8 Things You Should Know About Support Tickets

8 Things You Should Know About Support Tickets

No one wants to have to deal with issues in Second Life, but we all face them. It is the nature of the game. All kinds of things pop up here and there and luckily, with ZoHa Islands, you have Support on your side to help with these things. By following the list below, you will find you can get your issues taken care of very quickly, and move on to the real reason for being in SL… to have fun!


This might sound a little obvious, but you would be surprised at the number of people that submit tickets each day, that are no longer ZoHa residents. They have moved to another estate that does not provide support, so they come to us asking for help. Sorry, we only have time for our residents. Best of Luck to you.


Use your USER NAME. Again, you would be amazed at the number of tickets we get that either use a display name or have a typo in the user name. There is no way to search for display names especially when special characters are involved. While we are good at quite typonese in writings, we simply have no way of finding you if you don’t spell your user name right. By the way – These same people, generally speaking, are the ones who jump in group chat and complain about not receiving a response to their ticket. We don’t have a database of “possible variations” of your name. Please take a moment to double check your name, so we can find you.


If all you have in your ticket is “I need help.” or “I have questions” then your ticket falls to the bottom of the list – we need details to better assist and investigate prior to contact. When we get over-loaded with tickets we take the highest priority first.  You are going to have to type out an explanation/question sooner or later. By explaining in the ticket, you only have to do it once and we can be ready with answers when we contact you.


ZoHa Islands has approximately 4500 residents at any given time. Please, please, please do not assume you are the only one that is having a problem. We have several tickets running at all times. Long-term residents that remember the old way of getting support simply did not know how many times people sent an IM directly to an Estate Manager and never asked in group for help. The group chat has ALWAYS reflected a mere small percentage of the support issues we address each day.


If you have a griefer, you do not need a ticket. Simply say so in group. “I have a griefer on White Marsh” we will come running. Starting off with “hello” or “can I speak to someone?” will not get you the attention you need quickly. Tell us what you need!


We have Sales Agents on duty 24/7 with that being their responsibility. Just say in group that you want to get new land. Whether it be additional land, or upgrade/downgrade.. just say so in group. “I need a Sales Agent” or “I want to buy new land” anything like that you are comfortable saying.


If you do not get a response to your ticket by the time you log off, please be careful of your incoming IMs the next time you log on. Many times people are not online when we respond. Usually, it is due to them crashing about the time we respond. Please do not assume you were ignored. If it has been several HOURS, you may want to resubmit your ticket. See #2 and #3 above!


Support ZoHaIslands is the user name of the support avatar. Adding Support to your orb is not mandatory, but it is helpful to quickly address issues.

Please remember, we are coming to help YOU. We want for you to have an enjoyable SL experience. We are on your side.


Thank you for your Valued Business

ZoHa Islands Support

The Down and Dirty Truth on Lag and How You Can Improve Your Viewer’s Performance.

Been awhile since we covered this on the ZI Blog – So here goes for an UPDATE!

Much original credit to original posting:

The Second Life Wiki has a plethora of information for SL Residents — from answering frequently asked questions, to how to manage private regions, to improving viewer performance.

For those of you using the SL viewer, I thought I would share some good information that can be found in the Wiki regarding how to get the most out of your SL experience by a few tweaks of the viewer. The full article can be found by clicking here: How To Improve Viewer Performance.

Linden Lab suggests always maintaining your computer to run at it’s optimal performance. This can be achieved by following these simple steps:

• Routinely removing unwanted files and programs from the system.
• Defragmenting your disk drive regularly.
• Using anti-Malware software to remove spyware, virues, and other malware.

Follow the recommendations here to improve overall performance of Second Life and to address many common lag problems.


• Make sure your computer meets the minimum system requirements. (Click here: SL’s Minimum System Requirements). It’s best to exceed them to prevent bottlenecks, since they are the bare minimum required to run Second Life. A slower processor, older video card, or low memory can contribute to slow framerates.

• Make sure you have working drivers for your video card. Search the SL Forum for posts on your video card. The latest driver is not always the best.

• Make sure your firewalls are properly set up. Click on the following link for firewall information: Using Second Life with a firewall.

• Check to see if your hard drive light is showing a lot of activity. If it is, your system may be running low on memory and using hard drive swap space instead, which is significantly slower.

Based on statistics collected by Linden Lab:
• Make sure you are the latest Windows Release – do regular updates!

