NVIDIA 1180 Rumors

Credit:

The release date is the big rumor. It ranges from July to September 2018.

It also looks like NVIDIA may be the only manufacturer releasing a major video card in 2018. The collection of information available as of June 2nd, 2018 is in this nerdy video.

The TL:DR take away is it will be the best card of 2018 (…is that because it is the ONLY card?), pricy, somewhat faster but no one is for sure, will use the newest GDDR6 VRAM which is in short supply… But, this is only speculation even when based on educated guesses.

From an earlier video we get more specific details and for the visually oriented (aren’t all SL peeps visually oriented?) it is in an easier to compare format.

The take away from this video is the new 1180 will outperform the 1080 Titan, which is the pentacle of the 10xx series of cards.

The big thing in the new cards is their design for raytracing light and shadows. Raytracing is literally calculating the path of light from the source to the camera/eye (actually for each pixel on your screen) and all the things that happen to it along the way. This is WAY math intense and time consuming. So, all sorts of alternative systems are used to fake lighting in games and improve performance. Building fast ray trace engines into the video card is about getting more photorealistic images in less time. Meaning the card will provide enough performance games needing performance for VR will likely be able to start using raytracing.

What will the new cards do for Second Life peeps? Not a lot. Expect them to be faster. The total number of polygons they can render per second is like 10 million to 16 billion, depending on who you read. For SL that means about 352,000,000 polygons per frame in an SL viewer. At the Cosmopolitan even I only need to render 700k to 900k polys per second, 33k per frame actual from Viewer Stats. It isn’t the polygons that are choking the system. So, faster video cards won’t provide enough muscle to turn our unoptimized content into something that renders like Unreal, Cry, or Unity games.

We also have the challenge of OpenGL limits. In January 2018 OpenGL Version: 4.6.0 was released. My NVIDIA driver uses that version in its driver. But, OpenGL and Second Life use of it are not at parity. Only recently did a software engineer with in depth rendering knowledge come over to the SL product. There is a lot to fix in the SL render engine. That work is just starting. How much can be done or will be done is unknown. But, I don’t expect to see the Lab attempting to adopt the new NVIDIA features any time soon. Improving and using performance features, yes. But, adding raytraced reflections and shadows… no.

I don’t see US$700± of possible improvement from a new GTX 1150, 60, 70, or 80 video card for Second Life users. But, the new cards will give a bit more performance. Of course, some will have to have the latest and greatest.

I think our gains in performance will be from changes in the SL system. The move to the cloud and the Bakes-On-Mesh project reducing our texture count have the most likelihood of improving performance.

Mad Pea’s “Mad World” Coming Soon to Commemorate Made Pea’s 10th Anniversary in SL – Come be a V.I.Pea!

Mad Pea games in Second Life are a wonderful fun filled immersion into creative worlds and brilliant story lines.  They’ve taken us on dangerous adventures, horrors, and puzzles that boggle the senses!  I’m sure this will be of no exception to the quality we’ve all come to know and love from the wonderful crew over at Mad Pea Productions.  The excerpt below was featured on Mad Pea’s website, I am so excited to see what madness Queen Pea, Kiana Writer and her crew of Peas have come up with us for this adventure!

WHO WANTS TO BE A MAD WORLD V.I.PEA?!

“NO GREAT MIND HAS EVER EXISTED WITHOUT A TOUCH OF MADNESS.” ARISTOTLE

Over at MadPea we are literally bursting with excitement over the impending release of our new and unique 10th Anniversary interactive experience Mad World, and we can’t wait to share it with all our lovely Peas! Unless you have been locked in a dark room listening to heavy metal music, you will have seen all the articles and notices on our exclusive Mad World VIP tickets, which are available to buy NOW! With a nod to MadPea games of old, plus the mysterious story of the abandoned theme park and the tragic tale of the Washington family, this really is an experience not to be missed. But what does it mean to be a VIPea, you ask – well read on and find out!

