SLB15 Meet the Lindens – Follow Up and Summary

Promotional poster for Meet the Lindens at SL15B. Credit: Linden Lab
It was most definitely interesting to sit in and listen to what each Linden who spoke had to say.  From learning about the future of Second Life, to the everyday workings behind the scenes,  I have found an article written by Inara Pey – that summed everything up beautifully- that I would like to take the time to pass on – she is a wonderful source of inspiration and news in second life – give her a follow!

Until next year!

Credits: Inara Pey

Meet the Lindens is now a regular part of the Second Life anniversary landscape. Over the course of the week of celebrations, it gives Second Life users the chance to find out more about the people working at Linden Lab, find out about projects and plans, and the work being carried out on Second Life and Sansar, ask questions about matters of interest / concern to them.

For Meet the Lindens 2018, Saffia Widdershins sat down with six members of the Second Life team, and also with Linden Lab CEO, Ebbe Altberg.

The six SL team members attending the sessions were:

  • Xiola Linden (Community team)
  • Brett Linden (Marketing)
  • Keira Linden (Land team) and Patch Linden (Snr Director of Product Operations)
  • Grumpity Linden (Director of Product for Second Life) and Oz Linden (Technical Director for Second Life).

Each of the sessions was recorded by SL4Live and made available through YouTube as a part of the SL15B sessions.

For those who prefer to read about what was said, I have produced this set of summary articles of the different sessions.

Please note that these are not intended as full transcripts; some topics came up more than once through the week, so I have tried to focus on subjects that were answered in the greatest detail within each session.

Audio extracts are included with each summary. These have been edited to remove pauses, repetitions, etc., with care taken to maintain the overall context of comments and answers.

The full video for each session is also embedded with each summary for completeness, and timestamps are included for each of the topics in a summary, and will open the relevant video in a separate browser tab, at the point at which the topic is discussed.

Table of Contents

Please use the links in the contents list to the right to jump to the topic summary that interests you, or to a specific topic within a summary.

ZI Business District Renovations to Begin!

Hello ZoHa Islands Business District Renters,

I’d like to start off by thanking you for being a great addition to the community we have here at ZI over the years. Its been awhile since the Business District has been set, and its time for a makeover! The 12 region estate there will be undergoing some construction, new roads systems, landscaping, teraforming, and completely redone to attract more businesses, homes, etc by giving it more dimension and appeal. In addition to this we will be monitoring the regions for quality builds and ensure the regions maintain a quality standard we envision for our business district with an end product resulting in a place that people want to be, see and explore! …Thus leading more prospective patrons to your establishments.

We would love as we move forward with the project (which is to be completely overhauled by mid July 2018) to see you all get creative and add to the beauty of the project, each location will have foot traffic access and we also have a wonderful array of new exciting projects coming your way. Events, Showcases and other traffic boosting elements will be added in addition to our business directory.

Please note. This will NOT affect any land tiers.

These 12 sims will be included ONLY:
Business District Alpha
Business District Bravo
Business District Charlie
Business District Delta
Business District Echo
Business District Foxtrot
Business District Golf
Business District Hotel
Business District Indigo
Business District Juliet
Business District Kilo
Business District Lima

So please pardon our dust and be patient while we are under construction!

Thank you Kindly!

ZoHa Islands Support

ZoHa Islands – Request Form

Linden Lab 15 Week Gift Hunt/Grab

The Big 15th Birthday Weekly Gift Grab

Credit from Second Life Blog

Fifteen years is a tremendous achievement for any community, and we’ve been hard at work on a fun and interactive gift hunting series to thank our Residents. The Big 15th Birthday Weekly Gift Grab starts today – June 18th, 2018!

For the next 15 weeks, we’ll be releasing a different crystal-themed gift each week. All you have to do is find and collect the gifts. Each fabulous gift is available for one week only, and in one Region only. The Region will change each week, and we’ll be publishing clues each week to help you find the Region to search for that week’s gift – watch the Second Life social media channels and the Blog at for the clues.

How to get started:

  • Visit the Swaginator HUD kiosk here to grab your Swaginator HUD
  • Attach your Swaginator HUD
  • Investigate the clue for the week by checking our Blog or social media channels ( This week’s clue is already up so go check it out now!)
  • Find the Region and start searching

Remember, each gift is available for one week only, and then it’s gone. You can collect as many, or as few gifts as you want, but if you want to collect the final super-special Birthday Gift in the final week you will need to have collected all 14 of the previous gifts.

Don’t forget to check the Blog each week for updates.

Mad Pea’s “Mad World” Coming Soon to Commemorate Made Pea’s 10th Anniversary in SL – Come be a V.I.Pea!