• If you are using Mac OSX, upgrade to 10.9 or better, always use the latest releases.

• Use a 64-bit version of Windows if you can.

Second Life Third Party Viewer Directory – we recommend Firestorm.

Important: Second Life allows but does not support wireless connections. Always use a hardwired connection if possible.

Optimize your preferences to help Second Life run more efficiently. Try the following:
• Choose Me > Preferences
• Click on the Graphics tab.
• Move the Quality and speed slider to Low.
• Click the Advanced button
• Move the settings on the Mesh detail sliders to “Mid” or “Low.”

In general to improve performance set the Draw Distance to 128m. Depending on the region you are in the SL environment may be overloading the render process. This is the number one cause of poor performance on high-end gaming rigs in SL.

Set the Avatar Complexity Information to 350k or lower. This setting will render 90+% of all SL avatars and engage the video crasher protection. Avatars over the maximum avatar complexity will appear in various colors “Jelly dolls” resembling giant gummy avatars, (NO this is not a joke)

Set your Max Bandwidth to 80% of your download speed or 1500, whichever is less. The tells the server how much ‘update’ data to throw at you. This controls ONLY the UDP protocol, which has no error correction. Lost packers are lost damaging performance.

Set avatar impostors at 12 or 14. This setting stops the viewer from fully rendering avatars further away from your avatar. It reduces the render load with little if any visible change in your scene.

If you are on a laptop, make sure your system is using the video chip. The chip pulls power and a laptop in power saving mode will turn off the chip and render everything by CPU.

Check the Speed for your CPU – SL Viewer performance is very sensitive to processor speed. Core speed is more important than the number of cores. CPU and memory speed can kill viewer performance.

Autoplaying your music and media can be very demanding on some PC equipment. Use manual play instead:
• Choose Me > Preferences > Sound & Media
• Deselect Allow Media to auto-play.

Review the rest of your preference settings disable any unused features:
• Choose Me > Preferences or press Ctrl-P).
• Try disabling settings such as Play typing animation, Name tags, and Arrow keys always move me.
• Even minor items can add up to significant improvements in performance.

The skin on your viewer can also cause lag – pink or red skins will be more visually demanding – always choose a simple skin.

For more information, click here: Setting your preferences.

Make sure your Viewer is not displaying unnecessary information that may reduce performance:
• Choose World > Show> Advanced Menu.
• Choose Advanced > Highlighting and Visibility.
• Select Hide Particles.

Also to improve performance by gettngn rid of visual noise:
• Choose World > Show
• Disable Property Lines and Land Owners.


If you followed the advice above and are still experiencing performance problems, try the following.
• Exit and restart Second Life. This often is enough to fix the problem.
• Clear the cache. The cache is where the Second Life Viewer stores data on your hard drive for later retrieval.
To clear the cache:
1)  Choose Me > Preferences.
2) Click the Advanced tab.
3) Click Clear Cache.
4) After you’re prompted, restart the Viewer.


Check the Lag Meter:
• Choose Advanced > Performance Tools > Lag Meter. The lag meter breaks lag down into Client, Network, and Server lag, with corresponding indicators for each lag type.
• Click >> to reveal descriptions and advice for solving any lag problems you are having.
• Try teleporting to a quieter area or one with fewer objects, to see if the situation improves.
• Disable antialising.

Check your Ping Sim and Packet Loss values:
• Choose Advanced > Performance Tools > Statistics Bar to open the STATISTICS window.
The ping values are the time (in milliseconds) it takes to reach the server from your computer. If this number is high, it could indicate a problem with your network or internet connection. If Packet Loss is a nonzero number, your network or ISP may be having issues. See Using the statistics bar for more information.

• Check to see if there is anything blocking your computer’s ventilation ports, and make sure all the fans are working properly. Laptops in particular can get quite hot when placed on a flat surface, so you may want to try propping yours on a stand to increase airflow, or consider buying a cooling device like a “chill mat or a laptop cooling mat”.

• Finally, if you’ve overclocked or made other modifications to your computer, disable them until you can attain stability. You can use tools like Prime95 to stress-test your computer independently of Second Life.


The statistics bar presents a detailed list of information about the performance of your computer and Second Life. While the sheer amount of information can be confusing, knowing what to look for can tell you a lot about what’s going on in Second Life. Below we will go over the most important aspects.

