The Zenescope Metaverse comes to Second Life!

The Zenescope Metaverse

Created in an exclusive partnership with the acclaimed comic book publisher Zenescope, the all-new Zenescope Metaverse is bursting with magic and mystery. In this week’s “Second Life Destinations” video, Zenescope co-founder Ralph Tedesco gives an exclusive “first look” at this exciting new virtual world experience.

Immerse yourself and discover the many secrets hidden across this vast Second Life region offering dark and twisted games and experiences inspired by the Zenescope universe. In partnership with Epik, visitors can snag limited edition collectibles inspired by heroes, villains, and Zenescope favorites such as Cinderella (a.k.a. “Cindy, the serial killer princess”), Belle, the Mad Hatter, and more.

This huge region is so highly detailed that it might just take several visits to see everything. Start your journey in the wide courtyard where you can connect with others before exploring. As you traverse this enchanted realm of flowing brooks and glistening flowers, keep an eye out for hidden locations and easter eggs referencing some of Zenescope’s most iconic tales. 

Meet new friends as you wind your way through the Hedge Maze and discover games that you can play together like the whimsical Goblin Golf. Don’t miss the special quest to score the ultimate prize — but beware of the Jabberwocky, among other fantastical creatures.

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Experience storytelling and comic books in a whole new way at the Zenescope Metaverse — check it out exclusively in Second Life.

Video Production Credits:
Draxtor Despres



The Zenescope universe is now in Second Life! Interact with your favorite characters and immerse yourself in an all-new multi-region virtual world experience featuring exclusive games, roleplaying regions, hidden surprises, and exclusive merchandise that you’ll only find in Second Life.

Visit in Second Life
Have a great week from all of us at Zoha Islands and Fruit Islands

To wander the subconscious in Second Life

To wander the subconscious in Second Life

SenKonscia: Cherry Manga

This article comes with an apology. A couple of months ago, Selen Minotaur invited me to pay a visit to to her latest endeavour, located in a small (4080 sq meter) parcel tucked into the corner of a Full region. Entitled SenKonscia, the parcel was introduced to me by Selen as “a place for photographers, dreamers, lovers of 3D art and surreal environments. It is unfinished – and will always remain unfinished, because I intend to add and change things regularly”.

Senkonscia is the Esperanto for “unconscious”, and is here used in the psychological definition of the word, rather than the medical, referencing that part of the mind said to lie beneath the subconscious; the home to the darker aspects of our personalities and the place where fears, feelings, and so on are repressed in an attempt to contain them, as well being as the repository of subliminal perceptions and automatic reactions. It’s the part of the mind we’re never directly aware of, but which (it is believe) manifests itself through our dreams, which can be a mix of the attractive, the surreal and the frightening.

SenKonscia: Cherry Manga, Eric Bloodrose, Harry Cover (impossibleisnotfrench), and Willem Koba

Thus the parcel presents a multi-level setting, from the ground through a set of three sky platforms – Water, Sky and Desert – Selen presents a series of minimalist settings in which 3D art from her personal collection is set out. Multiple artists are presented, including Cherry Manga (whose work can be seen throughout, but receives special attention in the Water platform), x1XDanteX4x, Eupalinos Ugajin, Eric Bloodrose, Harry Cover (impossibleisnotfrench), Willem Koba (willem Koba), Noke Yuitza, Bryn Oh, Stabitha (What88 Zond), Haveit Neox, and Keira Blackthorne.

Movement between the ground and the sky platforms is achieved via a “trapdoor” teleport network: left-click on a trapdoor to display a dialogue box of destination options. Click the name of the desired destination and then wait for the the hover text above the trapdoor to update, then click it again to display the World Map, and use that to teleport.

SenKonscia: Moebius9 and Noke Yuitza, Keira Blackthorne, May Tolsen and Stabitha (What88 Zond)

Each of the levels from the ground up offers a minimalist setting that uses its own environment settings and lighting, so it is important you have your viewer set to Use Shared Environment (World → Environment and check Use Shared Environment) and that Advanced Lighting Model is active (Preferences → Graphics and make sure Advanced Lighting Model is checked).

All of the levels present surreal settings in which the art has been laid out in a seemingly random manner, and where visitors can wander as they chose to witness it. In this, the settings add to the idea that SenKonscia is a trip through a state of dream, individual pieces of art a flash of an image conjured by the the unconscious and pushed into the conscious mind unbidden.