Mad Pea games in Second Life are a wonderful fun filled immersion into creative worlds and brilliant story lines.  They’ve taken us on dangerous adventures, horrors, and puzzles that boggle the senses!  I’m sure this will be of no exception to the quality we’ve all come to know and love from the wonderful crew over at Mad Pea Productions.  The excerpt below was featured on Mad Pea’s website, I am so excited to see what madness Queen Pea, Kiana Writer and her crew of Peas have come up with us for this adventure!



Over at MadPea we are literally bursting with excitement over the impending release of our new and unique 10th Anniversary interactive experience Mad World, and we can’t wait to share it with all our lovely Peas! Unless you have been locked in a dark room listening to heavy metal music, you will have seen all the articles and notices on our exclusive Mad World VIP tickets, which are available to buy NOW! With a nod to MadPea games of old, plus the mysterious story of the abandoned theme park and the tragic tale of the Washington family, this really is an experience not to be missed. But what does it mean to be a VIPea, you ask – well read on and find out!

Mad World Golden Ticket

If you are one of the lucky VIP ticket holders you can look forward to the following:

  • 24 hours of exclusive game play to hunt, explore, play, discover and enjoy Mad World;
  • Personal guidance by Queen Pea Kiana Writer and the MadPea Crew;
  • An exclusive VIP Souvenir;
  • MadPea 10th Birthday Goodie Bag;
  • Due to early access, the sims will be almost completely lag free;
  • Exclusive Group VIP Peas throughout June 2018 with special attention and help;
  • 1000 MadPoints.

All our Peas are important to us, but as a VIPea you will obtain something very few people in SL will get to experience, so this opportunity is not to be missed! With only 15 VIP tickets going on sale, you will be one of the first in hundreds, possibly thousands, who will get to see this amazing place and experience the magic. On top of all that, we are offering an exclusive VIP gift, only available for the handful of lucky Peas with a ticket. Plus the fun never ends! Mad World is a fantastic ‘work-in-progress’, which means the theme park will never be complete; we will be adding content, twists and turns every month! It will without a doubt be the most unique experience MadPea have created to date.

Mad World sneak peek!

Mad World Golden VIP tickets are ONLY on sale on the Second Life Marketplace and cost 5,000L each. If you are lucky enough to get your hands on one of them you will be told the date your exclusive entry begins. Once you log in on this day, send an instant message to Queen Pea, Kiana Writer so that you can be transported to the start of Mad World. Golden VIP tickets CAN be given to others or re-sold, but only one person can enter Mad World with each golden ticket. Finally, on the day of entry make sure you have your ticket with you, otherwise our Pea Bouncers will not allow you inside.

Good luck to all those that seek to purchase a ticket and we at MadPea look forward to sharing this experience with you.

Mad World is here!


For more information click on the links below:


ZoHa Islands Seeking Sim Builder

ZoHa Islands Seeking Sim Builder ( Please Share)
For More info please visit link below:
Serious Inquiries only please via email provided.

ZoHa Islands Business District Builder Wanted.

Please Read Thoroughly and respond via email @


This would be a 12 full prim region build, roads, terraforming, sidewalks, landscaping etc, (buildings not required as this will be for open lots for rentals within our Business District – which also does allow for residential places as well)  We want this to have a community feel with open parcels for all of the various businesses and homes that will eventually fill the vacancies. Regions are in a 4 x 3 grid currently connected. The outer portions will need to be waterfront working up to a higher elevation towards the center.  No flat grid builds. All roads, bridges, tunnels etc must be mesh. The more detail the better…prim requirements will be discussed upon interview and a timeline will need to be followed and kept up on.


  • Must be able to build in mesh, high detail, low scripts/low lag.
  • Terraforming work is necessary.
  • Build will be completed on a separate build avatar only, and all items used shall be in the build avatar only, to protect the build upon completion.
  • Must provide a portfolio of some previous builds and work completed.  – this portfolio can be sent via email to the address above along with your in world contact details.
  • This is to include photos, Landmarks in places are currently still in world.
  • Ability to work in Blender, Maya, or programs of the like for custom mesh products is a plus.


This will be discussed upon hiring/interview process.  We would like to select a serious candidate for this job.  Attentiveness to time management and detail are a priority.

If we are interested in your work – we will contact you in world. (Legacy names only please – not display names for ease of contact)

SL Shopping Tutorial: How To Inspect Items Before You Buy So You Don’t Get A Lag-Causing Lemon


Chic Aeon has a very valuable, illustrated tutorial for customers (and creators) of Second Life content who want to avoid buying items with mesh textures that have been poorly optimized — a hot topic of late, because many if not most SL content creators poorly optimize their textures, contributing quite a bit of lag and poor performance for everyone in the vicinity.  Fortunately,
the latest release of the popular third party viewer Firestorm has some tools to find out if an item has been optimized before buying.