To view the Statistics Bar, choose Advanced > Performance Tools > Statistics Bar. Shortcut Keys: Control + Shift + 1

Basic (This is YOUR computer info not the simulator)

Displays basic information about your Second Life performance. Click on the word Basic to hide or display this panel.

FPS: The number of times per second your computer is redrawing(or refreshing) what’s on the screen. Higher numbers are better. A framerate between 15-30 frames per second (FPS) is about as smooth as broadcast television.

Bandwidth: How much data is being transferred between your computer and the Second Life world. This number varies wildly depending on what bandwidth settings you’ve used, where you are inworld, what’s going on, and whether you’re still loading some things (objects/textures/etc) that are in your field of view. If bandwidth is 0kbps, something may be wrong (you may be partially disconnected).

Packet Loss: The amount of data being lost as it travels between your computer and the server. Any nonzero packet loss is bad; packetloss above 10% is very bad. Packet loss might be caused by a dying server (in which case everyone in the region would be experiencing it), a bad connection between you and Second Life (possibly a bad router between your ISP and Second Life, or congestion at your ISP), or problems on your local network (wireless networking, or internet security or firewall software on your computer).

Ping Sim: How long it takes data to go from your computer to the region you’re currently in. This is largely dependent on your connection to the Internet. If Ping Sim is high but Ping User is not, the server might be having problems.

Simulator (This is the info for the simulator you are on!)

Displays statistics for the region (simulator) you’re currently in. Click on the word Simulator to hide or display this panel.

NOTE: an “agent” is either a user in a given region (a “main agent”) or a user in a neighboring region (a “child agent”). Any user who can see objects inside a simulator region increases the load on that simulator. The nominal values below are for simulators running on a single simulator per CPU. On other simulators (such as water simulators), these number will be different.

  • Time Dilation – The physics simulation rate relative to realtime. 1.0 means that the simulator is running at full speed; 0.5 means that physics are running at half-speed.
  • Sim FPS – The simulator frame rate. This should now always be the same as the physics frame rate — 45.0 when things are running well.
  • Physics FPS – The frame rate at which the physics engine is running. This should normally be at or near 45.0.
  • Agent Updates/Sec – The rate at which agents on this simulator are being updated. Normally 20 updates a second, this will decrease if the simulator has a large number of agents on it.
  • Main Agents – The number of agents (users) who are on this simulator.
  • Child Agents – The number of agents who are not on this simulator, but can see it.
  • Objects – The total number of primitives on the simulator. This value does not include primitives being worn as attachments.
  • Active Objects – The number of objects containing active scripts on the simulator. This value does not include scripts inside attachments, unless the attachment wearer is sitting on a scripted object.
  • Active Scripts – The number of running scripts that are currently on the simulator, including scripts attached to agents and objects.
  • Script Perf – Number of LSL opcodes being executed a second by the simulator. Note that this is the number of ACTUAL instructions executed in the last second, not the theoretical maximum opcodes/second. If your simulator is not running very many scripts, this number will be low even if performance is good.
  • Packets In – UDP packets being received by the simulator.
  • Packets Out – UDP packets being sent by the simulator.
  • Pending Downloads – Number of asset downloads to the simulator that are pending. If this is greater than 1, this means that you may see delays in viewing notecards or scripts, and rezzing objects.
  • Pending Uploads – Number of current uploads of asset data pending. If this number is non-zero, this means that there may be performance issues when attempting to teleport.
  • Total Unacked Bytes – The size of the reliable packet data sitting on the server waiting to be acknowledged. A large number may indicate a thin pipe or other possible problems between the viewer and the sim.


The following are the different times listed in the Time section of the Statistics bar. Click Time to hide or display this panel.

  • Total Frame Time – The sum of all time values listed below it, this measures how much time it takes the simulator to run everything that the simulator is trying to do each frame.
    • < 22 ms – The simulator is healthy, everything is running as fast as it can, and more scripts can be added without reducing the performance of individual scripts.
    • approx. 22 ms – The simulator is healthy, but there are probably a lot of scripts and agents on the simulator, meaning that script execution is being slowed down in order to maintain the simulator frame rate.
    • > 22 ms – The simulator is experiencing severe load, either due to physics or a large number of agents, such that even by slowing down script execution it is impossible to compensate. The simulator frame rate has been reduced as a result.
  • Net Time – The amount of time spent responding to incoming network data.
  • Sim Time (Physics) – The amount of time that frame spent running physics simulations. In general, this should be less than 5 milliseconds.
  • Sim Time (Other) – The amount of time that frame spent running other simulations (agent movement, weather simulation, etc.)
  • Agent Time – The amount of time spent updating and transmitting object data to the agents.
  • Images Time – The amount of time spent updating and transmitting image data to the agents.
  • Script Time – The amount of time spent running scripts.