Mad World Golden Ticket

If you are one of the lucky VIP ticket holders you can look forward to the following:

  • 24 hours of exclusive game play to hunt, explore, play, discover and enjoy Mad World;
  • Personal guidance by Queen Pea Kiana Writer and the MadPea Crew;
  • An exclusive VIP Souvenir;
  • MadPea 10th Birthday Goodie Bag;
  • Due to early access, the sims will be almost completely lag free;
  • Exclusive Group VIP Peas throughout June 2018 with special attention and help;
  • 1000 MadPoints.

All our Peas are important to us, but as a VIPea you will obtain something very few people in SL will get to experience, so this opportunity is not to be missed! With only 15 VIP tickets going on sale, you will be one of the first in hundreds, possibly thousands, who will get to see this amazing place and experience the magic. On top of all that, we are offering an exclusive VIP gift, only available for the handful of lucky Peas with a ticket. Plus the fun never ends! Mad World is a fantastic ‘work-in-progress’, which means the theme park will never be complete; we will be adding content, twists and turns every month! It will without a doubt be the most unique experience MadPea have created to date.

Mad World sneak peek!

Mad World Golden VIP tickets are ONLY on sale on the Second Life Marketplace and cost 5,000L each. If you are lucky enough to get your hands on one of them you will be told the date your exclusive entry begins. Once you log in on this day, send an instant message to Queen Pea, Kiana Writer so that you can be transported to the start of Mad World. Golden VIP tickets CAN be given to others or re-sold, but only one person can enter Mad World with each golden ticket. Finally, on the day of entry make sure you have your ticket with you, otherwise our Pea Bouncers will not allow you inside.

Good luck to all those that seek to purchase a ticket and we at MadPea look forward to sharing this experience with you.

Mad World is here!

________________________________________

For more information click on the links below:

   

ZoHa Islands Seeking Sim Builder

ZoHa Islands Seeking Sim Builder ( Please Share)
 
For More info please visit link below:
Serious Inquiries only please via email provided.
 
https://docs.google.com/document/d/1UCvSZd-41jg9tnwW5325UlZ9-DzYsbQFg5kV2YL_5NM/edit?usp=sharing

ZoHa Islands Business District Builder Wanted.

Please Read Thoroughly and respond via email @ ZoHaIslandsBD@gmail.com

Concept:

This would be a 12 full prim region build, roads, terraforming, sidewalks, landscaping etc, (buildings not required as this will be for open lots for rentals within our Business District – which also does allow for residential places as well)  We want this to have a community feel with open parcels for all of the various businesses and homes that will eventually fill the vacancies. Regions are in a 4 x 3 grid currently connected. The outer portions will need to be waterfront working up to a higher elevation towards the center.  No flat grid builds. All roads, bridges, tunnels etc must be mesh. The more detail the better…prim requirements will be discussed upon interview and a timeline will need to be followed and kept up on.

Requirements:

  • Must be able to build in mesh, high detail, low scripts/low lag.
  • Terraforming work is necessary.
  • Build will be completed on a separate build avatar only, and all items used shall be in the build avatar only, to protect the build upon completion.
  • Must provide a portfolio of some previous builds and work completed.  – this portfolio can be sent via email to the address above along with your in world contact details.
  • This is to include photos, Landmarks in places are currently still in world.
  • Ability to work in Blender, Maya, or programs of the like for custom mesh products is a plus.

Compensation:

This will be discussed upon hiring/interview process.  We would like to select a serious candidate for this job.  Attentiveness to time management and detail are a priority.

If we are interested in your work – we will contact you in world. (Legacy names only please – not display names for ease of contact)

SL User/Age Trends and New Official Instagram Account

SL Land Owners Know your Rights! Parcel Ownership and Menus 101!

Residents of Zoha Islands –

I’d like to take a moment to ask people to turn off open build on your parcel.

If you need to give certain members rights to build, rez etc, do so via deeding your land to a group.

This can be done by

  1. Go to the land and right-click it. Select About Land from the pie menu.
  2. Click on the General tab.
  3. Click the Set button next to the Group name. A list of groups will appear. (please not you will want his to be a group you personally own so you can have full control)
  4. Select the group you want and click Set.
  5. Check the Allow Deed to Group box and click the Deed button that shows up after.

