s Saffia Widdershins.

Check the SL12B website for landmarks to the multi-sim event. Lag and crowds can be a problem, so try going at off-peak times, such as late at night or early in the morning. I recommend the pod tour; that gives you a great overview of all the amazing creations at this wonderful celebration.

I remain respectfully yours,
~ Suzanne Piers, ZI Blogger and Social Media

Linden Lab Announces Authorized Linden Dollar Reseller Program to End

In the official Second Life blog, Linden Lab announces that they will be ending the Authorized Linden Dollar Reseller program.

In 2013, LL introduced a pilot program for Authorized Linden Dollar (L$) Resellers. This pilot program was designed to give Second Life Residents additional options for purchasing Linden Dollars, particularly for those based outside the US.

Since then, LL has expanded the payment options for Second Life users, and today, you can easily purchase L$ in more countries than ever before, using a credit card, PayPal, or Skrill, which supports a wide range of payment methods. Since these options support the vast majority of Second Life users, they made the business decision to close the Authorized Linden Dollar Reseller pilot program.

As an Authorized Linden Dollar Reseller, ZoHa Islands will be contacted directly by Linden Lab with the details for the next steps, and we will have approximately six weeks to sell off our L$ inventory. As of August 1, 2015, the Authorized L$ Reseller pilot program will be closed, and the LindeX will be the only authorized place to purchase L$.

How to Buy L$
If you’re used to using an Authorized L$ Reseller, such as ZoHa Islands, you will still have many options for purchasing L$ as of August 1, 2015. If you put payment info on file for your Second Life account, you can purchase L$ in the Viewer with the “Buy L$” button. If you’ve never done it before, check out this quick video:

Among the options for payment information you can put on file in your account are:

• Credit Card: Using your credit card, you can purchase L$ on the LindeX using multiple currencies, including EUR, GBP, JPY, and AUD.

• PayPal: PayPal can be connected directly to a bank account in more than 193 countries and regions.

• Skrill: Skrill supports a wide variety of payment methods. To start using Skrill for Second Life, just login at SecondLife.com, click “Billing Information” under “Account,” and then select “Add a Skrill Account.”

If you have been using ZoHa Islands to purchase Lindens, stay tuned to this blog for more information as this program is phased out.

I remain respectfully yours,
~ Suzanne Piers, ZI Blogger and Social Media