Linden Labs are always working to improve Second Life, so we wanted to share with you a more detailed look at the additions and improvements we’ve been making recently. In this first edition, we’re sharing several updates from the last few months. We think there’s something for everyone, whether you are a creator, landowner, or you just use Second Life for your second life!
🎛️ User Interface
With Version 220.127.116.11998, say Hola or Bonjour or Hallo or Ciao or Olá or Kon’nichiwa to updated UI translations for the following languages:
- 🇪🇸 Español (Spanish)
- 🇫🇷 Français (French)
- 🇩🇪 Deutsch (German)
- 🇮🇹 Italiano (Italian)
- 🇵🇹 Português (Portuguese)
- 🇯🇵 日本語 (Japanese)
Transparency Bug Fixes
We made the following transparency-related bug fixes in Version 18.104.22.1680918:
The ‘Highlight Transparent’ function (accessed via Advanced->Highlighting and Visibility), was making highlighting textures opaque. We have fixed this problem.
Transparent objects were hiding when turning on highlights in the Beacons window. This is no longer the case so playing ‘transparent-object hide and seek’ will now be much easier.
Improvements to Estates Options
In Version 22.214.171.1241101, we made improvements to the Estate options:
We increased the number of Estate Managers to 20 and Ban list entries to 750. That’s a big increase, and we hope these new limits will give you all the capacity you need.
We added a new option ‘Show Ban Lines On Collision’ so you can see your neighbor’s ban lines but only when you get very close to the parcel boundary.
A handful of new scripting enhancements are available on RC regions and will be rolled out to the entire grid in the coming weeks.
Coming soon: easier experience KVP data use
Experience KVP functions (llCreateKeyValue, llDeleteKeyValue, et al.) allow scripts associated with an Experience to store and retrieve arbitrary string key/value pairs. In the past, scripts using these functions needed to run on parcels or regions that had opted into the same Experience. Soon, scripts will be able to use KVP data regardless of whether or not the land they are on has enabled the Experience they are compiled with.
Coming soon: Prim click action can be set by llSetLinkPrimitiveParams
|llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_CLICK_ACTION, CLICK_ACTION_NONE]);|
Simulator channel name is coming back
The channel name your region belongs to has been added back to the About Second Life window. This will make it easier to understand what features your region has as we release new functionality.
Here you can see that the simulator channel name is ‘Second Life RC BlueSteel’.
🧪 Project viewer news
GLTF PBR Materials Viewer
Expanding material support with the ability to import and edit GLTF Physically Based Rendering (PBR) Materials will be a big step in the next wave of content creation in Second Life. The GLTF PBR Materials viewer is now available as a Release Candidate, offered to a small group of Residents, but anyone may install it. Visit Version 126.96.36.1991684.html
At this time PBR Materials has limited availability on our Main grid (Agni) as a Beta Project and may be previewed on specific regions:
- Rumpus Room (and Rumpus Room 2, 3, 4 and 5)
- Preflight0 through 8 (Limited access)
Inventory Item Preview
Also available in RC is a Viewer with Inventory Item Previews. You will now be able to add preview images to your inventory items to help you find your favorite items more quickly. The option menu for inventory items, including folders, now has the option “Image.” The image window offers a number of ways for choosing an image to attach to an inventory item of your choice. Best of all, there is no L$ charge for uploading an image as an item preview.
Merchants and creators can add previews to their delivery folders and items, and you will see those previews in your inventory with no extra effort on your part.
For textures and snapshots, you do not need to add previews yourself — the Viewer will show previews automatically. You’ll see your texture packs and photo albums as you’ve never seen them before!
Single Folder View
The other new feature is what we call Single Folder View. This allows you to see the contents of a single inventory folder in its own window.
Let’s say you want to put all of your shoes in a new folder “All Shoes” and another new folder “All Boots.” You can create those folders, open a single-folder view on each of them, and drag items from your main inventory into those folders. No more scrolling and carefully aiming your cursor to drag into the intended folder!
Single folder view works well alongside the traditional scrolling view. You can use either of the views, or switch between them on a window-by-window basis. Single folder view is entirely optional for the traditionalists among you.
Single folder view also makes it easy to see item previews. By default, the single folder view will show you any previews attached to items inside that folder.
😀 Emoji Viewer
This viewer is also in RC and is based on a contribution by Kitty Barnett, and adds the ability to insert emojis in text chat.
📱 Mobile Update
We are making great progress on Second Life on mobile — our latest round of work includes some major improvements to avatar movement — walking and running are so smooth now! Stay tuned for our plans for a private beta! In the meantime, enjoy these screenshots:
🏡A Whole New Game of Homes
Coming very soon, the new Linden Home Store will make selecting your new home much easier. With this upgrade, we’re putting the power of choice and control right at your fingertips.
The new Linden Home Store looks and works great on your mobile device’s browser. Whether you’re on your computer, tablet, or smartphone, you can now view and select from all Linden Homes.
By popular demand, you can browse all the Linden Homes even if you already own one, you are not logged in, you do not yet have a Premium subscription, or the Linden Home model you want is not currently available.
Have A Great Weekend From All Of Us At Zoha Islands / Fruit Islands