Then go into your options tab and set build and object entry to group only and give members the corresponding rights that you want them to have via roles in group. 

This prevents griefings via object littering and scripts griefing…in those objects.  It stops replicating objects from spilling over into your personal parcels as well, thus not affecting your items.

Below you will find a list of each tab via about land and what each corresponding tab represents.

General Tab

Name – The name of the parcel which will show at the top of the screen when you are on the parcel, and in search if the parcel is set to show in search.

Description – Additional description of the parcel which is visible in this window and in search results if the parcel is set to show in search.

Type – The type of map region the parcel is located on from among Mainland or Estate/Full Region, Homestead, or Openspace

Rating – The maturity rating of the map region from among PG, Mature, or Adult

Owner – The avatar name or “Group Owned” if such who “owns” the land parcel. Normal users do not actually have ownership rights in the virtual land in the common real life sense of owning something. They have control over the parcel as long as they pay maintenance fees directly or indirectly to Linden Lab, who actually own the servers the map region is hosted on. In this sense it is more like a lease in real life. Governor Linden is the Account set up by Linden Lab to hold parcels assigned to them, as opposed to their customers (users). In this case, the listed owner and the actual real life owner is the same.

The info button will open the ‘Profile’ floating window for the listed owner.

Group – The group assigned to this parcel for the purpose of access or controlling settings. This is distinct from group ownership. The Set button will open the Groups tab of the Communicate or Contacts window in order to set or change the group assignment.

Allow Deed to Group – Permits a landowner to sell the parcel to the assigned group. The owners of the group effectively become the new owners of the land. The Deed button opens the ‘Deed to Group’ floating window in order to transfer ownership.
Owner Makes Contribution With Deed – When transferring ownership to a group, this check box also assigns land area from the owner’s land allowance to the group at the same time.

For Sale – Shows for sale or not for sale status. If for sale, shows price and whether for sale to anyone, or a specific person. If you own the land, buttons to set for sale, not for sale, or abandon the land will appear.

Claimed – The date and time the current owner became the owner of the parcel.

Area – The horizontal area of the parcel. Sloped land is measured in the XY horizontal plane, not along the slope. Land is divisible into units 4×4 meters in size, so the minimum parcel area is 16 sq.m., and can be any multiple of 16 up to the full area of a map region (256x256m or 65,536 sq.m.). A single parcel must be entirely within the boundaries of one map region, but may consist of discontinuous pieces.

Traffic – The number of avatar-minutes present on the parcel over the last measurement interval. Thus one avatar present for one hour = 60 traffic. The normal measurement interval is over the previous 24 hours, and is updated 2 times a day.

Covenant Tab

Estate: – Estates consist of one or more map regions with a single owner who has overall control over the estate and can set rules over and above the general Second Life rules. These rules are detailed in the text box of this tab.

Name: – The name of the estate. There are approximately 5000 regions on the ‘mainland’ estate. These are grouped into 9 ‘continents’ (large groups of adjacent regions). Other large estates include Dreamland (# of regions?)… There are an estimated X total estates, consisting of nearly 29,000 regions total on the main Second Life grid or 3D world.

(Untitled) – Text Box for entering and showing the Estate covenant.

Last Modified: – Date and time the covenant was last edited

Region: – Map regions are the standard unit of the 3D world, with a fixed location in the 3D world map. They are 256×256 meters horizontally and unlimited in height, although placing objects is limited to below 4096 meters altitude.

Name: – Each map region has a unique name up to X characters long.

Type: – Regions may be Mainland or Estate, and Full, Homestead, or Openspace. Mainland regions may be owned in units of less than a full region, while Estate regions are only sold in full region units. Limits on number of objects and avatars are set according to type. Full regions may have 15,000 objects and 40-100 avatars, Homesteads may have 3,750 objects and 20 avatars, and openspaces may have 750 objects and 20 avatars.