Please keep in mind that some of these tweaks may improve performance (i.e. reduce crashing, reduce lag, etc.) but they also may affect the visual look of Second Life. By lowering graphics settings, turning off antialiasing, etc. it will affect the quality. You will trade performance for sharp visual quality. Play with the settings until you can get a balance of performance and visual appeal.

FIRESTORM VIEWER USERS: I strongly recommend joining the in-world Firestorm Users Group. There, you can get instant online help from FS staff as well as users. Also they frequently hold in-world classes on the viewer. I highly recommend these classes. They are extremely helpful.

Linden Lab Email Verification

Credits to Original Article: Modem World

Linden Lab and Second Life use e-mail in a wide variety of ways, from direct e-mail campaigns informing users of promotions, etc., through the users having a means to obtain IMs sent to them while they are not logged-in (and even reply to them within a certain time constraint).

However, many people sign-up to Second Life, either with new accounts or additional accounts, and offer e-mail addresses which are either made up, or unused. The former is a particular problem for the Lab, as it creates additional traffic passing through ISPs, which can mark the Lab as a purveyor of “spam”.

To try to reduce this problem, the Lab recently introduced e-mail verification. When you sign-up to Second Life, the e-mail account provided will receive a request to verify it (the usual click-on-the-link approach); if you change the e-mail address, you will receive a similar verification request.

In addition, there is also an option within the Change Email Settings of your Second Life dashboard where you can have your e-mail verified without having to change your e-mail address.

This is important because, starting in the very near future, the Lab will be making changes to their e-mail service which will eventually mean that outgoing e-mails will not be sent to any unverified e-mail addresses.

So, if you want to be sure you continue to receive SL-related e-mails – such as IMs to e-mail or Marketplace information sent to your e-mail as a Merchant, etc., – it is important you ensure the e-mail you use with Second Life is verified.

Here’s how:

  • Go to your dashboard at secondlife.com.
  • Click on Account at the top left of your dashboard to open the Account sub-menu.
  • Click on Change Email Address to open the Change Email Settings page (below).
  • Locate the Verify link next to your e-mail address and click on it.
The Verify link will allow you to have your current e-mail address verified

The Verify link will allow you to have the e-mail address associated with your SL account verified

  • A verification e-mail will be sent to your current e-mail address associated with Second Life, containing a link. Click the link to verify your e-mail address.
  • Wait a minute or so, then refresh the Change Email Settings page on your dashboard. It should be updated to show your e-mail address is verified (below).
A verified e-mail address

A verified e-mail address

There will be an official notification from the Lab when the work updating the e-mail service commences. However , this article can be treated as something as an advanced warning, courtesy of Oz Linden speaking at the January 27th TPV Developer meeting.

It’s not clear how long the changes will take to implement / propagate out, but it is important that if you rely on any e-mails sent to you by the Lab in relations to Second Life, you ensure your recorded e-mail address is verified, otherwise you will at some point no longer receive any e-mail notifications from the Lab until such time as you are using a verified address.

MadPea Easter Egg Hunt – The biggest hunt on the grid!

The MadPea Easter Egg Hunt is a hunt like Second Life has never before experienced. Just a week into the hunt, residents have scored over 5 MILLION points by sniffing out eggs. Don’t worry – you still have until April 18th to participate by putting an egg on your land or hunting!

How does it work?

Hunters start at Madpea Easter Egg Headquarters and purchase an egg hunting HUD for 100L. The HUD scans the sim you are on and tells you if an egg is there, then guides you to its location. When you click on the egg you will receive either 10 points, 25 points, or 50 points. Eggs that last 1 day are worth 10 points. Eggs that last 2 days are worth 25 points. Eggs that last 3 days are worth 50 points.

That’s right! Once an egg is rezzed, its only out for a short period of time. Land owners are constantly putting out new eggs and eggs are disappearing, which makes this a two week event that you won’t get bored of! To find a new location that has an egg, you can either click on the pink egg on your HUD to be given a random location, or you can pick from the list on the official Easter Egg Hunt web page.

