What happened in Orlando……

I’m not about to sit here and pick apart the political loopholes that people are beating to death about the tragedy at Pulse nightclub a couple of days ago. I’m not here to spurt out some meaningless rant about how this could have been avoided. But, I am going to talk about what happened.

What happened was an act of hate. Considering the circulating speculation that the shooter was actively involved in the LGBTQ scene locally, it also could have been a violent deflection stemming from self-loathing or rejection. We may never fully know, but we do know that it was a painful loss for the victims, their loved ones, and humanity.

We’ve become a society that is becoming increasingly numb to hatred, violence and violation of rights unless it happens on a large scale. It’s becoming harder and harder to see people as individuals because we’re getting more screen time than actual face time (and I don’t mean the iOS version). We’re at a point where acceptance and respect shouldn’t be as optional as people treat it. Social media enables us to be callous and continue the vicious cycle of ignorance and disinterest in fact-checking.

With that said, one thing I have learned to appreciate as someone who is very much part of the LGBTQ community is that Second Life does enable us to have a safe haven of sorts, even if just virtually. One of the biggest blessings that I have personally found is that there’s such a great pool of people in-world that can either relate or are totally respectful even if they can’t. Being able to meet so many people that don’t care what you look like, what you do or whom you love is such a lifesaver in many ways.

We need more of that offline, people. We need more support and learning to respect people for the human beings they are, not their differences. But, in the wake of the tragedy in Orlando, we need to rally and show support more than ever. Thankfully, someone is heading up just that in-world.

Casper Warden, owner/creator of CasperVend (which most of us are very familiar with) has not only started an in-world relief fund, but has also created a free donation kiosk that you can also rezz on your land to help the fundraising efforts. It is incredibly important to help rally together for these families, as they’re now struggling with unexpected funeral and medical costs, child costs, even pets that are now ownerless. Every little bit helps reach that goal, and I would love to see a push from the Second Life community to do just that. Links will be placed at the end of the post.

But, going forward, we need to make sure we’re taking steps to preserve the integrity of humanity. Life is too unpredictable to spend it mired in hate. Love a little more, learn to show a little more compassion and help shape our kids into people who think more than buy everything at face value. What happened in Orlando was a tragic explosion of hate, and society has long fueled it.

Let’s put this fire out and help heal the damage that’s been done.

With love,

Bria Oceanside

ZoHa Blogger/Social Media

Click HERE to grab your CasperVend donation kiosk

Click HERE to go to the in-world donation location to help out

Click HERE to donate directly to the GoFundMe account set up for the victims and their families

 

Bright Canopy — Replacement for Onlive!

BREAKING NEWS! SLers who were sad to see Onlive go, now have another option!!

Remember OnLive? The company that brought you the streaming service which gave you the ability to run SL on older computers? Well there is a new kid on the block named Bright Canopy and they’re aiming to fill the void left behind by OnLive!

Released in the last weekend of August, Bright Canopy is offering SL streaming services for $17 for 20 hours. Additional time costs $0.02/minute, and each session is charged for a minimum of 30 minutes. Their high performance spec servers will stream SL to you through your web browser with ultra high graphics and no visible lag!

According to the Bright Canopy blog, this is how the pricing system works:

“If you sign up for Bright Canopy, you will be charged $17. You will receive 20 hours of server time. Once you have used that time, if you continue to use the service, you will build-up overage time at $0.02 per minute with a minimum purchase of 30 minutes ($0.60). If you use less than 10 more hours, your card will be charged for those additional minutes (plus the $17 for the new month’s subscription) at the beginning of the next month. If you use 10 or more hours of additional minutes before the end of the month, those minutes will be charged immediately.

“So if you use 5 additional hours during the month, you would spend $6 more. This would mean your credit card would be charged $21 at the beginning of the next month. If you use 10 additional hours, you would be charged $12 now and $17 for your monthly subscription at the beginning of the next month.”

This is exciting news and good for those who have older machines, or who wish to stream into SL from a computer that just can’t quite handle the load SL requires. The burning question is: Does Bright Canopy run on mobile devices? The company has stated on their website that mobile is not available yet, but it is coming. Here’s a quote from the website:

“We understand how important mobile support is for many people, and we do have a plan to provide it. We already have clients which will run on mobile devices, but the Second Life Viewer and Firestorm will need modifications to support multitouch. Our plan is to create these features and donate them to the top level open source viewer project, making them available for all viewers.

