Linden Lab Announces 2D Side Scrolling Project Viewer

April 1, 2015: Second Life’s Official Blog posted about a new Project Viewer! They are introducing 2DSS Mode — or 2D Side Scrolling Mode. Think Mario Brothers in Second Life.

Screenshot of 2DSS Viewer

Screenshot of 2DSS Viewer


Linden Lab states:

“There’s been a lot of excitement recently around our integration of the Oculus Rift with Second Life. The addition of HMD (head-mounted display) mode offers a new level of immersion for 3D experiences, but what about people who want less immersion?

“Today, we’re happy to announce a new way to explore the wide variety of community-created experiences in Second Life, without the complexity of the third dimension: 2D side-scrolling (2DSS) mode. Without the third dimension, you can enjoy Second Life just like your favorite 8-bit games from the past!

“Note: while this new mode is compatible with HMD mode, we do not recommend trying both simultaneously. If you were to turn your head 90 degrees while doing so, the world may simply disappear from view – causing a rather jarring experience that might make you feel a bit foolish.

“The new 2DSS mode is available as of April 1, 2015, and you can now download the Project Viewer to start enjoying some retro-future fun in Second Life!”

Download the Project Viewer here: 2DSS Project Viewer

Hurry! This viewer will not be available after April 1st!

I remain respectfully yours,
~ Suzanne Piers, ZI Social Media Manager

Second Life is Alive and Well!

I know I have been doing a lot of reposting of articles lately but there are a lot of good ones out there.

Second Life’s Facebook page posted a link to an excellent article recently posted in an e-Zine called “Good,” about the life cycle of Second Life, and that despite it’s detractors, Second Life is alive and well and thriving! It’s really nice to read some positive things about Second Life, instead of the usual articles decrying that SL is nothing but a den of iniquity and ruiner of RL marriages and relationships.

It also has some interesting information about SL. For instance, did you know that SL was inspired by the Metaverse in Neil Stephenson’s 1992 seminal sci-fi hit Snow Crash?

The article talks about SL’s rapid rise to fame: “From 2006 to 2009, optimism about this new space reached a fever pitch, with dedicated reporters, travel guides, and hundreds of businesses clamoring to get in on the excitement of a whole new universe within our own. Researchers flooded into this alternate world as well, examining all the ways one could use Second Life to, say, help Asperger’s patients develop their social skills in a specially tailored, therapeutic safe space.”

The article also refers to the notion that SL became a dystopian, dirty, and absurd world in a post-2009 crash as humans fled back to the predictable dynamism of the real world.

But then the article takes a hopeful turn. It states:

“Though that’s not quite the whole story. In truth, Second Life remains quite alive, clocking a million active users per month as of 2013 and up to 13,000 new users ever day. The site may actually have a larger, more stable population as of today than it did at its 2006-to-2008 peak of popularity and respectability. Yet we don’t hear about this continued vibrancy in Second Life, mainly because it’s no longer thought of as a space for general populations to enhance their lives. Instead it has generated a second life of its own as a uniquely attractive hub for globally dispersed subcultures to join together. These groups can create whole worlds that unite them, transcending role-playing and turning their ideologies into a comprehensive society.”

You can find the article in it’s entirety by clicking on this link: Second Life is Staying Alive.

And try getting that song out of your head after reading the title of the article. Excuse me for now; I’m going to dust off my Bee Gees album!

I remain respectfully yours,
~ Suzanne Piers, ZI Social Media

Help Firestorm Save ‘Restore To Last Position’

Firestorm needs your help!

Here is a copy of the post on Firestorm’s blog regarding helping them convince Linden Lab that blocking the “Restore to Last Position” functionality is not a good idea, and that does more good than harm.

“In a recent meeting, LL mentioned that they are considering blocking the “Restore to Last Position” functionality at the server level. This is because it results in permanent content loss if it fails when using it on no copy items. Since version 4.6.7 Firestorm prevents the feature from being used on no copy items as a simple measure to prevent loss, but the underlying issue here is that LL doesn’t understand the feature’s value to residents who use or rely on it.

“Kicking, screaming and calling foul will not save this feature, nor will criticizing LL or anyone else for not understanding the feature. In fact actions like that will speed up its demise. What WILL save it however is a well structured set of use cases that demonstrate clearly and concisely how useful and valuable this feature is to you.

“If you use this feature and would like to see it stick around please leave a comment on this post detailing how you use it and why it is valuable to you. In a week’s time we will extract the best use cases and formulate an email to LL that will demonstrate both the feature’s value and its usefulness.

“Please be civil in your comments and with each other!”

You can go the blog post and leave your comments with your good experience with “Restore to Last Position” and they will select the best cases to take to LL to try and save that feature. Click on the link here: Restore To Last Position Needs You!

I remain respectfully yours,
~ Suzanne Piers, ZI Social Media

Improving Viewer Performance

The Second Life Wiki has a wealth of information for Second life residents — from answering frequently asked questions, to how to manage private regions, to improving viewer performance.

For those of you using the SL viewer, I thought I would share some good information that can be found in the Wiki regarding how to get the most out of your SL experience by a few tweaks of the viewer. The full article can be found by clicking here: How To Improve Viewer Performance.