There are over 1600 hunters currently scouring the grid for eggs, so if you own or rent land – get in on the traffic! You can purchase eggs to place out at MadPea Headquarters. Once set up, the hunters will appear! You can continue to put out as many eggs as you want through the duration of the event on April 18th.

You may even see a few of Zoha’s rentals on the list. Can you find an egg at Llama Lyfe (location 1) (location 2) or TerraVillage?

Happy Hunting!


Delilah Greyson
(amoralie triellis)


Second Life Subscription Boxes – A list of loot!

Shopping can be difficult on Second Life. While some stores gather on the same sim to create a ‘mall’ of sorts, its still far from a real world shopping experience where you can visit all of your favorite stores in one place. On SL, you have to know what you’re looking for. This can be exhausting, especially for people who don’t have the time.

To solve this problem, Subscription Boxes that mimic the real life trend have made their way to the virtual grid. For a flat fee, every month or so (depending on the box) you will receive an entire package of goods to check off your shopping list all at once. Everything from frills and bows to home decorations are covered in the list below. And to make it better, many of the items are exclusive and made by top designers across the grid.


Deco(c)rate consists of 15 home and garden items in a new theme each month. Everything from buildings, furniture, decorations and landscaping have been known to make their way into the box. These items are semi-exclusive, meaning after a month the item can be sold in the designers store – but you’ll still be among the first to have it! This box is released on the 8th of the month and costs $1500L before the 8th, or $3000L after its released.


BishBox consists of 15 clothing and accessory items for the “wild and crazy grrrls of Second Life”, as their website explains. This box is released on the 20th of each month, and costs $1500L before the 20th, or $3000L to purchase after the box is released.

Luxe Box

Luxe Box is the box for chic, glamorous girls. You can find anything from clothing, shoes, hair, and even some decor. For $1500L preorder you will get 12 items from top designers across the grid. You can also purchase the box after the release for $3000L.

Cutie Loot

Cutie Loot is a new Kawaii themed subscription box. While only one box has been released so far, it received rave reviews from the adorably cute collection of clothing, hair, and accessories in the Kawaii fashion. This box is released on the 8th of each month and is $1500L to preorder, $3000 after release.

Powder Pack

Makeup is no exception to the subscription box trend. This box, or boxes, consist of 12 appliers for the Catwa or Lelutka mesh heads. Catwas packs are released on the 17th of the month, and Lelutka on the 1st. This box costs $1500L to preorder or $3000 after release.

Treasure Chest

The Treasure Chest is dedicated to the Role Players of Second Life. You’ll find a collection of 12 fantasy items from clothing to accessories, decor and more. The box is $1500L and releases on the 15th. You can purchase it for $3000 after release.

Builder’s Box *NEW

This box has yet to be released, but as their description states it is a  “box packed full of nothing but homes, skyboxes & other builds from 10 great creators”. It will be $2000L for preorder or $3000L after release. Pre-orders for the first box open on April 15th, 2017.

11 Ways to Make Money in Second Life

These days there is plenty to buy in Second Life as creators continue to extend their talents, providing an incredible array of options to decorate our space and dress our avatar. However, its understandable that at times it can be a bit difficult to support this hobby, and we may not be able to become as immersed as we want.

The beauty of Second Life is that it is based on its very own economy, which means there are plenty of ways to make money on Second Life so that you never have to upload a single dollar again. Don’t be fooled! Just like real life, earning Lindens takes some hard work and investment. But if you’re dedicated, you can build an empire.

Become a CSR

If you have time to spare and are looking for a job, many creators in Second Life rely on Customer Service Representatives to help run their brand. If you think you’d enjoy fielding questions and helping people navigate a store or how to buy an object, CSR may be a good position. These jobs often require set working hours, but allow you to go about your SL and simply take requests through IM. Some may require that you be in store to greet people as they come by.


Bloggers make money through Sponsors. The most popular kind of blogging is fashion blogging, or taking a picture of what you’re wearing and sharing with your audience. The same can be done with decorating. Creators of the items you feature may sponsor your blog in the form of free items or Lindens for promoting their items. The more popular your blog is, the better chance it has to get sponsored – so don’t be discouraged if it takes a while for your first sponsorship to roll along. This can take a while! Blogs are free to start through WordPress.com, Blogger.com, or Tumblr.com.