Right now, we are focusing on the Chrome browser on non-mobile devices (eg. laptops and desktops) so that we can get that right. Then we are working on providing a monthly plan. Once we have those in place we will begin working on mobile.”

I decided to try it out. I’m at work right now in RL, and our computers at work don’t have the graphics capability to run the regular Second Life viewer. So I eagerly signed up for an account using my Second Life user name and email address to create an account. I then ponied up my money ($17 for 20 minutes).

I was so excited to check it out that I really didn’t read the fine print. As I was trying to connect to the Bright Canopy servers (a message pops up as you are waiting to log into the Frame launchpad that Bright Canopy uses, that basically tells you that you cannot “bank” time from one session to the next. Clearly this service isn’t nearly as user-friendly as Onlive, because if I log out prior to my 30 minute time, I lose any remaining time. Hmmmm. Also, after I logged into Bright Canopy and paid, the screen that came up said “waiting to connect to Frame” and said I had 3 minutes remaining. It ended up connecting me after less than 3 minutes but I probably waited about a minute and a half. I’m not sure if they were waiting for space on their Cloud-based server, but it was only slightly annoying to wait.

Then it offers you the choice of using the SL Official Viewer interface or the Firestorm. Since I’m a Firestorm junkie, I chose the Firestorm option. It logs you into SL and looks exactly like it does in your viewer window. However, since I went back to type some more in this blog about my observations, it logged me out since I’d been inactive for 10 minutes. I had to log out of Bright Canopy and log back in. So be careful of long AFKs.

I found when I logged into my home in SL, I was experiencing a great deal of lag. I turned my graphics down a notch (I usually operate on Ultra, so I went down to High) and that seemed to improve things. Our work computers really don’t have much in the way of resources, so that could be part of the problem. I tp’d around to different places and found lag to be better and worse depending on the location. It’s not perfect, but it is an awesome way to be able to access Second Life from a computer with limited resources.

It will be great when they get their mobile app going!

Check them out! Click here for the website: Bright Canopy

I remain respectfully yours,
~ Suzanne Piers, ZoHa Islands Blogger/Social Media

VR With Eye Tracking!

High Fidelity announces the ability to track eye movement in a modified oculus rift headset!

They released the following statement: “We believe that eye tracking, with it’s potential for both enhancing live communication and controlling/interacting in VR environments, is very likely to be a part of second generation HMD’s. So we’ve gotten a pair of custom Oculus DK2s modified by SensoMotoric Instruments to include hardware capable of fast, accurate tracking of the eye. This video shows the first results. The experience of making eye contact with another person is remarkable and can’t be described in a video – but you get the idea.”

I remain respectfully yours,
~ Suzanne Piers, ZoHa Islands Blogger/Social Media

Project Sansar: The Big Bad Wolf?

Project Sansar June 2015Change is scary. The more some people hear about Project Sansar, the more panicky they get.

I get it. Some people can handle change better than others. In RL, I work in Human Resources, and change is an integral part of my job, and if I couldn’t deal with change, I would be in the wrong job. I mean seriously, I could tell you stories….

But I digress.

Second Life residents are worried about many things. Will SL still be here? Will Linden Lab still support SL once Project Sansar is open? Will the new platform be for me? What if the new platform requires a high powered computer and I don’t have money for that, let alone an expensive VR headset!! Will SL become a ghost town with only those poor and lame enough to not have powerful computers? What if…what if….

It seems to me that most people see Second Life and Project Sansar as apples and apples, when really they are more like apples and bananas. I mean, think about it. I think there is enough people to allow the fruit section to expand.

It’s like this. There was a produce section at the grocery store, and for many years, the only produce in the section were apples. The apples were very happy being king of the produce section, and they profited greatly, with only a few consumers of the apples going to other, smaller produce stands to purchase their apples. The apples were happily the only produce available in this store. However, the grocery store started to get bored and wanted to know if there might be another kind of fruit that would add some variety to the produce section, so the grocery store announced they were going to introduce bananas. Signs went up at the store… “Coming soon! Bananas! Whee!”