SenKonscia: Cica Ghost, Vincent Priesley (sweetvincent), Silas Merlin, and Willem Koba

Intriguing, surreal, perhaps in places a little disturbing – again like the very nature of our unconscious rearing up through our dreams or in times when primal instincts (“fight or flight”, etc.), take a hold – and sent to constantly evolve through changes to the art on display, SenKonscia is a fascinating trip through art into the landscape of the mind.

SLurl Details

Have a great week from all of us at Zoha Islands and Fruit Islands

And a HUGE thanks to Inara Pey for giving all of us great content and keep us exploring Second life.

Designing Worlds explores SL18B

Designing Worlds explores SL18B Part 2 – Resident Builds!

Today, Monday 26th July, in our second show covering the Second Life 18th Birthday Celebrations, Designing Worlds takes a look at some of the resident-created exhibits that were many and widely varied.

From 2pm today you can see the show on the Designing Worlds Vimeo channel at: Or you can join us for our Watch Party in the beautiful Designing Worlds studios in the Garden of Dreams!

The Hidden World of the Designing Worlds studio, photographed by Wildstar Beaumont

Kicking off from Designing Worlds’ own booth, we talk to some of the creators and designers who produced such an amazing collection of builds. We visit two builds that members of the Designing Worlds team were closely involved with – the Fantasy Faire LitFest, and the Virtual Community Radio. Then we explore the sites created by the Bellisseria Bureau of Bureaucracy, the nonprofit Join Me Join Us!, the SLEA, and a number of others too!

Saffia takes a ride around the site in a podcar, and, with some wonderful photographs from Wildstar Beaumont too, we see some fantastic sights, testament to the ingenuity, creativity and imagination of Second Life residents.

It makes for a beautiful and fascinating show – so do tune in from 2pm, or join us at 2pm SLT at the Watch Party in Garden of Dreams!

Resident build at SL18B, photographed by Wildstar Beaumont

Enjoy Have  great week from all of us at Zoha Islands and Fruit Islands

Casting Call!

Major TV Network Series Seeks Second Life Romance Stories

Entry posted by Linden Lab in Physical World News

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Are you chatting or flirting with someone in Second Life that you haven’t yet met in person? 

Here’s your chance to share the story of your romance or intimate relationship to a national audience as part of an all-new show in development for a major U.S. network!

An established NYC-based production company is now casting Second Life community members for an all-new unscripted series that will follow people who have met online and are ideally in a romantic relationship, but have never actually met in person. As part of the show, you’ll have a chance to meet in person for the very first time! 

Want to share your story? To be considered, contact the producers via email at Please do not include any unsolicited personal or sensitive information in your email. Must be 18 years or older and a U.S. citizen to be considered for participation.

 Have a great week from all of us at Zoha Islands and Fruit Islands

Get Featured on Second Life TikTok and Instagram!


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In an effort to showcase more amazing content from our Second Life Residents, we’re looking for fun and upbeat videos to share on our TikTok and Instagram accounts. 

For a chance to be featured, upload your videos on the following forms for the platform(s) you’d like to be featured on:


What kind of videos are you looking for? 
We’re looking for short video content filmed in Second Life. Details on file sizes, types, and lengths are listed in the forms for each specific network.

What will you do with my videos and how will they be used?
We may share them on the specific network you signed up for. We may also share them on other Second Life social channels and use them for promoting your work in Second Life. Please make sure to read and agree to the rules at the bottom of the forms when submitting.

What kind of content can I share in the video? Can I talk about my brand?
You can share any Second Life related content, including and not limited to: fun dance videos, what you create in Second Life, what you do in Second Life, promote your brand, your event, your destination, your blog, or any other Second Life related content. This is your chance to show off and shine, but please remember to read the rules at the bottom of the form.

Can you give some examples of videos?
To showcase your brand or event you may want to do an informative video like this Book Club video by Draxtor. Or you can showcase the fun side of Second Life with a dance video like this one from Strawberry. We’re looking for creativity and enthusiasm and we want to feature you and your content!

What if I don’t make videos? How else can I get featured?
We have a few other Feature Programs currently running that you can try for:

Please remember when submitting content to be featured in any of our programs, you are not guaranteed exposure and are subject to the terms and conditions listed on each program’s page.