Use your Talents

Can you sing? Play an instrument? Maybe you are an excellent painter, or perhaps you love to dance. All of these talents can be expressed through Second Life, and turn into Lindens! For example, you can host your own shows to sing or play music through voice. You can play for tips! As a painter or illustrator, you can upload pictures or copies to sell as well. (Be mindful of Linden Lab’s policy on what you upload.) And if you love to dance, you can choreograph a set of animations for your avatar and record them to play along with music – a real recital in second life! Acting can be done in just the same way. These are just a few examples, the possibilities are truly unlimited and you can make money from all of them!

Open a store!

If you have a talent for texturing or 3D modeling, this is the best way to make money. Fortunately, if you’re not a master at 3D modeling software, many creators make full permission mesh templates for those who want to make a store. You only have to create a unique texture for your object and can sell it under your own brand! Unique mesh is the best way to go, but for those just getting started, there are plenty of options. And mesh isn’t the only thing you can sell. Skins, scripts, and even nail polish are some examples of non mesh things to create a store around.

Resell Gachas

If gachas are your addiction, there’s hope for you yet. The objective is to get into popular Gacha events such as The Arcade and Epiphany when the event first opens (within the first 48 hours is best). If you have a feel for which objects will be most popular, pull for them and start collecting your inventory. You can rent a booth at popular gacha malls to set out your items at a higher rate, or you can put them on the Second Life Marketplace. If you set them out early, you’ll be able to make more Lindens because demand will be high. After a while your items will be harder to sell, but you can still make a profit with each event! All it takes is a little investment and time.


Everyone needs a good profile picture, and not everyone knows how to make them! If this is something you are good at, you can commission your work for Lindens. Start by creating a portfolio of your photographs from Second Life on flickr.com. Then you’ll have something to show the people who you’re advertising to. You can either use windlights to manipulate photography within second life, or export your photo and paint on top of it for a more advanced look. Both are in high demand and can bring in good money!

Create an Experience

If you’ve had an idea for a theme park, haunted house, game, club, or interactive story, its likely that this will be a popular attraction for others. This of course takes a lot of planning, investment, and tools to create. It is something that many users have worked for years to achieve! But people like Bryn Oh and Madpea Games have been successful at creating widely popular attractions that bring in lots of money through admission and donations. If its your dream to be a storyteller or an attraction owner, Second Life may offer the outlet you’ve been waiting for.

DJ or Host

Clubs are popular hangout spots in Second Life – perhaps the most popular! Clubs need good music for people to enjoy the atmosphere, and hosts to engage the group and keep conversation flowing! DJs require a bit more technical skill and a good knowledge of music that people enjoy to be successful. If you think you’d be good at streaming music, there are plenty of opportunities. And always openings for hosts! Inquire at your favorite club about positions they might have, and look around at lesser known clubs to build up your resume.

Rent your Land

While a big initial investment, buying and renting land has been a popular way of making money in Second Life from the very beginning. If you acquire a sim from Zoha, the best way to do this is to create a beautiful Sim that people want to live in. This can be a neighborhood, a town, or even a tropical beach with a number of cabanas! You can set rent at an increased price since you are offering a fully landscaped sim, perhaps with a structure already in place. Create enough rentals that it adds up to a profitable income, but not enough that your tenants feel crowded. The more real estate you can offer them, the more interest you’ll have. While it takes time and effort to keep your tenants happy, you will be able to make a profit each month.

Decorate or Landscape

If you’ve got a large inventory and a knack for making it all look good, then people will pay good money to have you decorate their spaces for them. You’ll want to have a collection of items with the ‘copy’ permission, so you can place one on their land without losing it from your inventory completely. Many decorators charge by the size of the space they’re decorating, or how many prims they are expected to put down. If you keep a photographic portfolio of all of your clients, soon your book will be full and the Lindens will come rolling in!

Event Planner

A Second Life event planner does exactly the same things as a real life event planner would. Your clientele include people planning weddings, birthdays, baby showers, galas, and other events or surprises! Its your job to pick the venue, make sure its decorated and that everything from the music, to the ceremony steps, to the invites are taken care of and ready to go. This can be a big job, so its a great way to make money if you are good at organization! However at some point you may need a staff, so this can become a real business if that’s what you are looking for!



Making money in Second Life can be as simple as choosing what you’re good at and using Second Life as an outlet to explore things you want to be good at. Ask youself, if I could do anything in the real world as a job, what would it be? Maybe there is an opportunity in Second Life, and maybe you’ll make something Second Life has never seen before!

Good Luck!

Delilah Greyson (amoralie.triellis)
ZoHa Islands Blogger