Rating: – The maturity rating of the region determines the kind of activity and content is allowed in the region. It is one of PG, Mature, or Adult, and is set by the estate owner, or Linden Lab for mainland regions.

Resale: – (who sets these?)

Subdivide: – (who sets these?)

Objects Tab

WARNING: Returning objects en mass using this tab can easily remove items you did not intend to remove, so use with care, or return individual objects using the object context menu.

  • Simulator primitive usage: – Shows the number of ‘primitive shapes’ (prims for short) used on the land parcels owned by the same owner in this region. If you own more than one parcel, the total for all parcels in this region are given. Also shows the total number allowed, and number not used. Complex objects are made of more than one primitive shape, so it is not the same as the number of objects.

Prim allowances are shared among all parcels owned in the same region. You may distribute you actual objects as you see fit. For example, if you own three parcels, you can place all your objects on one of them, using the combined allowance of all three, and leave the other two empty.

  • Primitives parcel supports: – Shows the number of primitive shapes the currently selected land parcel can have located on it. If the geometric center of an object is located within the parcel boundaries, all of its component prims are counted, even if some parts overhang onto other parcels. Prim allowances are proportional to land area as a fraction of the total allowed in the region. Hence if your parcel is 4096 sq.m., which is 1/16 the area of a full region, then it would receive 1/16 of a full region’s allowance of 15,000 prims, or 937 prims.
  • Primitives on parcel: – Shows the actual number of prims on the parcel currently. The “Show” buttons under this heading will highlight the class of prims with white outlines, to make them easier to find. The “Return” buttons will take them off the parcel and return them to the “Lost and Found” folder of the owner.
  • Owned by parcel owner: – The number of prims owned by the avatar listed as the parcel owner.
  • Set to group: – The number of prims set to the same group as the General tab shows for the parcel.
  • Owned by others: – The number of prims owned by avatars other than the owner or group.
  • Selected/sat upon: – The number of prims currently selected or sat upon.
  • Autoreturn – Allows a timed return of objects other than owner or group owned. If set to 0 the timer is off, otherwise will return items after a set number of minutes. This allows temporary placement of items.
  • Object Owners: – If you have the correct ability as owner or group member, provides a detailed list of object owners by name and allows returning those objects when highlighted.

Options Tab

This tab controls permissions and restrictions on the parcel for users other than the owner. Generally the parcel owner keeps full abilities on the parcel.

  • Allow other residents to:
Edit Terrain, Create Landmarks, Fly – If checked, then other residents than the parcel owner are permitted to do these actions.
Create Objects, Object Entry, Run Scripts – These permissions are divided into “All Residents”, and “Group”, which refers to the group set on the General tab. Object Entry refers to objects not attached to an avatar, such as a bullet fired from a gun. Run Scripts refers to all scripts, whether in attached or detached objects.
  • Land Options:
Safe (no damage) – If checked, the health % level is not displayed on the top menu bar, and avatars cannot be sent home when “killed” (health falls to zero %). Most land is set safe, except for areas intended for combat.
No Pushing – If checked, then pushes from objects is disabled. Pushing another avatar is often used to annoy them, and most regions have turned on this item to prevent it.
Show Place in Search – If checked, the parcel will be listed in the “Search” floating window with the name and description from the General tab, and the snapshot below from this tab. A fee of L$30 per week is charged for listing in search, and optionally a category can be chosen from the dropdown menu on this item.
Mature Content – One of the region maturity ratings is “Mature”, but parcels are not required to have mature content on Mature rated land. This item is intended to indicate that there is mature content on the parcel.
  • Snapshot – This image will be displayed in the “Search” results and landmarks created for the parcel. Clicking the image area will open the “Pick: Texture” floating window so that you can choose the image to display. Alternately, your chosen image can be dragged from your inventory to the image area.
  • Landing Point: – Lists the coordinates of the landing point if set, or (none) if not set. The set button will set the landing point to your current avatar position, and the clear button will unset it.
  • Teleport Routing: – Determines where teleport landings are allowed for other users. Blocked = Teleports into the parcel are not allowed. Landing point = teleports are limited to the landing point set above. Anywhere = teleports may arrive at any location on the parcel.