Linden Lab suggests always maintaining your computer to run at it’s optimal performance. This can be achieved by following these simple steps:

• Routinely removing unwanted files and programs from the system.
• Defragmenting your disk drive regularly.
• Using anti-Malware software to remove spyware, virues, and other malware.

Follow the recommendations here to improve overall performance of Second Life and to address many common problems.

THE BASICS
• Make sure your computer meets the minimum system requirements. (Click here: SL’s Minimum System Requirements). It’s best to exceed them to prevent bottlenecks, since they are the bare minimum required to run Second Life. A slower processor, older video card, or low memory can contribute to slow framerates.

• Make sure you have working drivers for your video card. Search the SL Forum for posts on your video card. The latest driver is not always the best. (See my previous post on AMD Driver Updates Wrecking Havoc with Mesh).

• Make sure your firewalls are properly configured. Click on the following link for firewall information: Using Second Life with a firewall.

• Check to see if your hard drive light is showing a lot of activity. If it is, your system may be running low on memory and using hard drive swap space instead, which is significantly slower.

Based on statistics collected by Linden Lab:
• If you are using Windows 8, make sure you have upgraded to Windows 8.1. Our statistics show that Second Life crashes half as often on Windows 8.1 compared to Windows 8.0.

• If you are using Mac OSX, upgrade to 10.9.3. Our statistics show that 10.9.3 crashes one third less than 10.7.5.

• Use a 64-bit version of Windows if you can. Even though Linden Lab doesn’t offer a fully 64-bit viewer for Second Life as of July 2014, statistics show that Second Life running on 64-bit operating systems crashes half as often as on 32-bit systems.

Important: Second Life allows but does not support wireless connections. Always use a hardwired connection if possible.

OPTIMIZE YOUR DISPLAY PREFERENCES
Optimize your preferences to help Second Life run more efficiently. Try the following:
• Choose Me > Preferences
• Click on the Graphics tab.
• Move the Quality and speed slider to Low.
• Click the Advanced button
• Move the settings on the Mesh detail sliders to “Mid” or “Low.”

Autoplaying music and media can be very demanding on some PC equipment. Use manual play instead:
• Choose Me > Preferences > Sound & Media
• Deselect Allow Media to auto-play.

Review the rest of your preference settings disable any unused features:
• Choose Me > Preferences or press Ctrl-P).
• Try disabling settings such as Play typing animation, Name tags, and Arrow keys always move me.
• Even minor items can add up to significant improvements in performance.

For more information, click here: Setting your preferences.

DON’T DISPLAY EXTRANEOUS THINGS
Make sure your Viewer is not displaying unnecessary information that may reduce performance:
• Choose World > Show> Advanced Menu.
• Choose Advanced > Highlighting and Visibility.
• Select Hide Particles.

Also to improve performance by eliminating gratuitous visual noise:
• Choose World > Show
• Disable Property Lines and Land Owners.

MANAGE YOUR ANTIVIRUS SOFTWARE
To prevent false cache virus alerts and improve texture cache performance, turn off virus scanning for the following directories and add them to the list of ignored (trusted) directories for Norton AntiVirus:
• The Second Life skins directory, C:\Program Files\SecondLife\skins.
• The Second Life cache directory. To determine this directory:
1. Choose Me > Preferences.
2. Choose the Advanced tab.
3. Look for the Cache location setting.

Click here for Technical overview of Second Life security.

TROUBLESHOOTING TIPS
If you followed the advice above and are still experiencing performance problems, try the following.
• Exit and restart Second Life. This often is enough to fix the problem.
• Clear the cache. The cache is where the Second Life Viewer stores data on your hard drive for later retrieval.
To clear the cache:
1) Choose Me > Preferences.
2) Click the Advanced tab.
3) Click Clear Cache.
4) After you’re prompted, restart the Viewer.

(EDITOR’S NOTE: FIRESTORM VIEWER EXPERTS RECOMMEND THAT USERS DO NOT CLEAR CACHE EXCEPT IN SPECIFIC SITUATIONS)

Check the Lag Meter:
• Choose Advanced > Performance Tools > Lag Meter. The lag meter breaks lag down into Client, Network, and Server lag, with corresponding indicators for each lag type.
• Click >> to reveal descriptions and advice for solving any lag problems you are having.
• Try teleporting to a quieter area or one with fewer objects, to see if the situation improves.
• Disable antialising.

Check your Ping Sim and Packet Loss values:
• Choose Advanced > Performance Tools > Statistics Bar to open the STATISTICS window.
The ping values are the time (in milliseconds) it takes to reach the server from your computer. If this number is high, it could indicate a problem with your network or internet connection. If Packet Loss is a nonzero number, your network or ISP may be having issues. See Using the statistics bar for more information.

• Check to see if there is anything blocking your computer’s ventilation ports, and make sure all the fans are working properly. Laptops in particular can get quite hot when placed on a flat surface, so you may want to try propping yours on a stand to increase airflow, or consider buying a cooling device like a “chill mat”.