Consumers panicked. They freaked out! They picketed the store. They chanted, They blogged. “Save Our Apples!” they cried. The grocery store reassured consumers that the apples would still be there, but still the consumers worried and fretted. Would the apples still be the same? Would they be able to get the apples they wanted, or would the apple variety be reduced to make room for bananas?? Much hand-wringing and anguish occurred. Some consumers threatened to go to other grocery stores and fruit stands. Some consumers just stopped buying apples.

Others continued to buy apples and enjoy the apples as they had for many years, not worrying about it. Consumers were encouraged to visit other grocery stores, where their produce section had many varieties of fruits and vegetables, all happily living side by side, as consumers pick and choose which fruit and vegetables they wanted, and not one fruit or vegetable suffered from slumping sales when a variety was being offered. Indeed, in other stores where a variety of produce was offered, sales often soared of the apples when bananas were introduced, because it drew a larger number of consumers to the store, and sometimes those people chose apples instead of the bananas they had originally come for.

Clearly there is room for both SL and Project Sansar. They appear to be, at this point, apples and bananas not apples and high tech apples. They are similar, but not the same. Maybe a better example would be that Second Life are Red Delicious and Project Sansar are Fuji apples. There is room enough for both varieties, because not everyone wants the same variety.

As I tell my staff in RL, ask yourself, “Does getting upset about this change anything?” There is nothing we can do. Linden Lab is moving forward with Project Sansar, and we can either embrace the change or we can reject it. We can be part of the problem, or part of the solution. Once we realize that this change is inevitable, let’s embrace Second Life and keep it vital, alive, and growing. The only people responsible for making Second Life a wonderful place to be, are the residents. We, the content creators and consumers, performers, artists and all that makes Second Life rich and vital, are the ones that can continue to make it this way. Will Project Sansar be for you? Maybe, maybe not. Maybe Project Sansar is the Mercedes of the virtual world platforms, and Second Life is the Toyota. Not everyone can afford a Mercedes, but that doesn’t mean that we stop driving or don’t buy a car just because we can’t afford a Mercedes.

There is a rich and varied technological world out there, and there is room for both Second Life and Project Sansar. If Second Life fails, it will not be because Linden Lab didn’t support it; it will be because the residents didn’t believe in it enough to keep it vital.

Don’t throttle back creating, don’t stand still and refuse to move forward out of fear that Project Sansar will eclipse Second Life. Don’t run around saying the sky is falling when in reality, it is just another star in the galaxy.

There are some wonderful blog posts about Second Life and Project Sansar. I’ve included links below:

Canary Beck: Are Second Life Residents Anxious About Project Sansar?

Inara Pey: The Sansar Summary

I remain respectfully yours,
~ Suzanne Piers, ZoHa Islands Blogger/Social Media

VR Gear

I saw a photo on the Second Life Facebook page of someone wearing VR gear and a headset for chatting. This all looks very cumbersome and heavy to me. It reminds me of the early days of cell phones.

VR headset

Don’t you know that someday, we will look back at this picture and shake our heads, saying “Oh can you believe we ever had to wear something that clunky???” I mean just look at the evolution:

First cell phones:
early cell phone

Cell phones now:
iPhone 7

Old Virtual Boy Set
Virtual boy

Will this be the future ???
Future Virtual Reality

We live in exciting times!

I remain respectfully yours,
~ Suzanne Piers, ZoHa Islands Blogger/Social Media

Ebbe Altberg Discusses Project Sansar

From an article on the blog UploadVR:

Nick Ochoa from Upload got the opportunity to sit down Linden Lab’s CEO Ebbe Altberg to discuss virtual reality. In development for two years now, Project Sansar essentially allows people to create virtual environments on a platform without all the technical know-how.

Sansar is being developed as a separate platform from Second Life, partly because Linden Lab could not get the frame rate up enough in Second Life to create a smooth and comfortable VR experience. Built from the ground up, Sansar enables users to create quality virtual experiences by taking care of horizontal capabilities such as hosting, social and monetary support. Ebbe says that Sansar is “built in the spirit of Second Life but doing quite a few things differently.”

Linden Lab is only a few weeks away from bringing aboard a few hand-picked test users, but they are still about six months from a beta program and about a year away from any sort of formal launch. Linden has plans for Sansar to be available on many devices, including mobile. In the words of Ebbe, Linden Labs is “trying to build a Platform that will last decades” in what he sees as the “final medium for creativity.”

I remain respectfully yours,
~ Suzanne Piers, ZoHa Islands Blogger/Social Media