Media & Sound Tab

This tab sets audio and video settings for the parcel. In general, only one audio and one video stream or web page may be set at a time on a single land parcel.

  • Media Type: –
  • Media URL: –
  • Description: –
  • Replace Texture: –
  • Media Options: –
  • Media Size: –
  • Music URL: –
  • Sound: –
  • Voice: –

Access Tab

This tab controls who may enter the land parcel.

  • Allow Public Access – If checked, any user may enter, subject to any restrictions set below.
  • Block Access By: – These two options are additive, if both are checked, then a user will have to have given both types of info to enter the parcel
Residents who have not given payment info to Linden Lab – Payment info is a credit card or Paypal account which can be used to pay for Second Life services. If this box is checked, then accounts which have NOT given this information will NOT be able to enter the parcel.
Residents who are not age verified adults – Age verification is providing ID information on the appropriate Second Life website page to show the account holder is over 18 years of age. If this box is checked, then accounts which have NOT given this information will NOT be able to enter the parcel. NOTE: This function is known to work erratically.
  • Allow Group Access: <Group Name> – If checked, members of the listed group may enter.
  • Sell passes to: – Seldom used, gives temporary access to the parcel by paying a fee.
  • Allowed Residents – Gives access to individual users by name. Limited to 300 names.
  • Banned Residents – Blocks access to individual users by name. Limited to 300 names.

The Add buttons for the last two items will open the “Choose Resident” floating window. Highlighting one or more names on the lists, and clicking the Remove button removes them from the list.

Experiences Tab

Link to experience wiki and information.

More Details on the Upcoming Ability to Change Your User Name in Second Life

So I dug a bit more looking for information on the upcoming and highly anticipated name changes coming back to Second Life.

This is definitely something everyone has been anticipating for years to come here.  I don’t know about you but I can NOT wait!

Credits

Patch Linden added a bit more information to the recent announcement that Linden Lab was going to allow Second Life users to change their last names. He said, in a thread on the official Second Life user forums, that you would be able to change both first and last names:

It will be complete and total name changes, both first and surname.  Just to set expectations on this, it is a later this year item.

When asked if the change would be available to everyone, or just those with the Resident last name, he added:

It will be available to everyone.  ;)

And, in answer to yet another question about whether or not you could hide your name:

No hiding of names.  First name and surname combos will have to be unique like they are today.  A couple of other questions that came up – no re-use of retired names, once a name has been used, it belongs to that account forever.  We keep a transnational name change history.  Only standard English characters will be permitted.

Just to make it clear, this is an upcoming ability to change to the actual avatar name, not the display name. When asked about how this change will affect the display names of avatars (which can be updated once a week):

This has no affect on display names and largely I do not anticipate we will change how display names work.  If anything, it somewhat sunsets the need for them.

So, that makes everything a little clearer! Thanks, Patch! I predict that there will be a land rush on names once this feature is turned on for users. Being able to change both your first AND your last name (as long as somebody else doesn’t already have that combination) is a very nice feature to have!

UPDATE March 23rd: Inara Pey has a very detailed blogpost on this announcement by Linden Lab, with even more details:

The plan is to allow people to change their first and last name whenever they wish.

  • As with the “old” system, users will be able to choose whatever first name they like, then select their last name from a pre-set list of available names.
  • Once a name combination has been created, it is forever tied to that avatar, it cannot be used by anyone else, even if the “owner” later changes their name, or their account is deactivated.
  • Previous names will be retained by the system, so if you can remember someone’s previous name, you can search on that and get their current name.
  • As with the “old” system, this list of last names will be routinely changed with different names appearing on it.
  • To help keep the available names relatively fresh, the Lab is considering accepting suggestions from users.
  • It has not been determined if someone will be able to switch back to using a name they’ve previously used.
  • Unicode will not be supported when entering a first name.