If you have more questions about any of our Feature Programs, please send them to Strawberry Linden at

Have a great week from all of us at Zoha Islands and Fruit Islands.


If you are looking to Update ahead of the curve.

Update on Windows 11 minimum system requirements

Yep it’s that time again Just when we all thought Windows 10 was the last version of Windows we would ever have to get. Well guess what? After testing this version I think its going to be better and easier to maneuver. So check it out set to release Beta this month. Remember and updated computer helps run your Second Life Better.

Today we’re releasing our first Insider build for Windows 11, and we’re looking forward to the insight that comes from you installing and using on a variety of your PCs. Last week’s introduction of Windows 11 signaled the first step on our journey to empower people with the next generation of Windows. With a new generation comes an opportunity to adapt software and hardware to keep pace with people’s computing needs today and in the future.

The intention of today’s post is to acknowledge and clarify the confusion caused by our PC Health Check tool, share more details as to why we updated the system requirements for Windows 11 and set the path for how we will learn and adjust. Below you will find changes we are making based on that feedback, including ensuring we have the ability for Windows Insiders to install Windows 11 on 7th generation processors to give us more data about performance and security, updating our PC Health check app to provide more clarity, and committing to more technical detail on the principles behind our decisions. With Windows 11, we are focused on increasing security, improving reliability, and ensuring compatibility. This is what drives our decisions.

Why new Windows 11 minimum system requirements

Windows 11 is designed and built as a complete set of experiences, unlocking the full power of the PC our customers have come to rely on, including in areas like security, reliability, compatibility, video conferencing, multitasking, playing, creating, building, learning and more. We need a minimum system requirement that enables us to adapt software and hardware to keep pace with people’s expectations, needs and harness the true value and power of the PC to deliver the best experiences, now and in the future. To do that, we were guided by the following principles:

  1. Security. Windows 11 raises the bar for security by requiring hardware that can enable protections like Windows Hello, Device Encryption, virtualization-based security (VBS), hypervisor-protected code integrity (HVCI) and Secure Boot. The combination of these features has been shown to reduce malware by 60% on tested devices. To meet the principle, all Windows 11 supported CPUs have an embedded TPM, support secure boot, and support VBS and specific VBS capabilities.
  2. Reliability. Devices upgraded to Windows 11 will be in a supported and reliable state. By choosing CPUs that have adopted the new Windows Driver model and are supported by our OEM and silicon partners who are achieving a 99.8% crash free experience.
  3. Compatibility. Windows 11 is designed to be compatible with the apps you use. It has the fundamentals of >1GHz, 2-core processors, 4GB memory, and 64GB of storage, aligning with our minimum system requirements for Office and Microsoft Teams.

Using the principles above, we are confident that devices running on Intel 8th generation processors and AMD Zen 2 as well as Qualcomm 7 and 8 Series will meet our principles around security and reliability and minimum system requirements for Windows 11. As we release to Windows Insiders and partner with our OEMs, we will test to identify devices running on Intel 7th generation and AMD Zen 1 that may meet our principles. We’re committed to sharing updates with you on the results of our testing over time, as well as sharing additional technical blogs.

PC Health Check App

With these minimum system requirements in mind, the PC Health Check app was intended to help people check if their current Windows 10 PC could upgrade to Windows 11. Based on the feedback so far, we acknowledge that it was not fully prepared to share the level of detail or accuracy you expected from us on why a Windows 10 PC doesn’t meet upgrade requirements. We are temporarily removing the app so that our teams can address the feedback. We will get it back online in preparation for general availability this fall. In the meantime, you can visit our minimum system requirements page here to learn more.

First build of Windows 11 available to Windows Insiders today

Today, we’re releasing the first preview build of Windows 11 to the Windows Insider community. In support of the Windows 11 system requirements, we’ve set the bar for previewing in our Windows Insider Program to match the minimum system requirements for Windows 11, with the exception for TPM 2.0 and CPU family/model. By providing preview builds to the diverse systems in our Windows Insider Program, we will learn how Windows 11 performs across CPU models more comprehensively, informing any adjustments we should make to our minimum system requirements in the future. We look forward to the product feedback and learning as it’s an important step to prepare Windows 11 for general availability this year – thank you to the Windows Insider community for your excitement and feedback thus far!

Have a great week from all of us at Zoha Islands and Fruit Islands.