The New Firestorm Building and Shopping Tools

Remember when jellydolls and Avatar Complexity came on the scene?  It changed our world — well for q portion of us anyway.  Some designers paid attention also and our clothes and hair got “lighter” and that’s a GOOD thing for our overall SL experience.

The newest release of Firestorm adds to our information with three new features that let builders — and shoppers — see what they are getting. This of course if there is a demo out to view. On the SL forums we don’t always agree but we have a pat line when folks complain.  “Try the DEMO; No DEMO; No Buy.”

I reminded myself of that today when a popular creator had a very pretty set for sale on the Saturday Sale list. It was $50. I ventured over to the shop which was filled with vendors and almost NO demos out to view. Now I know this is a “well respected” creator and the items are lusciously textured, but still == NO demo. So I passed.

The MESH board of the SL forums has been interesting to read lately. So much info that before we could only guess at — or get the info through many steps and in a not very easy to understand way — is now at our fingertips.

NOW you can inspect an object in the build menu and not only see how “heavy” it is, you can see what distance it will break up and disappear. This isn’t a replacement for visual testing of course, but it is very handy for builders when they are testing their own creations.

I am using Mesh India’s work here as an example. Partly because I have a rule with blogables and I don’t keep things that I don’t blog or truly believe I will be able to blog in the future.   The close up above is from a really lovely chest available at this round of Tres Chic.

The MI Samyukta Lamp Cabinet isn’t low prim but it is very pretty and fairly SANE from my point of view anyway. It also has great LOD for long distance viewing without turning your LOD setting up to 4 or more. Since the new tools have come out, not only have I used them daily in my own work, I have been inspecting some work of other creators.

I found a very small bench (very small) that had NINETEEN textures on it and a vertices (think more vertices – more lag even if that is simplistic) count that was astronomical.  Another gacha item from awhile back caused lots of conversation on the board with enough vertices in the match heads to make a small building — you get the idea.

MI Samyukta Lamp Cabinet

Another VERY helpful tool that has been added is an enhancement in the Object Inspect pane.  It’s a big one now and tells you LOTS including the number of textures used and the download for those textures.

click to enlarge

This is a screenshot of the inspection pane on one of the buildings that I created for the upcoming Fantasy Faire. It has three textures total and a reasonable vertices count. It is various sizes up to 35 x 38.

THIS screenshot below is for an item that is less than one meter in the largest dimension — the bench I mentioned.

My point is that not all mesh is created equal. Some is more efficient than others and some will “cause” lag. Put enough of these heavy mesh and unreasonably textured  items together and moving can become an issue. It is up to BOTH the creators AND the consumers to pay attention. 

The folks that have been complaining about objects “disappearing” at a short distance and not being able to move in their house after they added their furniture now have the tools to make better choices when purchasing.

And, if the consumers pay attention, it won’t be long until creators not on the LOD 2 or less, good physics,  game asset bandwagon — will hop on. This would be a good thing for everyone.

One more tool, most likely used by builders rather than consumers is the physics model view. You can now see the shape of the physics on a mesh object. This could be particularly helpful with houses that may have incorrect physics. Again, you need to be able to SEE them (demo, demo, demo) before this will be helpful.

This is a build of mine that will be showing up at the Imaginarium in a few days.

There are plenty of opinions on the MESH forums about what is “best”. Some folks may create very low poly, lag free items that work but are less than glorious in their look. Others (not on the mesh board but they might read — I do not know) make gorgeous items that fall apart visually at three meters for the Firestorm default of LOD2 (the Linden viewer is 1.25 – even lower).

I, like Mesh India, try to find a happy meeting place where things can be reasonably low poly, have good LODs and still have nice textures.

Anyway, this was to let the folks that CARE know that there are now tools available via Firestorm that will let them make more informed choices should they care to.

Happy Shopping.

The improvements in the inspect floater including VRAM usage, contributed by Chalice Yao and Arcane Portal, based on code originally by Cinder Roxley.

And the great LOD info was courtesy of Beq Janus. Many thanks to both.

At right, for instance, is what you see using the Inspect feature (as Chic does)– a furniture item for sale with a crazy amount of poor optimization. She writes:

There’s nothing intrinsically wrong with people poorly optimizing content (or buying it) in the privacy of their own sims, but in public regions, it’s a tragedy of the commons kind of deal. The problem becomes even worse when popular and highly profitable SL brands sell poorly optimized content — making as much as six or seven figures in real income every year while making the overall SL experience worse for everyone else.