So, Project Bento got our minds in a tizzy, because it would enable us to be able to customize our avatars and expand animation and rigging possibilities beyond what we could have imagined. But what we WEREN’T ready for was the race to make mesh heads (almost a SL staple at this stage) Bento-friendly.
What does that mean? Previously you could choose from an assortment of static mesh heads, and now creators can create heads that can respond to the plethora of sliders that allow you to modify your mesh head the way you want to. This also means that the new ability to expand on animations might up the ante on how mesh creators rig their work.
I’m still in love with the ability to move fingers independently. I mean, really.
But I digress. We’re here to talk about heads.
The flurry of videos showing mesh heads in the works is just the tip of the iceberg….and it’s a very good iceberg indeed. People often complain that mesh heads don’t allow customization that avoids us all looking like clones. Bento is here to save the day.
This AKERUKA video has been storming Facebook as of late, so if you missed it, here it is. So you’re understanding what it’s about, it’s basically illustrating how their head is responsive to sliders, which allows for each person to customize their look even more.
And, not to be outdone, CATWA has also gotten on board with enabling Bento to work with their WIP head:
Are you excited? I know I am. This is a very awesome next chapter in Second Life development. We’ve come a long way, baby. And Bento is going to be a big game-changer.
Zoha Blogger/Social Media