• Finally, if you’ve overclocked or made other modifications to your computer, disable them until you can attain stability. You can use tools like Prime95 to stress-test your computer independently of Second Life.

USING THE STATISTICS BAR
The statistics bar presents a detailed list of information about the performance of your computer and Second Life. While the sheer amount of information can be confusing, knowing what to look for can tell you a lot about what’s going on in Second Life.

To view the Statistics Bar, choose Advanced > Performance Tools > Statistics Bar.

Please keep in mind that some of these tweaks may improve performance (i.e. reduce crashing, reduce lag, etc.) but they also may affect the visual look of Second Life. By lowering graphics settings, turning off antialiasing, etc. it will affect the quality. You will trade performance for sharp visual quality. Play with the settings until you can get a balance of performance and visual appeal.

FIRESTORM VIEWER USERS: I strongly recommend joining the in-world Firestorm Users Group. There, you can get instant online help from FS staff as well as users. Also they frequently hold in-world classes on the viewer. I highly recommend these classes. They are extremely helpful.

I remain respectfully yours,
~ Suzanne Piers, ZoHa Islands Social Media

Inventory Loss Survey

What is one of the major things we complain about in Second Life? “Grrr I’ve lost inventory AGAIN…. *#&$*#&$ Linden Lab!!!”

Linden Lab has recognized that this is an ongoing problem, and in order to help mitigate or alleviate this, they are asking residents for their help. Here is a cut and paste from their post on the SL website:

“As we continue to improve Second Life, we’re looking into the issue of inventory loss. If you have experienced some form of inventory loss in the past 12 months – whether partial (such as a single object or subfolder), or full – please take a moment to share your answers via this quick survey.

Your answers will help provide our engineering team with information that will assist them as they make improvements to Second Life.
We greatly appreciate your time and want to thank you for responding to the survey.”

Here’s the link to the survey: Inventory Loss Survey

We encourage you to respond to the survey. This is a wonderful way for you to feel like you make a difference, instead of just complaining about it. I took the survey; won’t you?? 🙂

I remain respectfully yours,
~ Suzanne Piers, ZI Social Media

Linden Lab’s Improvements to Second Life

LL Logo
Linden Lab announced today in their latest blog post that they are on the cusp of launching improvements to Second Life, and detailed some of the new things you’ll soon be able to enjoy. These changes include improving the way your avatar interacts with surfaces inworld, giving you more tools for managing your preferences for notifications and graphics settings, as well as improvements to make life easier for mesh creators and merchants. They offer links to download Project Viewers that will let you get an early look at some of these improvements.

Hover Height
As we all have experienced, sometimes our avatar doesn’t interact quite right in a virtual environment. Sometimes your body parts stick through furniture, your feet hover over or sink into the ground. Fixing this can be computationally very expensive, so Linden Lab has been working hard to find a workable solution, and the result is the Project HoverHeight Viewer. (Anything in orange is a clickable link). Between the introduction of this viewer plus some server changes, this new viewer will improve things in two ways: the order in which adjustments are made to your vertical position has been made more stable, and even if it’s not perfect, it will at least be predictable. Linden Lab also introduces a new final adjustment that is directly under your control: a new avatar right-click selection allows you to tweak your vertical position. Linden Lab states “This final adjustment is shared with everyone around you so that they too will see you correctly, and is saved locally by your viewer so that it persists between sessions. This new feature was inspired by a proposal from the Firestorm viewer team, and they’ve been helping with testing it.”

Notifications
One of the ongoing complaints and suggestions received through the JIRA by residents to Linden Lab was the need to have better ways to control and organize the many notices they receive: inventory offers, group notices, event invites, and money transactions all result in the same kind of pop-ups and notice chiclets and are all listed together. The blog states: “An upcoming Viewer release will add a new floater that provides separate displays for different notice types, and the ability to sort them. You can prioritize and organize what’s important to you.”

Mesh Import
Important to content creators, Linden Lab is upgrading the support for mesh import. An upcoming Viewer update will allow uploading models that have more than eight unique faces, and improved association of physics representations and LODs by name.

Viewer Managed Marketplace
Merchants will be delighted to hear that you’ll be able to manage the inventory in your Second Life Marketplace store directly from the viewer. Items no longer need to be loaded into the Merchant Outbox or a Magic Box; instead you’ll designate items to be sold directly from your personal inventory.

Graphics Settings
Linden Lab is introducing an open source contribution that allows you to save named sets of graphics settings, with a drop-down menu that allows you to quickly change between them. For instance, when you attend a performance in your favorite club, you can save settings optimized for rich display of your companions and environment, and you can save a set for exploring that trades off longer draw distances and better lighting effects for simpler rendering of details – whatever you think is important.

You can click on the following link for the blog post in its entirety: Check Out The Latest Improvements to Second Life.

Hopefully all of these changes and improvements will make for a better Second Life experience. It shows that Linden Lab is still invested in the technology for Second Life. And it is encouraging to know that the folks at Firestorm are continuing to work hand in hand with Linden Lab, which should result in the same improvements to the Firestorm Viewer, as well.

I remain respectfully yours,
~ Suzanne Piers, ZI Social Media